Belred gave a brief speech and thanked every player who came to the scene and was watching the live broadcast.
These players are also the most valuable asset of Youxing Electronic Entertainment.
Immediately afterwards, Belred began to announce various data and results on the PC Battle Network so far.
The number of registered users has reached 500 million. Taking the entire world as a scale, every fourteen out of seven billion people will have at least one registered Battle.net account.
The highest-selling game on the Battle.net platform: Counter-Strike, with a total of 42 million units sold before being free.
The number of players online at the same time exceeded an average of 10 million, and tens of millions of players around the world gathered at the same moment to enjoy the fun brought by video games.
These strings of numbers made the three hidden bosses in the audience tremble with fear.
It’s really hard to imagine users of this magnitude.
If they also have a game platform like Yuxing Electronic Entertainment Battle.net, they think they should be able to create greater value, instead of not making much noise like they do now. It wasn't until the official announcement of this kind of data today that they
Suddenly, I discovered that this Battle.net platform, which had always been inconspicuous, already had such a large number of users, and the consumption was quite terrifying.
Finally, Belred also announced the total number of games launched on the Battle.net platform of Yuxing Electronic Entertainment last year.
Eleven thousand and twenty-three models.
Among them, independent game works by individuals and groups naturally account for more than 90%.
The rest are from video games released by different game companies.
In the past, a home electronic game console would only have a few hundred video games released a year.
After electronic games entered the Internet era, the scale of game release has further increased, with more than a thousand electronic games of various types being added every year.
However, compared to the huge scale of game releases on the Battle.net platform, the increased number of games for home game consoles is only a fraction.
"It seems that I have underestimated the PC platform before."
Hayakawa Ueto narrowed his eyes, he could no longer hide his envy.
Imagine that these games are released on the Battle.net platform. Even if each game only sells dozens or hundreds of units, the combined annual income is comparable to the sales volume and income of a top masterpiece.
Youxing Electronic Entertainment’s Battle.net platform has a 30% commission.
This does not include Unreal Engine licensing fees.
However, Unreal Engine licensing fees will not be charged until the individual group reaches a certain level in video game revenue.
If not, Unreal Engine can be made available to these individual group users for free.
In this way, these development teams are even more tightly bound.
So far, the Battle.net platform has formed a very good virtuous cycle.
At this time, Hayakawa Ueto also suddenly remembered the new financial report that the company had just announced not long ago.
Last year, their PC video game sales exceeded $100 million for the first time.
This is not an amazing income considering the size of the entire Suri Electronics company.
However, those works that were intended to be launched on the PC platform did not originally have this plan.
Logging in to PC is just a partnership with Youxing Electronic Entertainment.
But now it seems that PC income is obviously underestimated by Hayakawa Ueto.
It seems that I should also launch more Surui Electronics games on the PC platform.
However, for every game sold, Youxing Electronic Entertainment will reap at least 30% of the sales revenue, which is really heartbreaking.
Well, maybe in the future, they can learn from the Battle.net platform and launch their own PC electronic game platform.
When I get back, I will immediately ask someone to form a new team.
Hayakawa Ueto felt that he had gained a lot from coming here today.
At least I have found a new path here.
And at this moment, there are two other hidden bosses.
Huck Brown also thinks that the Battle.net platform of Yuxing Electronic Entertainment is really awesome.
Recruiting countless excellent game producers to publish PC games on their platform.
Originally, PC games are considered a public open source platform, and the games you make do not necessarily have to be released through the platform.
But platform launch is like the best showcase opportunity.
If your video game work is not good enough, without this platform, you will inherently lack exposure, and then the game you have worked so hard to create may die suddenly.
This is not something you say casually.
And another point is that there is quite a lot of pirated content in video games outside of the Battle.net platform.
This is not to say that the anti-piracy efforts of the Battle.net platform are not strong enough.
It’s because the Battle.net platform does a good job in providing genuine game services.
Whether it is game-related forums, game-related creative workshops, and game-related achievements, there are so many things that players are unwilling to give up this experience easily.
So they will be willing to stay on the Battle.net platform for this service.
At the same time, Huck Brown also thought of setting up his own PC electronic game platform.
Starting with its own online game Dragon Treasure, it will first attract users through this popular online game, and then use its own several well-known shooting games and action games to attract more players who like high-quality buyout games.
Relying on his game fame, he felt that he should still be able to get a piece of the pie.
In the past, he just mindlessly released his own games on the PC platform, but now it seems that he has also lost a lot of money.
Even if he can only maintain the current sales volume at that time, he thinks it is worth it. At least there will be no middlemen to make the difference, and he can get the 30% share in his own hands. This is not as good as giving money to others.
Is Yuxing Electronic Entertainment’s Battle.net platform more enjoyable?
Ueto Hayakawa and Huck Brown thought at the same time: Well, we will form a PC platform team later.
As for the other person, Myron Keys, what he is thinking about now is not the petty profits on the Battle.net platform.
What's more, his own games have never been launched on the PC Battle.net platform, so he has no idea how much money Yuxing Electronic Entertainment will make from it.
But just hearing the data of 500 million users and the highest number of online records at the same time, more than 10 million, made him feel frightened.
With such terrifying game data, he would probably be grinning from ear to ear.
When will their MK series mobile phones also have such a number of users?
To be honest, Myron Keyes has always believed that his MK series of smartphones should be epoch-making products, and they should still be products that can attract many users. They should not develop into what they are now.
So far, the combined number of users of his MK series of smartphones and his PC business is only 100 million. He feels that this is really a pity, as he should not have only this number of users.