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Chapter 876 Are You Still Thinking About This?

Chapter 876 Are you still thinking about this?

876

This game didn't bring many very intense reactions from players.

Because this game doesn’t seem to have much gameplay content yet, players tend to be more conservative.

But since it's a first-party game, there's basically nothing to worry about.

"Sekiro: Shadows Die Twice? This name is very unique."

"Well, now I can only say that the name is very distinctive. The rest seems... nothing special. Oh, by the way, the game's screen is also a bit dark, and the sense of oppression is quite strong."

"I saw a huge python. Is it like a game like Monster Hunter?"

"Huh? Now that you say that, I'm a little bit interested. But it looks like the big snake is just a cutscene. I guess we won't kill it. I think this game is more about killing humanoid enemies.

, you see this game has a rating of 17 years and above to play, while Monster Hunter is only rated 13 years old."



"It seems... the players' reaction is not very big."

In the office building of the Ministry of Education, Culture, Sports, Science and Technology in Tokyo, current Minister Shizuoka Jiro and many other department officials were also watching the press conference of this game.

Yuxing Electronic Entertainment has reached an agreement with the Ministry of Education, Culture, Sports, Science and Technology. Yuxing Electronic Entertainment will launch two games that are in line with Japanese culture for cultural promotion.

Zhu Youxing agreed very quickly and even prepared the game content to be produced in advance.

Jiro Shizuoka didn't make any adjustments and readily agreed to Takeyusei to produce these two games.

However, after agreeing, Shizuoka Jiro and other officials were discussing whether these two games were really suitable.

First of all, there should be no problems with these two games in terms of cultural content.

These two games describe the cultural content that Japan wants to promote in great detail, and everyone must agree on this point.

However, they feel that there is a question mark as to whether this type of game can be loved by players.

Let’s not talk about Ghost of Tsushima for now, because open world games have just emerged, and they themselves don’t know enough about it.

However, Sekiro's game settings have been set to be very difficult from the beginning, and the effect on dissuading players is estimated to be very strong.

So can such a game really be loved by the majority of players?

With such doubts, they began to pay attention to the press conferences of Yuxing Carnival.

Because they know that the two games Sekiro and Tsushima will be released as one of the highlights at the press conference.

The previous releases that were used as a cover-up were just small appetizers. Now is the opportunity to release the real content of this game.

But now, seeing that many players had a mediocre response after seeing the game content, and even the applause and cheers seemed a little sparse, they suddenly became a little worried.

"Minister Shizuoka, the money we invested will not be wasted. Our department's funds are not sufficient to begin with."

Shizuoka Jiro said calmly: "We have to believe in Mr. Takeyu. I think he can make a good game. We can't just see the current state and think that the game will become bad."

"All right……"

At the scene, the trailer for Sekiro was immediately followed by the trailer for the second game.

Takeyusei himself knows in his heart that you can only know what a game like Sekiro feels like if you play it yourself. The trailer released now only tells players that we are making this game and when it will be released. The rest is even

If you show the entire gameplay of the game, they may not have much reaction.

The graphics of this game are not top-notch, the graphics are a bit dark, and the visual experience for players is actually not particularly good, but all of this is in service of its own artistic style, and the story of the entire game also has a sense of style.

Kind of darkness and depression.

Therefore, after the trailer is released, the next trailer will follow immediately, so there is no need to give too many players time to think about the game.

And the next game is Ghost of Tsushima.

This game is actually easier to understand than Sekiro.

Because no matter what, a few people in the crowd will know some historical stories about Tsushima and that era.

Games that are combined with historical stories will naturally have a sense of immersion.

Then there are some features of the game itself.

The beginning of Tsushima Island shows a samurai facing multiple enemies alone with a long sword.

Each move looks very cool and crisp, and killing the enemy seems really simple and easy. This is much better than the depressing atmosphere of Sekiro.

After seeing the previously depressing Sekiro trailer, Tsushima was in stark contrast.

There are significantly more players interested in Tsushima.

And although there is no Akira Kurosawa in this world, there are similar film and television artists who have created very similar works.

To a certain extent, Tsushima is based on Japan’s traditional sword and halberd films and story-telling methods. Coupled with the powerful effects of Unreal Engine, it overall seems to be much better than Sekiro.

After the trailer ended, the feedback from players was obviously more positive.

After seeing the good response to the second trailer, all the officials from the Ministry of Education, Culture, Sports, Science and Technology who were watching the live broadcast breathed a sigh of relief.

One of them laughed and said: "Minister Shizuoka, I think we should invest more money in Tsushima Island. This game seems to have more interested players, and this game is also combined with real life."

Those made by history are more meaningful, what do you think?"

After reading it, Shizuoka Jiro nodded and said, "What you said makes sense. Then I'll go talk to the Tsushima government. Maybe we can do some joint activities or something."

He is already ready to take action and seize this opportunity to promote his own culture.

"Zhu Youxing is indeed a very ambitious person. After achieving success, he now wants to give back to the society and start producing some works that are beneficial to promoting culture."

Hayakawa Ueto said appreciatively.

People of this class should also start to consider the social impact.

It would also be great to have the opportunity to do something like this.

It's just that sometimes they also need to be responsible for shareholders' money and cannot squander it at will.

But Zhu Youxing could control it at will and do whatever he wanted. He couldn't express how envious he was of this freedom.

"Is this the highlight you were talking about? It seems like it's nothing." Myron Keys chuckled a little.

He really felt like he was facing a formidable enemy just now.

The beginning of the movie was so impressive, but the subsequent works... well, I can't say it's bad, but it's not really a masterpiece.

"Hey? Are you still thinking about the highlight?"

Ueto Hayakawa turned his head and glanced at Myron Keys, then smiled: "Don't worry, isn't this the end yet? Look, the highlight is coming."

Hayakawa Ueto pointed at the big screen and said, while all the players were staring at the screen.

On the screen, several soft green threads appeared.

The silk thread seemed to represent the green lifeline, floating gently and softly.

"More than ten years ago, a touching story was born from the lifeline behind me."

Zhu Youxing's voice suddenly sounded at this moment, and his figure gradually reappeared.

"More than ten years later, I am actually thinking that maybe this story about this green lifeline is not over yet. What do you think?"

(End of chapter)


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