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Chapter 904 Progress

Chapter 904 Progress

904

"There is no problem with the modeling. The modeling of all characters has basically been completed. After all, the graphics of this game are not very demanding, so it is not difficult to develop."

"There is nothing wrong with the program. The size of the game is medium. The current progress is about 70%. We have also developed a lot of large-scale games. There is no problem in developing such a medium-sized game. It is just the Unreal Engine itself.

Convenient programming features can solve at least half of programming problems.”

"Half of the sound effects team is still out collecting sounds, but the overall progress is still relatively fast. I estimate that all the sound effects should be completed within three months."

"The overall progress of the motion capture team is about the same. The most difficult part is the details of the character movements proposed by the president. I have to say that the president is really a detail maniac. In some places, it should be possible according to the industrialized game development theory proposed by the president.

It’s omitted, but this time the president specifically requested that this aspect be strengthened. Doesn’t it conflict with the president’s theory of industrialized game development?”

Egawa Rinto was recording. When he heard the head of the motion capture team raise a question, he raised his head and said: "About this, the president actually said before that industrialized game development is not to save manpower, but to make the game more efficient."

The labor saved in maximizing creative development, game engines, motion capture systems, etc. is essentially not to save money, but to allow game developers to have more time to think about how to add more highlights to a game.

It seems that you still haven’t learned the essence of industrial game development taught by the president. I think you should go back and watch our internal teaching videos."

The leader of the motion capture team immediately showed a hint of embarrassment.

The person in charge of this motion capture team is actually someone who joined the game development team halfway. His previous job was as an action director for a TV station's Nate drama.

Later, he was unique in action design and was recruited by Rinto Egawa.

And he himself is not actually a person who loves games, just because his abilities are really good.

Hearing what Egawa Rinto said, he felt a little embarrassed.

Perhaps, Rinto Jiangchuan thinks that the last one is the most important to these art masters.

Egawa Rinto nodded, and then said: "Okay, let's move on to the next one."

However, in Egawa Rinto's heart, he is actually very confident in the Sekiro developed by his team.

These art masters have used their abilities to draw a complete set of Sekiro art paintings. The Japanese government is also quite satisfied and has even begun to study whether it is possible to hold a large-scale art exhibition based on the Sekiro game.

Today's art masters usually seem to have a relatively high status, but their daily lives are not very wealthy. It is rare to be invited and there is so much money, so they really can't refuse.

Oh, by the way, they are actually also very interested in the world view setting of Sekiro that they proposed, although the fictional history makes them not satisfied.

Egawa Rinto made a rough estimate. According to the overall game development progress, it should be over 60% complete. If there are no vicious bugs in the game program, it will definitely be released by the end of this year.

Also, the money given by Youxing Electronic Entertainment is not a lot.

The more unique you are, the easier it is to attract core players.

"I understand, I will speed up the progress."

The next report is basically over.

At that time, our own Tsushima and Sekiro will compete on the same stage. It will be up to us who can win, our own Sekiro or the Ghost of Tsushima in charge of another development team.

Although this can only be regarded as a medium-sized game in terms of scale, there is also a lot of manpower and funds that can be invested. Sekiro's unique artistic atmosphere has also become one of the characteristics of this game. For this reason, he also specially

I went outside to find foreign aid, looking for top art masters to participate in artistic creation.

However, Egawa Rinto did not make things too difficult for him, he just took it easy and continued to count the development progress of others.

If it weren't for the endorsement of the Japanese government, these art masters might not be able to take seriously this request for cooperation.

"The design and modeling of the original painting are carried out simultaneously. They have basically finished it, and we have basically finished it. Now we just work with the modeling team to enhance some details."

So as long as you work hard, it is still possible to achieve extraordinary success.

"The editing of promotional materials and trailer videos are being edited simultaneously. Don't worry about this aspect. We are already cooperating with the marketing and publicity team, but we still hope to make a few BOSS battles with real-life demonstrations in the near future, so that our publicity can also

It will have more direction.”

Of course, the money was well spent in the end.

Because compared to a complete standard industrial game like Ghost of Tsushima, Sekiro is a unique product.

"The refinement of the main plot and branch plots still needs to wait for a while. After all, the story endings of this game are much more than before, and some endings are still interlocking. The progress is now about 30%.

, but everything is still in order.”

Egawa Rinto said: "That can speed up the pace a little. Your plot design is a bit slow. If your story is not comprehensive after the modeling and motion capture is completed, the game development may not be able to continue.

, and there is also the matter of dubbing. Without your lines, the dubbing work will not be able to proceed."

But the Japanese-style background contained in it is still very attractive to them, so they are also willing to contribute their own artistic creation capabilities.

After hearing this, Rinto Egawa looked at the game programming and modeling teams and said, "You cooperate well, I won't say more."

And core players are the group of people most willing to spend money.

But just like the concerns of some people in my team, I am also concerned about whether the difficulty of such a game is a bit too high.

This is a great way to improve the style of games and the cultural communication capabilities of the Japanese government. Moreover, the Japanese government is willing to provide a full set of support and provide funds for the venue. Youxing Electronic Entertainment only needs to provide artistic works, and Youxing Electronic Entertainment naturally does not

will refuse.

Now, let’s get back to the difficulty of the game itself.

He remembered that the president told him that after a small level of levels was created for the game, they could experience it for themselves and then they would know the charm of the Sekiro game.

It was at this time that Takeyusei came to the Tenth Development Department, and Egawa Rinto reported all the statistics he had collected to Takeyusei.

(End of chapter)


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