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864 Games with Japanese cultural elements

864

Since the signing of the Plaza Accord, Japan's economy has begun to fluctuate wildly, and finally collapsed. Today, Japan's position is quite embarrassing. Heavy industry cannot develop, so it can only think about developing some heresy. After the rise of Zhuyouxing

, Asakusa, another official of the Ministry of Education, Culture, Sports, Science and Technology at the time, took the initiative to approach Takeyusei and many companies, hoping to strengthen the country through culture.

This is a hopeless method, but it does seem to be an optimal solution for Japan.

At that time, Takeyusei directly revealed Asakusa's idea, which also surprised Asakusa. His budding idea had already been predicted by Takeyusei in advance, and he also accurately predicted Asakusa's plan.

cultural development trajectory.

Later, Zhu Youxing even gave a brand new term: Cool Japan.

The intention is to present Japanese culture in a cooler form in front of people all over the world.

However, at that time, everything was still in its infancy, and there was still some way to go to directly develop cultural promotion to the cool Japanese level. If we directly developed it to the cool Japanese level, we would probably go too far and get in trouble, so in Bamboo

After Yusei proposed this term, Asakusa memorized the name deeply. Until he was approaching retirement, he did not have the opportunity to see the development of Japanese culture reach the level he wanted, but that time was actually not far away.

So before he retired, he finally wrote down a series of plans about Cool Japan, including the establishment of the Cool Japan Committee, how to seek breakthroughs from Japan's most popular cultural industry, and vigorously develop Japan's overall cultural economy plan.

in the final document.

The subsequent successor Shizuoka Jiro also regarded it as his greatest wealth. During the period when he just took office, he finally confirmed that the Cool Japan Plan could finally be implemented, and he could 100% approve of the Cool Japan Plan, and

He believes that as long as this plan is achieved, his future career will be even more prosperous.

However, he really didn't expect that the cool Japan plan was not proposed by Asakusa-senpai first, but by Takeyusei.

You can't lie about this kind of thing. Shizuoka Jiro can easily expose this kind of lie. He just needs to ask Asakusa-senpai again. And there is no need for a person with Takeyusei's status.

This kind of thing puts gold on your face.

"Mr. Takeyu...this is really..."

Takeyusei took out the briefcase he brought with him, put it on the table, opened it and pulled out a document, then handed it to Shizuoka Jiro: "Mr. Shizuoka, thank you very much for your trust in me, so before coming here

I already have some plans for Cool Japan, which can be considered a small ambition of mine and a mutually beneficial plan. You can take a look first."

"oh oh!"

Shizuoka Jiro quickly took it with both hands, very solemnly.

In fact, there is another plan in Zhu Yuxing's briefcase, but now Zhu Yuxing feels that it is still a bit too early. If he releases all his trump cards too early, it will not maximize his own interests, so he releases it first.

A bait, the ultimate move can be discussed later.

"New game development? Is this a game specifically for the Cool Japan Project?"

The text specifically for the Cool Japan Project has been clearly printed on the paper.

This also makes Shizuoka Jiro basically 100% sure that the term cool Japan was proposed by Takeyusei.

Prior to this, the Cool Japan Plan had only been proposed once or twice at high-level meetings of the Ministry of Education, Culture, Sports, Science and Technology.

He immediately turned to the next page, and what was written on the next page was: A fantasy story about the background of the Warring States Period in Japan, "Sekiro: Shadows Die Twice"

"A story about Japanese samurai? It's kind of interesting..."

Shizuoka Jiro began to look seriously.

The historical story of the Warring States Period is a very popular historical and cultural adaptation period in Japan.

However, the story setting of this game obviously adds a lot of fantasy elements, including dragons and some weird and unpredictable creatures, which together set off a bloody storm in a place called Ashina Country.

The story is fictional, but it has full Japanese cultural elements and symbols.

These include Japan's most classic samurai culture and ninja culture, which are all quite popular elements.

In this story, it begins with a political turmoil in the Ashina Kingdom. Genichiro Ashina is the core of this turmoil, attempting to carry out a purge campaign against the entire country. As a royal servant, the wolf protects his master.

And fight, in the process, the conspiracy of the entire incident is slowly revealed.

Unknowingly, Shizuoka Jiro was fascinated by what he saw.

This story...is really interesting.

The setting of the background of the story is only a rough outline, but just from this rough outline, Shizuoka Jiro can feel that this story has an element of gloom and intrigue.

This is more sophisticated than a simple binary opposition type of story.

The person who can write such a story is truly extraordinary.

"Mr. Takeyu, is this the next game you plan to make?"

"Yes, your suggestion reminds me of this project that I put on hold a long time ago."

"Shelved it for now? Why shelved it? This story looks quite interesting." Shizuoka Jiro was puzzled.

He was already attracted by this story the first time he saw it. He had no doubt that this story would definitely create a craze.

But he only makes judgments based on his own preferences, and he doesn't particularly understand the entire game market.

Zhu Youxing said patiently: "The reason why we put it on hold temporarily is because the game was not suitable at the time. Players at that time generally preferred games that were lighter or with relatively simple operations. However, now players have gradually become more familiar with it."

Once you get used to higher difficulty games, this game will have its moments to shine."

Once upon a time, a game called "Demon's Souls" was defined as the originator of the Souls-type game.

The soul games were later uniformly recognized as a collective name for high-difficulty level-breaking games.

The biggest feature of this kind of game is that the protagonist is as fragile as a piece of paper even in front of ordinary soldiers. If you are not careful, you may be forcibly killed by the soldiers.

This kind of game can easily give players great frustration.

Although you have worked hard for so long, you still need to be trembling in front of a soldier. This was something that most players could not accept when the "Demon's Souls" game was originally released.

However, Miyazaki Hidetaka, the founder of the Souls game, was not discouraged. He continued to stick to his own style and launched subsequent works such as Dark Souls and Bloodborne. Through the polishing of each work and the development of the times,

As players gradually accepted this type of high-difficulty games, Souls games finally flourished, and later even became one of the most popular game elements in the world.

If a game claims to be a Souls game, it will immediately gain a lot of attention.

Zhu Yuxing had long ago considered whether to bring Souls games to this world, but at that time, players in this world would be tortured to tears even if they played Monster Hunter, and shouted loudly that the game was too difficult. At this time

It is obviously not wise to release a Souls-like game. Even if it is carefully produced, it may be difficult to get the recognition of too many players.

As a cultural product, video games also have to follow some trends. Releasing the wrong work at the wrong time may also have the opposite effect.

"The difficulty of the game is too high? Can't Mr. Takeyu lower the difficulty?"

"No, because this is the essence of this game. But Mr. Shizuoka, don't worry now. I think it's just right to launch this game at this time."

Shizuoka Jiro nodded: "It's indeed very good. The storyline of this game alone is very catchy, and it is also very consistent with my requirements for the spread of Japanese culture. Mr. Takeyu, you are indeed worthy of the praise of Asakusa-senpai."

people."


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