The Assassin's Creed series of games can be regarded as an important game in the history of video games.
In the beginning, the unique art style of this game and the coolness of the assassinations at the time attracted many players to buy and play the game.
The same is true in this parallel world, no one will refuse cool things.
However, when Assassin's Creed develops into a adult game, its nature will change unknowingly.
On the one hand, people's tastes have begun to adjust, and on the other hand, players have gradually developed a tolerance for canned sandbox games.
When the year 2014 arrives in this world, Bamboo Yusei has launched Assassin's Creed into the third installment of Assassin's Creed Ezio's Tale, subtitled Revelation.
In the original game, Revelations was the last of the old-school Assassin's Creed, and later it began to gradually develop into a very popular meme: Berserker's Creed.
But even if it gradually deviates from the style of the original game, sales will still increase steadily.
Zhu Youxing understands that the most fundamental attraction of this game is actually only one.
It's not the so-called assassin's elegant assassination and gorgeous identity, but a very simple and pure purpose: to make it cool enough.
The side story is not just as simple as letting you run here to receive the task and then go to another place to complete the task. Even the side task should carry a certain meaning and purpose.
In the GTA world, players can enjoy rampaging on the streets without playing the main storyline of the game, or participate in an elaborate and exciting racing, or engage in a robbery mission.
Zhu Youxing is still very satisfied with the ending of this story. It is a rare happy ending in Assassin's Creed. There is no need to add anything to the ending, but during the plot, Zhu Youxing allowed the team to pass the first generation AI
The artificial intelligence NPC system has trained a batch of more varied side stories.
In fact, the artificial intelligence AI currently being researched within the company is still in its infancy.
In Assassin's Creed Revelations, Youxing Electronic Entertainment has added more branch content that extends the entire Assassin's Creed worldview, allowing players to better understand the entire worldview, and it is no longer just a part-time job.
It’s not that the company cannot provide high-performance equipment, but that players’ gaming equipment may not be able to support storylines that rely solely on calculations.
In the past, when they wrote stories, the screenwriters had to rack their brains to research, write as much reasonable story content as possible, and then implement it in the game.
However, they didn't understand how to operate this thing at first. At first, they just imitated Japan and put AI artificial intelligence on the enemy, giving it a very flexible and dynamic difficulty.
If you want to make a breakthrough in this area, unless there is a greater breakthrough in the field of processor hardware, this is beyond Zhuyouxing's control.
However, it is still far from the real artificial dubbing, and there is an obvious sense of dissonance. In addition, the model trained by artificial intelligence will be relatively stiff when moving. These are the directions that need to be continuously overcome in the future.
"I know that." Zhu Youxing nodded and said.
Seeing that this branch alone had so many storyline branches, he lamented that the development of science and technology in this world is really rapid. At least in this world, it has gradually realized that AI can be used in game development.
The final ending of the story ends with Ezio successfully finding a wife who is willing to accompany him throughout his life, having a child he loves, and quietly passing away in a satisfied state.
But in the final analysis, no matter what the style of the game is, in addition to being cool, Zhu Youxing believes that such a game should have another attractive enough aspect.
In Zhu Youxing's office, Zhu Youxing was communicating remotely with one of the development teams in the United States through video conferencing.
In the original game, the protagonist Ezio will continue to fight against the Templars with his old body.
It just so happens that in order to make Cyberpunk 2077 more perfect after its release, the Assassin's Creed Ezio: Revelations game to be launched this year is a good opportunity to try it.
Later, Zhu Yuxing personally showed them a function called the Chaos Story System. By setting the basic logical rules of an NPC character in the system, the NPC character began to create his own story in this Chaos Story System.
That team was the main development team for this generation of Assassin's Creed Revelations.
Each subsequent Assassin's Creed installment has tried its best to make it cooler than the previous one, and it seems that Ubisoft in the original world has also discovered a pattern. One style of Assassin's Creed can probably be popular in three generations of works, but after the third generation of works, it must be
We need to look for other styles to attract players' attention again.
So there will be the Victorian era of the third, fourth and fifth generations of Assassin's Creed, and then Assassin's Creed Origins, Assassin's Creed Odyssey and Assassin's Creed Valhalla, which are three games that are biased towards role-playing and growth, plus a little bit of ancient mythology.
element.
But now that the AI has the function of self-training side tasks, the screenwriter only needs to give a general framework of the story, and the rest is left to the AI to train day and night to give the results, and then let the screenwriter select a qualified story.
Already.
The most reasonable rhythm now is to add more details to the characters within a certain range around the main character.
At the same time, he will also establish the Assassin's Creed Brotherhood in a new land so that the organization can be more complete.
And try to make the players' experience as different as possible.
Some stories will be very outrageous and far from the story structure that normal people understand. At this time, you need to manually screen out these discarded story lines, and then select good enough story lines to add them to the Chaos Story System, and then
Through continuous self-learning, this chaotic story system understands what it should do in the most reasonable and easy way, and then begins to produce increasingly high-quality side story missions.
"President, originally we wanted to train more content, but as you know, we are dealing with ordinary users. The equipment they own may not be able to support such a huge amount of calculations, so we can only provide fixed
Routine story.”
And there is an even scarier thing, that is, not only the stories of the characters in the game are created by the AI itself, but even the voices are composed by the AI itself.
And they had just received the latest AI artificial intelligence NPC system from the headquarters and started researching it.
When the American team discovered how the system worked, they were shocked.
"Boss, look at this branch tree. From the beginning, the character will randomly appear in the city of Constantinople or in the wild. The NPC that appears in different areas will randomly do different things. The protagonist can choose to help this NPC.
The NPC is busy. After solving the current problem of the NPC, the NPC will briefly introduce through our performance how he struggled to survive under the pressure of the top management. If the protagonist makes different choices, even if he just chooses to stand further away and talk to the NPC, there will be
It may have other ending effects, and this NPC branch branch has probably made hundreds of chaos models, allowing players to experience at least two to three hundred different story endings."
This is what a sandbox game should be, rather than Ubisoft's standard stronghold capture mode, and it's so uniform that even the most patient players will get bored.
"There are more than 300 different story endings, tsk tsk. It seems that the development speed of this artificial intelligence is quite fast."
That is to have rich and sufficient content outside the main line.
Even if it's just an NPC hanging out on the roadside, if the player is interested, they can at least observe such an NPC for more than an hour without seeing any repeated actions by the NPC.
If it takes any longer, the player's device processor will explode.
And one hour may be enough for now.
"Is it okay to continue development according to the current plan and release the game before Christmas?"
The head of the game development team in the United States patted his chest and said: "Absolutely no problem, boss! You can rest assured about our efficiency. You have given us so many convenient development tools, and you have also clearly explained the core gameplay and main story of the game."
, if our development speed is any slower, we ourselves will not be able to accept it!”