The hero Nightmare has been fixed in the jungle position for a long time since its birth, and Nightmare in other positions rarely appears in the game.
Later, the mid laner Nightmare gradually began to enter people's field of vision due to his excellent support roaming ability, but soon faded out of the game again.
Because this thing not only affects the lineup and rhythm, but compared to the traditional mid-lane mage, the disadvantages of Nightmare are still too obvious. There is no control and burst that can be triggered quickly, and the disadvantage is that it cannot defend the line at all. Unlike assassins like Enchantress, who can fight and retreat.
In other words, once the rhythm fails to pick up, mid laner Nightmare basically becomes a tool that turns off the lights.
However, the communication and cooperation of professional players is not at the same level as that of RANK. In many cases, the effect of turning off the lights is not necessarily very good.
Cap King also once turned his head to look at his teammates' screens to confirm the opponent's position when the LEC opponent Nightmare turned off the lights.
Fortunately, Riot Games still doesn’t think that Cap King committed a foul by looking at his teammate’s screen, which undoubtedly gives another heavy blow to players who use Nightmare.
Obviously my ultimate move is to limit the opponent's field of view, but he can still look at his teammates' screens to open the map. This is too bad.
Various reasons have led to nightmares gradually disappearing from the middle.
As for the top lane, the records of Nightmare appearing are even rarer.
Because of the passive nature, Nightmare cannot control the lane, and Nightmare itself has no displacement, so Nightmare is easily ganked on the top lane.
However, despite its obvious weaknesses, Nightmare is actually extremely capable in one-on-one battles on the top lane, and most warriors would be very uncomfortable facing Nightmare.
Lin Cheng used Riven in the Korean server before and encountered a thousand-point king who specialized in nightmares. As a result, everyone else was beaten stupidly.
So, Lin Cheng also ran to try the nightmare top laner.
It smells really good.
Of course, Ornn, an old bastard, is not particularly afraid of nightmares. Lin Cheng brought out nightmares mainly to match the lineup, and did not intend to beat up Dolan on the top lane.
After all, our jungler is a deadbeat, so the top laner shouldn't have too many radical ideas in the early stage.
In terms of runes, Lin Cheng chose the main series of Precision: Conqueror, Triumph, Rejoicing, Critical Strike, and the secondary series of Dominance: Sudden Impact, Ultimate Hunter.
In fact, Lin Cheng has been torn between Triumph and Calmness for a long time. After all, Nightmare online is still relatively lacking in mana.
However, in the end, Lin Cheng still believed in his blue control skills and resolutely chose Triumph, which had saved countless lives.
Entering the game, Lin Cheng chose the ** potion as his starting outfit, and went straight to the upper road and stood in the grass on the river.
DRX did not engage in the showy routine of level one invasion in this game. Both sides stood up and started peacefully.
Confirmed that the opponent did not have a field of view into his own jungle area, and Lin Cheng deliberately used the first level night line to cover Death Song's jungle route.
By the time Lin Cheng came online, Ornn was already standing in the middle of the line attacking the minions.
Seeing Nightmare approaching blankly, Dolan waited for a moment, and after the health of the blue side's two melee minions became disabled, he took action with the Q skill Volcano.
The lava ravine spread from the ground. After killing the two remaining health minions, he also hit the Nightmare who happened to be behind his long-range minions.
Lin Cheng threw the Q skill Nightmare Path, and a dark path spread, passing through the front and rear rows of minions and hitting Ornn in the middle.
With two more minions of his own, Ornn moved forward and dealt damage to the Grasp of Eternity before turning around and retreating.
Even if the distance was sufficient, Lin Cheng did not immediately attack Ornn, but continued to press forward.
Nightmare ignores the collision volume in the path of Dark Shelter. Lin Cheng took two steps forward and passed through the red side's melee minions, and stood between the six red side's minions.
Nightmare swings two arm blades in an arc.
Since there is another melee minion from the blue side, the troop line is not stretched. Now Nightmare's passive AOE hits all the red side minions and the turned Ornn at the same time.
+105
Green numbers pop up, and the blood volume consumed by Ornn just now is restored.
Furthermore, the three melee soldiers with residual health were all passively taken away by Lin Cheng, and the three long-range soldiers were also directly beaten to less than half health.
Ornn is now the one losing health.
Passivity not only gives Nightmare an exaggerated wave-clearing ability in the early stage, but also provides recovery so that Nightmare is not very afraid of consumption.
Without the advantage of the military line just now, Dolan sensibly shrank back and waited for Lin Cheng to push the line.
Lin Cheng pushed the second wave of soldiers into the tower, ran to the triangle grass on the red side and put down the ornament eye to prevent being ganked by the opponent.
Dolan was very scheming and deliberately used no skills to clear the line under the tower, which happened to make the third wave of soldiers get stuck a little outside the tower.
Once I have control of the lane, Jungler Dad will come over and arrange for you later.
Lin Cheng didn't care about him. He suppressed the health of the line of soldiers with a Q skill and passive, quickly pushed the line and entered the red square jungle area.
You are stuck on the line, right?
You have the ability to always be stuck.
Corgi: "Brother Orange has such a great advantage in line power! He ran to the wild area to catch the pig girl."
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Junri: "Okay! This wave is about attacking first. I heard that you all think that the hero Nightmare is easy to catch online? Then I will go and catch the opposite jungler first."
The pig girl on the red side is a brush-type play that opens blue and swipes the entire half area. Lin Cheng touched the red BUFF grass and happened to find the pig girl who was buffing.
Scanned the center line of troops.
“Li Shiheng, come here quickly to protect me from being a disgusting pig girl.”
Just as Pig Girl was pulling the red BUFF towards the grass, a dark path extended from the grass.
Lin Cheng’s nightmare came out and brandished his arm blade, activating the E skill Silent Fear.
Pig Girl turned around and ran away, and at the same time waved her whip and struck W Winter's Wrath.
But with the W skill Dark Shelter, Pig Girl's W only increases the attack speed of Nightmare. Lin Cheng chased after Pig Girl and slashed at her.
After Pig Girl was frightened, Nightmare also played the Conqueror. After two sword strikes, Pyosik had already reached a very dangerous level of health.
In desperation, Pyosik could only retaliate with punishment and quickly pull away.
At this time, Kuro's Ziggs has not arrived to support, and Lin Cheng has no intention of killing the pig girl, so he turns back to the line with satisfaction.
Anyway, the red BUFF has returned to health, and Pig Girl has wasted too much time this time.
Corgi: "Wow! This nightmare is too much. We have seen level 3 junglers catch them a lot. It is still very rare for level 3 top laners to come and catch junglers. Pyosik is really hurt now. It's a waste of time.
He said the punishment was handed over."
Junri: "This is because DRX has no lane rights in the top and middle lanes. Ornn in the top lane is still taking lanes under the tower, and Bomberman has already finished pushing the lane and disappeared in the lane. The most Chovy can say is: Brother, don't fight, I'm being pushed.
Already."
Corgi: "I have to say that Orange is a very good player. If you hit the 1V1 correctly, Nightmare will be invincible. He will clear the lane and run to the jungle without losing troops. Most people really don't have the courage."
Junri: "Dolan still has to try his best to clear the lane. Although pushing the lane will definitely not push the Nightmare, you can't keep playing at the back. Syndra in the middle can't push Bomberman in front. The two lanes are pushed like Pig Girl.
How can I play with heroes? On the contrary, Death Song is very comfortable."