The progress of the third game development department is actually quite rapid.
At least some of the program work on hand is now a third of the way developed.
According to this progress, if we do not consider some technical details and bugs, I am afraid that the basic prototype of Cyberpunk 2077 can be built in another year.
In this way, with a basic prototype, we can launch another round of publicity campaign to really let players see the tip of the iceberg of this game.
In the original world of Cyberpunk 2077, it took a full eight years from the release of the first video to the actual release.
And these eight years of development have made this game just a semi-finished product.
Although this is also due to the lack of experience of the Polish Jackass team and the lack of developers, this cannot be an excuse for them to force the game to be released as a half-finished product.
However, their publicity and marketing methods are really textbook level.
This is worth learning.
Learning their strengths and discarding their weaknesses is what Zhu Youxing will do this time.
While 2077 is being developed, other game departments will naturally not be idle.
Since open-ended games are the most standard industrial games, at least one more prominent point must be found.
The biggest feature is to imitate the storytelling methods and lens language of well-known film and television dramas and cultural works.
The Stanford Legion team also works in an orderly manner, neither rushing nor relaxing, which Zhu Youxing quite appreciates.
The latest Mario games are already in development, the Mario Maker game previously conceived by Takeyusei, and Super Mario Galaxy 2.
After reading the four main 2077 development departments, Zhu Youxing began to think about the progress of 2077.
Originally, the game development cycle lasted eight years. It didn’t matter if I developed it for eight years, or even ten years. Anyway, as long as an excellent game is produced, that’s enough.
Ghost of Tsushima is probably the easiest game to develop.
But given time, Zhu Youxing believes that the world can also overcome these problems, and excellent games will appear sooner or later.
At the same time, players need to be patient and wait.
However, Zhu Youxing doesn't have any good opinions in this regard for the time being, so we can only let their team play freely.
Zhu Youxing has noticed before that the creation of film, television dramas and other cultural products in this world is quite developed, and there are quite a lot of excellent works.
Then all that's left is to wait patiently.
There are many overlaps with the First Development Department, so Zhu Yusei also handed over some character setting tasks to the Fourth Development Department.
"The next step is to take a look at the progress of Sekiro and Tsushima."
The person over there is responsible for the branch line design of 2077.
Zhu Youxing came over and persuaded them to at least not be too anxious.
Even if she encounters some technical difficulties, she will not force herself.
It should not be too difficult for new players, and it should not be too simple for hardcore players, which is also very complicated.
Then, he went to the fourth game development department.
Surui Electronics publishes its special works on its own home console platform, so it cannot be too stingy and must always return some good enough works in return.
These two game types are also unique and give people a completely new gaming experience.
That side is responsible for the overall difficulty curve of the game.
The ninth development department also has the highest degree of freedom, so they seem to be more relaxed and not under too much pressure.
Then proceed to game development.
In some places, Ghost of Tsushima also completely imitated some of Akira Kurosawa's film and television shooting techniques and storytelling methods.
People in this department also look nervous and anxious now.
In the original world, Japan had top film directors like Akira Kurosawa.
Moreover, because this game is an official government cooperation project, Zhuyouxing simply launched the game on Surui Electronics' game console platform, as well as some very niche game console platforms.
Oh yes, the only thing that stands out is probably the art style of the game itself.
Finally, you can directly log in to the PC platform and home console platform.
To make a game fun enough, the difficulty curve is also a very critical detail.
Tsukino Aya has also been very busy at work recently, but she has always followed Takeyusei's rules and never works overtime, so her mental state is still quite good.
Because this game is the most standard open sandbox game, so standard that there is almost nothing outstanding about it.
So when Takeyusei was preparing to develop Ghost of Tsushima in accordance with the requirements of the Japanese government, he directly named the development team and asked the development team to look at the world and the works of film directors similar to Kurosawa Akira and some similar cultural works.
It goes on ten times or eight times.
Finally, go to the Ninth Development Department.
In this world, there are also film directors who are very similar to Akira Kurosawa, and there are only two or three of them.
Then there are the development plans for Bayonetta Part 2.
By the way, unique game filters are also added to the game to make the game look even more extraordinary.
At least I don't have to worry about these people dying suddenly too.
Now Bayonetta also has some player fans, just like the original Metroid. While these fans still like this game very much, launch a few more works to satisfy their appetite, and then put it in storage for a while to develop other games.
game.
Of course, the game development cycle cannot be too exaggerated. It cannot really take 20 years to develop. Then it will really become the classic meme: "Grandpa, the game you care about is released, I will burn it for you."
Many of the game details proposed by Zhu Youxing are actually found in many classic open-ended games in the original world, but this world has not yet overcome these technical problems.
This rhythm is also the best, neither urgent nor slow.
According to this progress, it is estimated that this game will definitely be developed within ten years.
Takeyusei estimates that if there are no unexpected circumstances, Ghost of Tsushima should be developed within a year, and then compatibility testing will be carried out in another half a year.
Perhaps Takeyusei has completely influenced Tsukino Aya invisibly, or maybe Tsukino Aya's own personality is the same.
Then Sekiro and Ghost of Tsushima are two good choices.
As for top games like Super Mario or The Legend of Zelda, it is still impossible to log into competitors' game console platforms.
This is the product that I put at the bottom of my box.
Surui Electronics naturally knows about this, and they are quite satisfied with Yuxing Electronic Entertainment's ability to launch the game on their home console. They don't expect Yuxing Electronic Entertainment to be able to launch games like Super Mario.
The game is logged into their home console platform.
They themselves know that this is simply impossible.