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Chapter 6 Final preparations before fleeing

 After fixing the lightning transmitter, Zuo Si quickly turned his attention to the pile of bottles and cans placed on the right wall.

Among them, the more than twenty colorful bottles placed on the top floor are obviously emitting magical fluctuations.

You don’t need to ask to know that these are genuine magic potions.

Those that flash green light symbolizing life are usually [healing potions].

The darker the color, the more powerful the treatment effect.

Even the low-level [Treat Minor Injuries] can instantly stop bleeding and bring back a dying person with only one breath left.

Of course, only trauma.

If you accidentally injure your internal organs, you will need to use more advanced healing agents.

As a good thing that can save one's life and quickly restore combat effectiveness after being injured, Zuo Si did not hesitate to empty out the six bottles and put them into the satchel he carried with him.

Immediately afterwards, he took two more bottles of [Antidote Potion], one bottle of protective [Fire Potion], and three bottles of [Speed ​​Potion] in case of emergency.

As for the remaining ones that are temporarily unused, they are directly converted into energy and stored in the mana pool.

When the energy in the potion was drained, the liquid in the bottle quickly turned into a turbid dark brown or translucent white.

After getting the potion, Zuo Si carefully opened the secret compartment on the wall of his room, took out a rectangular black wooden box the size of a lunch box and opened it.

Instantly!

A whole stack of more than a dozen scrolls made of magic ink and parchment lay quietly inside.

This is a [scroll box] made with special craftsmanship and magic.

Theoretically, it can store up to twenty-five magic scrolls, as well as some notes, maps and notes.

It is not only waterproof, but also can be fixed on the belt like a tool bag, making it easy to access at any time during combat.

However, due to occupational restrictions and the inability to cast spells, Zuo Si was unable to copy the scrolls by himself.

The scrolls recording low-level magic are okay, and the magic items and potions you create can be exchanged with other apprentices.

But the advanced scrolls can only wait for the Archmage of the Necromancer, Asta, to reward one or two whenever he is in a good mood.

And copying magic scrolls is a very troublesome thing.

Often, copying just one high-level scroll will exhaust the mages, leaving them unable to cast other spells for the entire day.

Therefore, most mages do not have the habit of copying scrolls.

After all, they have the ability to release magic themselves, so there is no need to bother.

In addition, for Zuo Si, these magic scrolls are still indispensable consumables for making powerful magic items and rare objects, so having more than a dozen left is already a considerable savings.

You must know that the spellcaster profession created by the Aiel, whether it is a mage or something else, is a typical "blue bar" spellcasting.

That is to say, once you master a certain spell, as long as you have enough magic power, you can release it anytime and anywhere.

Theoretically speaking, a LV1 mage can learn and cast a first-level spell, and a LV9 mage can cast a nine-level spell, although he can only cast one per day.

The premise is that the intelligence attribute is sufficient and you must be able to learn it.

The forgotten country Faerûn, which has the magic network on the other side of this portal, is a completely different system.

Although the latter's spell slot system has been optimized by the magic network and has more daily spells, it requires at least level seventeen to learn and master nine-ring spells.

And a lot of preparation needs to be done before casting the spell.

Through repeated reading and chanting, the entire spell is forcibly memorized in the mind in an abstract way that the mages themselves do not know how to describe.

Once released, the spell is instantly forgotten.

But the former does not require such a complicated process at all.

As long as you have enough mana, you can cast any magic you have learned at any time. It is very simple and convenient.

Both magic systems have their own advantages and disadvantages.

But generally speaking, the system of El's magic civilization is more friendly to low-level spellcasters, while the magic system of Faerun is more friendly to high-level spellcasters.

As for the portal hidden at the top of the entire tower, it was created by Asta to make better use of Zuo Si's "talent".

It was a giant door frame five meters high and three meters wide, made of magic metal.

The door frame is covered with complex magical patterns, as well as expensive and rare gems.

The moment it is injected with energy, it will forcibly tear apart the space, creating a crack leading to an unknown place.

Zuo Si only needs to activate the teleportation ability given by his spark against the crack, and he can establish a relatively stable channel to other magical worlds in a short period of time.

Since the Aiel people have not invented or found a way to make themselves immortal, even the most powerful spellcasters here can usually only live to 350 to 400 years old with the help of life-extending potions.

Asta is over three hundred and twenty years old.

If nothing goes wrong, in a few decades at most, he will become a dry and lifeless corpse like other dead archmages.

But the appearance of Zuo Si gave him hope of eternal life.

Through conversation, the necromancer learned about the existence of Faerûn, a forgotten country.

I also learned that in Faerûn, there is more than one way to make yourself immortal.

For example, lich or vampire transformed into undead form;

Another example is to use legendary magic to deprive yourself of the life blessings of thousands of people at once;

Or it can be transformed into other elements, spirits, alien creatures and other special life forms with no upper limit of lifespan, etc.

However, among the many choices, Asta is still most eager to transform into a lich.

In order to achieve this goal, he first ordered Zuo Si to use his "talent" to help him locate the forgotten country.

After the positioning is completed, the portal will be opened every once in a while.

Then place some treasures and rare magic items near the door to attract adventurers, travelers, caravans, various intelligent humanoid and non-human creatures, and even powerful and terrifying monsters from Faerûn.

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Once these unlucky souls are attracted by treasures and magic items and cross the portal, they will be immediately transported to the dungeon or imprisoned in a special room full of binding runes.

Through a series of means such as coercion, inducement, torture, and memory reading, Asta soon obtained a large amount of magical knowledge from another world.

As for the newly adult female red dragon between the bonds, Wilmes, who was specially used to extract precious magical materials such as dragon blood, she was the only one to survive among the many unlucky ones.

After the remaining unlucky souls have drained the knowledge and insights from their minds, they will be sent to the autopsy table to contribute to the research of necromancy.

In Zuo Si's view, Asta is undoubtedly a typical evil necromancer.

Not only does he have great power, he is also very smart and extremely cautious.

I am not in a hurry to explore another magical world that is completely unfamiliar to me.

Instead, we use seduction to capture some prisoners to understand the situation on the other side of the space-time gate and collect information.

From beginning to end, there was not even the slightest flaw left.

You must know that at the beginning, Zuo Si also considered waiting for the moment when Asta walked through the door and arrived in Faerun for the first time, and used the sudden change in the magic environment to launch a sneak attack at the moment when the opponent temporarily lost the ability to cast spells.

Unfortunately, the Necromancer did not give him this opportunity at all, and the plan was aborted before it could be implemented.

Later, as Asta learned more and more about Faerun, and even learned to convert his "blue bars" into "spell slots" by touching the magic network, Zuo Si realized that he had lost his opportunity.

But now, Asta has disappeared.

What he has to do is go to the Bondage Room and "talk" to the imprisoned adult female red dragon, Wilmes.

Only with the power of this powerful dragon, Zuo Si could confidently deal with the golems and other constructs guarding the upper passage.

Due to the evil, greedy, and cruel nature of the Faerun red dragon, he had prepared the "chips" necessary for "negotiation" months ago, as well as the backup "means" needed if the negotiation broke down.


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