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Chapter II Heritage and Successors

After finishing the diary he had been writing since he came to this magical world, Zuo Si gently closed the slightly heavy diary in his hand.

Behind him, there were densely packed various organs, limbs and human heads soaked in embalming fluid.

Some of them are human, and more are beasts, monsters and other humanoid creatures.

Others are pieced together and sewn together. Just looking at the appearance can make people crazy.

Especially in the past month or so, in order to understand the cause of the plague outbreak, Zuo Si dissected almost all the creatures in the tower that died due to the plague.

Whether it's people, the magic pets of mages, or the beasts and monsters in the dungeon.

They even used mice in cages to conduct many experiments to test whether their saliva, blood, and excrement were still capable of infection.

The pungent stench and smell of blood filling the air was comparable to a medieval slaughterhouse, enough to make any normal person living in peaceful times lie on the ground and vomit all the bile.

As for the "bits and pieces" waiting to be processed in the rear groove, they can even scare the "bold" people who dare to dance on graves in the middle of the night to wet their pants.

But when Zuo Si faced all this, he didn't show any discomfort at all, he was as calm as a machine without emotions.

the reason is simple!

After coming to this magical world, he was forced by his mentor Asta to perform thousands of dissections with his own hands.

Then put these body parts and organs back together, or use necromancy magic to create undead creatures, or create various physical constructs.

At the busiest time, he would be disemboweled more than ten or twenty times a day.

After being exposed to this environment at such a high frequency and for a long time, the brain has already become accustomed to these pictures and smells.

Zuo Si can even be like the forensic doctor in some TV series, using one hand to remove the "parts" needed by the Necromancer Asta from a corpse, like a butcher unloading a cow, and then eat with the other hand

.

Let alone a corpse, even if he were to dissect a living creature and hear the screams, curses and pleadings from the other party before death, he would not be even the slightest bit moved.

He will still use his small and dexterous hands to complete his "work".

Because the Aiel, who created a glorious magical civilization, established a cruel, tyrannical and inhumane slavery empire.

Only the spellcasters living in the floating city are the supreme ruling class of this country.

The warriors, governors, mercenaries, businessmen, and bureaucrats who serve the casters are the middle managers of this country.

The remaining classes that should belong to the common people, such as farmers and craftsmen, are all treated as slaves without exception!

Take the specialized mage of the necromancy faction represented by Asta as an example. He can kill his own slaves at will and use the corpses to conduct necromancy magic experiments without worrying about any consequences.

Even if you kill a slave that does not belong to you, all you need is to pay a small amount of monetary compensation to the victim's family or owner.

That's all!

In the Aiel people's understanding, spellcasters naturally have such rights of life and death.

As for resistance...

Excuse me.

With the terrifying combat power possessed by the combination of the Archmages and the Floating City, even an uprising of hundreds of thousands of people would be easily suppressed in just a few days.

In order to prevent himself from acting like an "alien", Zuo Si forced himself to abandon the moral concepts and values ​​​​that he had formed before, and determined to behave like other apprentices around him. Over time, he became what he is now.

It has to be said that humans are really adaptable creatures.

casually throwing the corpse on the dissecting table into the processing tank filled with embalming fluid, Zuo Si slowly raised his arm, releasing a dazzling light from the palm of his hand.

The next second, a book emitting light like a star floated in front of him out of thin air.

I saw a passage written on the title page of this book:

“This is a legacy and an extremely precious gift.

Unknown successor, please ignite the spark and embark on your own journey!

You can realize your hidden ambitions;

Can release endless desires;

You can also enjoy exploring;

Or swim in the ocean of knowledge and gain powerful power.

But remember, be wary of enemies who spy on your spark..."

But it's a pity that Zuo Si didn't stop for even a second for the sentence on the title page and turned directly to the first page.

[Name: Zuo Si (Sos)]

[Race: Human]

[Basic attributes]

【Strength:62(8)】

[Agility: 114(15)]

【Physique:84(12)】

【Perception:122(14)】

【Intelligence:163(19)】

【Charm:11】

[The attributes after the plus sign are derived from various permanent potions, magic enhancements and equipment effects, and the existing real attributes in parentheses]

[Mana pool:99/100]

[Current effective land cards: 0]

[Spark level: lv2]

【Profession】

[Planeswalker——lv2 (to upgrade to the next level, you need to create a land card first)]

[Creator (mimicry effect) - lv5 (promoting to the next level requires 5000 points of general magic power or double other types of magic power, the upper limit is lv15)]

[Spell effects currently in effect]

【Thinking Library】

[This magic can permanently establish an abstract library of categories in the brain to store various knowledge and other important memories.

It gives you the ability to have a photographic memory.

No matter how unfamiliar and complicated the words and language are, as long as you read and listen to them once, you can firmly remember them and recall them accurately when needed.

But please be careful.

Although the Thinking Library will memorize everything you see and hear, it cannot allow you to understand the language, text or knowledge that you have not learned]

[mimicry]

[This spell allows you to split a new magic core by consuming a certain amount of mana and simulate a known and well-understood spellcasting profession.

When the spell is successfully cast, the lv1 level of the profession will be automatically obtained.

You can continue to level up by investing more mana.

The maximum level cap depends on your knowledge of the spellcasting class.

Note that the profession, level and spellcasting ability gained through mimicry magic usually only take effect in the world where the profession is located.

Once the magical environment changes, the mimicry and acquired professional levels will also disappear.

If you want to keep the profession gained by the mimic, you must bind it to a land card created in that magical world.

Each land card can only be bound to one profession]

【Current task】

[Create a land card (reward two card drawing opportunities)]

[The total number of cards held reaches 20 (a chance to draw a card will be rewarded, the number of cards currently held: 12)]

【special power】

[Unstable cross-plane, cross-crystal wall, cross-universe teleportation]

[This ability comes from the planeswalker profession, which is the power given to you after the spark is ignited. No one can stop the planeswalker from going to the world he wants to go to, not even the gods]

【Create Cards】

[This ability comes from planeswalkers.

It allows you to turn the magic, creatures, equipment and items obtained during your travels into permanent magic cards.

No matter what kind of world you are in, when the card is activated, the corresponding magic effect will be immediately released, or the corresponding creatures or items will be summoned.

The higher the planeswalker level, the higher the level of cards that can be produced and used]

【refining】

【Shaping】

【Awakening Creation】

[The above three abilities all originate from the profession-Creator.

This is an ancient and special profession focused on occult knowledge, alchemy, runes and magical rituals.

At the cost of completely giving up the ability to cast spells, you can gain extra bonuses when making and using potions, magic items, equipment, and wondrous items.

From level 1, the creator has gained the special ability to separate and refine matter and energy from nature.

When the level reaches lv3, you will gain the second special ability.

That is to change the external form of any magical or non-magical item.

But the total volume and weight will not change.

When the level reaches lv5, you can also give the magical creature sanity, turning it from a dead creature into a living creature.

However, the creator can only ensure complete control over an awakened creation before reaching level 11.

It is somewhat similar to the relationship between a mage and a familiar, but slightly different.

Creators belong to the arcane spellcasting profession, so like mages, they cannot wear any armor and use abilities, otherwise it will lead to a very high failure rate]


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