The main purpose of Bob coming to Youxing Electronic Entertainment is to meet Zhu Youxing in person, a person who has helped him a lot, to thank Zhu Youxing in person, and to flatter him at the same time.
Then, the second reason is to see if I can get some ideas for new games and new plans.
Now that game sales are gradually reaching a bottleneck, and there is no continued upward trend in sales, he would like to see if Mr. Zhuyou has any ideas.
This time, Zhu Youxing actually had some ideas.
Then he would be very satisfied.
Coming here this time is a worthwhile trip.
When he returned to the hotel where he was resting, he immediately contacted the team in the United States and asked them to contact Yuxing Electronic Entertainment immediately. Yuxing Electronic Entertainment is developing a new video game. This video game may once again change the current situation.
In this situation, if you dare to let me off the hook, then all of you should get out of here!
Bob was never polite to his employees.
He is a guy who puts interests first. He will do things that can bring him the greatest benefit, but he will directly kick out anyone who dares to influence him, leaving no one behind.
Zhu Youxing went to the mobile game department of the company after Bob left.
At present, the mobile game department has the smallest number of game development teams in all games, because at the beginning they only need to do game porting work and some game development work that is not difficult to develop.
And it only takes about three to four hundred people to meet these requirements.
When he came to the mobile game department, Zhu Youxing called these people together and held a brief meeting.
Candy Fun is not difficult to develop.
The game logic of the match-3 game itself is very simple. What requires a little more thinking is the design of the UI and match-3 content in the game.
These require designers to shed a little hair to study them.
But fortunately, Youxing Electronic Entertainment is currently quite large.
Zhuyouxing easily transferred some designers from other development teams to the mobile game department to assist in design.
There is a limit to how much one person can design.
But what if there are a hundred people?
What if there are two hundred people?
Zhu Youxing simply called all the available designers in the entire company to come over and help with the design.
Zhuyouxing first gave a design style of colorful candy.
The first thing is to be cute enough, and the design of the UI and the drawing of various icons and covers should be round and cute.
The second is the special effects after elimination.
This special effect should give people a very refreshing feeling after being eliminated.
This refreshing feeling seemed a bit elusive. Zhu Yuxing simply gave a standard answer. In the original world, he spent a lot of time playing match-3 games. He could directly describe the special effects of match-3 in the original world.
Let every designer listen so that they can understand the elimination effect of this match-3 game as quickly as possible.
Then, there is the production of sound effects and music.
This is actually the simplest.
You don’t even need to find too many composers to assist you.
Yuxing Electronic Entertainment's backup game resource inventory contains millions of various game music and game sound effects.
Most of these are scraps after game design.
Although it is said to be useless, it does not mean that these are low-quality music and sound effects works. The reason why these are useless is more because they do not conform to the style of the originally designed game.
Therefore, these sound effects will be retained and become the game's resource inventory.
This is also another benefit of large-scale game development.
That is to design enough resources that can be stored and used sooner or later.
This will also save a lot of game development time in the future.
Zhu Youxing hired more than a dozen composers to design sound effects and music according to his requirements. On the other hand, he also found suitable resources in these resource inventories to directly apply or make slight modifications.
The efficiency of this work is much simpler and easier than that of painting and design.
Finally, there is the development of game programs.
This is actually not a problem at all.
Match-3 games have been made in the past.
It used to be Bejeweled.
The original underlying basic rules of the match-3 game are exactly the same. This one is just redesigned and enhanced on the original basis, and then some additional functions and gameplay are added.
Originally, Bejeweled only had some relatively simple match-3 rules to play, and then some simple quick elimination props.
These are fun to play, but not exciting enough.
In mobile games, it is necessary to strengthen the aspect of enjoyment.
Add more elimination props so that people can eliminate more content by clicking on them.
And the original average clearance time of Bejeweled from five to ten minutes has been compressed to less than three minutes.
Most mobile gamers who play match-3 games spend their fragmented time playing.
If you can maximize the use of fragmented time, then you can shorten the clearance time of each level as much as possible.
Anyway, as long as I have enough levels, I won’t worry about anyone finishing them.
In the end, all the resources are brought together to complete the game development, and because the game is simple enough, with more than 500 people participating, even the testing work can be completed quickly.
From the time Zhuyouxing issued the order to the completion of the development of Candy Fun, it took no more than a week.
And during this week, Facebook was not idle either.
After Bob issued the order, their people immediately contacted Youxing Electronic Entertainment to obtain the first-hand research and development content of Candy Fun, and then began to promote the game.
They first spent a lot of money to place large-scale Candy Colorful ads on several advertising platforms that day.
Needless to say, its own Facebook, its video platform, rental platform, and online shopping platform are also crazy about promoting colorful candy ads.
Members who purchase the video platform can get ten US dollars worth of prop materials on Candy Fun, which will be launched in a few days, allowing you to get higher scores in a level and make it easier to pass the level.
When you complete an order worth more than ten dollars through online shopping, you can randomly receive game props up to ten dollars.
The coordination of these own advertising positions is perfect, and other advertising platforms are also full of promotion offensive.
Even spending a lot of money to directly replace some of the original advertisements.
Anyway, Facebook and Youxing Electronic Entertainment have deep pockets, so the advertising platform is naturally happy to cooperate with such companies.
They were very nonchalant about the payment, and it was much better than other companies that had to wait and delay for a long time to pay advertising fees.
With such an advertising campaign, it’s hard for most people to know that Facebook’s latest mobile games are about to be launched.
82 Chinese website This chapter has been completed!