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Chapter 139 Situational Experience Products

Although Baishen can think, but more often than not he can rationally judge which one is better, but cannot make humane choices.

It's like two patients suffering from the same disease and bringing their bank cards to buy medicine. Both of them have 10,000 yuan in their cards.

A is a rich man. He never cares about the price when buying things. The ten thousand in the card is just the money left after spending.

B is a poor man who spends one dime as two cents. The reason why he has ten thousand in his card is the result of decades of savings.

There are two kinds of medicine that can cure this disease. One medicine costs 10,000 yuan and can cure the disease in one day. The other medicine costs 10 yuan but takes three days to cure the disease.

Let Baishen calculate this situation, that is, buy 10,000 yuan of medicine, no matter whether you are rich or poor.

Because they all have 10,000 yuan, they have enough money to buy the first medicine, and the first medicine will heal them in one day.

If you are a rich person, it will definitely cost you ten thousand yuan of medicine. You don’t care about the money, as long as you feel better and don’t feel uncomfortable.

But a poor person will not choose this way. He will choose the one that costs ten yuan, even if it only takes three days.

Because two days is equivalent to decades of savings.

You can bear the discomfort for two days, but you can't bear it without decades of savings.

Baishen knows his own problems, but he can't change them. Just like no one is perfect, everything is also imperfect.

If Baishen can have such a way of thinking and calculation, then this way of thinking and calculation must have its irreplaceable advantages, otherwise he would not think and calculate in this way.

Therefore, after the host made a decision, Baishen did not refute or put forward his own opinions, because the choice made by the host could also solve the problem.

After finding the solution, Jiang Qiuwan did not take the exam immediately, but continued to browse the products in the system mall.

In addition to various courses, teaching materials, and school supplies, many products are available, including food, clothing, housing, and transportation, but many of them are gray, such as laptop computers in later generations.

Jiang Qiuwan discovered a very interesting situational experience product. It's not quite accurate, it should be a series.

Scenario experience requires 2,000 learning points a day. Courses of any length can be purchased, and the host can also renew in the scenario.

The place for situational experience can be a semi-virtual place or a completely virtual place.

Take a country as an example.

Semi-virtual means that the host chooses a real country, the system captures the relevant elements and creative scenes of this country, and then combines it into a small virtual world based on the elements that the host needs to experience.

Semi-virtual countries are the same as real countries in some aspects, whether it is geography, humanities, or some natural phenomena.

Completely virtual, the host talks about a country, but this country does not exist. It is completely virtual. This kind of thing requires a script.

Then there is the powerful time management mechanism. No matter how long the experiencer stays in the world of experience, it will be one minute in the outside world.

There are three experience modes for situational experience.

The first is real-time experience, that is, the system will capture the area selected by the experiencer in real time, whether it is climate change or factual changes.

The second type is ancient experience, which can be from areas in the past.

For example: Tang Dynasty, the geographical environment and events of the Tang Dynasty generated by the system are all based on archaeological data, and some ideas of the host or the system can also be added.

The third type is future experience, for example: Kyoto 100 years later, but the related events are all false and require a script.

This chapter has been completed!
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