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Chapter 2079 Artificial Intelligence

With curiosity, Maya carefully looked at the information brought back by Chiba Cheng.

If there is anything worthy of wonder, it is the history of this company's fortune.

How should I put it, using fast to describe the development speed of this company seems a bit slow.

Because it only took less than eight years for Faibasi to develop from a small workshop with three or two big cats to an Internet super giant with a market value of over 10 trillion.

The speed of development is so terrifying.

Even if you look around the world, no company can match its rise in speed.

The information brought back by Chiba Makoto introduced the development history of Faibas in more detail. It was absolutely confidential information, and even Faibas Company did not have such detailed records.

Because there are specialties in the technical field, how can those who run businesses compare with professionals in terms of intelligence collection?

Although the founders of Faibasi have told the media more than once their inspirational stories of starting from scratch, they are all for effect, and storytelling takes up most of the time.

The real situation is that none of these founders is ordinary. The minimum academic qualification is a doctorate, because some people have more than one doctorate.

The 'small workshop' they call is an artificial intelligence laboratory, and the equipment alone is worth several small goals, not to mention the more valuable talents.

Initially, it was for academic research, to conduct long-term and open in-depth exploration of multiple fields of artificial intelligence.

This is not surprising. The concept of artificial intelligence was born long before the 21st century. Countries have invested huge energy and resources in order to seize the opportunity in the field of artificial intelligence.

The reason is very simple. Since the advent of computers and the large-scale popularization of the Internet, mankind has entered the information age in which the amount of information per year exceeds that in the past thousands of years.

Not only has it greatly changed people's way of life, but it has also brought war into a completely new situation.

Just like the birth of the machine gun, the cavalry, which had been glorious for thousands of years, was swept into the garbage heap of history.

The development and growth of the Internet has also brought new changes to the war pattern, that is, information warfare. This invisible and intangible concept has become the core of war.

There are various methods of information warfare, including but not limited to hacker intrusion, computer viruses, electromagnetic interference, junk data, information monitoring, etc. The methods are different, but the purpose is the same, which is to prevent the opponent from obtaining information in a timely and effective manner.

Reduce the opponent's ability to analyze information, making it impossible to correctly judge the real-time dynamics of the battlefield in high-tech war situations.

After all, modern warfare is constantly changing, and missing even one second of dynamics may lead to unpredictable consequences.

Apart from anything else, in air defense interception, when the combined speed of both parties exceeds Mach 10, the time difference is calculated in milliseconds.

Therefore, in modern warfare, once you lose the initiative in information, it will be fatal. No matter how great your advantages are in other aspects, you are just a living target.

Precisely because information occupies such an important position in both war and life, countries in confrontation and competition are scrambling to gain the upper hand. The concept of supercomputers came into being as the computing power of computers continues to increase. Countries

They have invested massive resources in research, hoping to enhance their ability to obtain and analyze information, and even predict the opponent's offensive trends by analyzing the opponent's style.

Although supercomputers are good, they also have shortcomings, that is, they are too deeply influenced by people. After all, software is edited by people, and computers are controlled by people. In addition, supercomputers cannot be played by one person, and a whole computer is required.

It takes a team.

Anyone who has led a team knows that once the number of people exceeds three, there will be all kinds of things that you can't think of and nothing you can't see.

It is simply impossible to cooperate with 100% tacit understanding. If there are fewer mistakes, it can be regarded as a successful run-in.

That's all. It's not about making nuclear bombs, so that's pretty much it.

But if you put it on a supercomputer, the problem will be huge.

Although humans have developed computer languages ​​for a long time and conducted several iterations, bugs and bugs are still an unsolvable problem.

It is no exaggeration to say that there is no program without bugs.

The more complex the program is and the more people participate, the more bugs there will be. And as the operating years increase, the number of bugs will increase crazily, so much so that fixing one bug will result in the addition of a hundred bugs.

Some top men over 30 will describe the code they are responsible for: a mountain higher than Everest. Every time I fix a bug, I have to climb up and down this crumbling shit mountain.

It may cause the mountain to collapse.

Ever since, some people have proposed "artificial intelligence". To put it bluntly, it means artificially creating a network "life" that can think and learn like a human being, allowing the software to upgrade itself and the program to code itself.

While many people ridiculed such a whimsical idea, some people started researching it and surprised the world with their preliminary results. Then countries quickly realized the strategic value of this and immediately began to invest in research, giving birth to speech recognition.

, image recognition, natural language processing and a series of branches.

For example, the artificial intelligence steward Jeansweis used by TPC is the result of the old defense force era and was carried forward during the TPC era.

Therefore, since the beginning of the 21st century, artificial intelligence has been a very hot and popular field. It is not an exaggeration to describe the number of companies, laboratories and even countries that are researching this.

The Faibas Laboratory is just one of them. The difference is that they have produced results, that is, they have developed a very good artificial intelligence. They also won a gold medal at a technology exhibition and attracted several investments.

Just took off.

Because after getting rich, the Faibas Laboratory did not purchase more advanced equipment, recruit more personnel, and expand the scale of the laboratory like other laboratories. Instead, it invested in another field, that is,

game.

Yes, the use of cutting-edge artificial intelligence, which represents cutting-edge technology, in what the world considers a "street stall" game is quite decadent, but it is a great success.

Because the game is very intelligent, the interaction between players and NPCs is not rigid at all. It breaks the rules so that NPC dialogues are no longer fixed. Different dialogues can be generated according to the scene and the player's familiarity. It is simply

The epoch-making legend instantly detonated the global market, defeating other games and absolutely dominating the game. It also caused the value of Faibas, who had just entered the gaming field, to rise steadily.


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