What Ren lacked most was patience. Although he had to wait for a long time for animals, he still hunted 3 rabbits, 2 gerbils and 1 blue-feathered bird.
Rabbits and gerbils contributed small amounts of raw meat and fur, and bluebirds contributed bird meat and blue feathers.
The furs of five small animals are enough to make two new kettles. Although they are much smaller than alligator skin kettles, they can still store a lot of water.
Feathers can make better arrows, with more stable flight trajectories and longer ranges.
Unknowingly, after five hours of hunting, it was already three o'clock in the afternoon.
Ren decided to fight for another two hours and then take some turbid water back to the basement to rest.
Continue to wait quietly. Although many animals were shot and killed, they still returned here in need of water.
When the rabbits drank water again, Ren quietly drew his bow and aimed at one of them.
"Phew!" The distance was so close that it was hard to miss.
I hunted rabbits again, and the bunker operation went so smoothly!
Ren quickly went out to collect rabbit carcasses.
During the collection, it may be that the escaped rabbits attracted wild dogs in the distance, but there were actually a large number of red dots moving towards this direction.
The hare runs very fast, and the wild dog pack is not slow either and quickly enters the area.
This situation was unexpected. Renn had no time to return to the cave, so he immediately entered the bunker and tried to hide to avoid a head-on conflict with the wild dogs.
I just hope that the wild dogs have caught the rabbit and returned to their own area.
However, contrary to expectations, a wild dog came near the bunker while chasing a rabbit and smelled Ren's scent.
The dog's nose is so sharp that he can be discovered even if he is hiding in a bunker.
With a howl, all the wild dogs that got the signal ran over and surrounded the bunker tightly.
They found Ren hiding inside the bunker. Compared to the extremely fast rabbit, they probably thought this prey was easier to catch, so they started scratching the door and trying to enter through the window.
Unexpectedly, he would be surrounded by wild dogs. Ren confirmed the number of wild dogs through the virtual map. There were ten in total.
The wooden door is okay, it won't be damaged for a while, and it can be repaired with a wooden hammer. Anyway, making a wooden hammer is very simple.
The windows are more troublesome. Although they are only one grid high, wild dogs can definitely get in.
Although I used wooden spears to attack, I could barely block the wild dogs trying to enter, but this was not the way to go. They kept jumping to the window, and once they got in, they would be doomed!
So decisively use sandstone blocks and place them while the wooden spears are driving away the wild dogs, completely blocking the windows and keeping them out.
The window of the bunker was blocked and the wild dogs could not enter, so they turned to the wooden door.
Ren quickly made a wooden hammer and carefully watched the durability of the wooden door. When the wild dog scratched the door to a certain extent, he immediately repaired it and made it look brand new.
This stalemate lasted for more than half an hour, but we found that there was no solution.
The wild dogs didn't want to leave at all. Under the high tension, their injured heads began to hurt.
Faced with this situation, Renne could only choose to fight back and forcefully repel the wild dog group.
Of course, he couldn't open the door and go out, that would be equivalent to death.
Open the manufacturing interface to find the wooden window and make one on the spot.
It is said to be a window, but it is actually a frame made of several wooden sticks, with an empty space in the middle.
To make a wooden window, use a wooden pick to knock out a sandstone block and quickly place it.
In this way, wild dogs cannot break in through the window, but he can attack them with a wooden spear from the inside.
Sure enough, when I saw Ren inside through the wooden window, the wild dogs immediately gathered and started scratching the window.
Ren raised his wooden spear and stabbed the dog's head through the window.
"Ouch!" The stabbed wild dog let out a shrill cry and immediately turned around and ran away, while other wild dogs took its place.
Through the wooden window, the wild dogs became targets and were attacked one-sidedly by Renn from inside.
Wren specializes in poking wild dogs in their eyeballs, or driving the tip of his spear into their throats when they open their mouths and try to chew on windows.
Injured wild dogs will howl and flee far away, but will soon return here; some are unlucky and die directly from being stabbed through the throat by Ren.
It stands to reason that if most wild dogs are injured, they should be afraid and run away.
I don’t know why, but even though several companions were killed by Ren and many others were injured, the wild dogs did not choose to escape, but returned to the bunker again and again. It seemed that the more companions died, the more violent the attack.
In desperation, Renn could only fight them desperately, using the bunker to keep fighting.
After more than two hours of fierce fighting, the last wild dog was stabbed to death by him, and the red dot on the map disappeared.
10 wild dogs, each with 30 experience points, actually allowed him to level up two levels in a row.
If it weren't for his system, Ren wouldn't have survived the encounter with such a group of ferocious wild dogs that were not afraid of death.
It is probably also because of the system, so any hostile target will be killed until death, right?
Maybe when they meet ordinary people, they will have different behavior patterns than when they meet themselves.
Anyway, the crisis is over.
After collecting the carcasses of ten wild dogs, I'm afraid the backpack may not be enough.
Therefore, of the 10 attribute points obtained by upgrading two levels in a row, five of them are all added to strength, and the other five are distributed as 3 points of agility and 2 points of physical strength.
In this way, Ren's strength becomes 10 points, reaching the limit of a normal person. The 5 attributes increase the upper limit of his backpack and can store more resources.
Agility has become 12 points, and physical strength has been increased to 11 points, which has exceeded the limit of normal humans. Whether running or fighting, the reaction speed has become extremely fast, and the endurance and defense are stronger.
This is only level 3. It's hard to imagine how strong your attributes will be when you reach the full level. By then, you will probably be inhuman. You can become a superman just by adding points in attributes.
Collect wild dog carcasses and obtain a large amount of raw meat, fur, and animal bones.
Make more kettles on the spot, fill them with turbid water, and return home with a full load.
Returning to the cave, in half a day the surrounding seabuckthorn saplings had grown to more than two meters high, protecting the entrance to the cave.
This growth rate is simply terrifying.
Go back to the basement and start cooking raw meat and boiling water.
At the same time, think about what happened today.
After fighting against the wild dogs, Lane had a new idea.
Since those hostile creatures are unwilling to die, can we use this characteristic to create bunkers and eliminate them all?
Doing this can not only eliminate the threat of animals in the oasis, you don't have to worry about their existence, but you can also gain a lot of experience points, food and materials.
As for whether it will affect the ecological environment here in the oasis, we can't control that much.
Anyway, whatever is beneficial will come!
Have a good rest tonight. Tomorrow's task is to lure lions, wolves, and other dangerous creatures near the waterhole, and try to catch them all at once. If there is enough time, hunt more other animals to ensure that you have more food when you set off.
As for luring methods, you can build a bunker outside their activity range and place pieces of meat as bait. As long as you smell meat, those predators will gather!