"The experience tank is full. Upgrading will consume some potential. Do you want to upgrade?"
"yes."
"Battle level improvement: 1→2."
"Get 1 battle attribute point and 1 battle skill point."
Attributes directly give morale.
"Morale improvement: 0→1."
"Please select a campaign skill."
Tactics [Elementary]: You will learn how to arrange military formations, how to issue orders, and how to command various creatures to fight. Note: A required skill for campaign commanders.
Defense Skills [Elementary]: You will be familiar with the use of various armors. When fighting, the troops you lead will be more difficult to defeat.
Leadership [Elementary]: You will learn how to lead a team to victory. When you are in a leadership position, the team's morale +1.
If you want to become a qualified commander, you must learn skills such as attack, defense, and archery.
It's just that compared to reconnaissance skills, leadership skills and the most important tactics, their priority is a little lower.
After seeing the small print on the line behind the tactics that "compulsory training for battle commanders" was required, Ai Lan knew what he should do.
"Learn tactics."
"Congratulations to the player for mastering tactics [Elementary], please choose the skill branch route."
"Please choose 1 from the 3 options below."
a: You will learn how to use formations.
b: The soldiers under your command will carry out your orders more quickly.
c: You can hide a team of elite soldiers and deliver a fatal blow to the enemy at a critical moment.
All three options are great.
cNeedless to say, the hiding space is a killer at critical moments.
b is a micromanager and the favorite of professional players.
Option a formation is compulsory for campaign commanders.
"Why choose 1 out of 3? I'm so confused."
He upgraded to this level in order to conquer the Shipwreck Treasure House, so the next choice must take this into consideration.
If so, you can give up directly.
Both a and b are useful in tough battles. If Ai Lan is very confident in his operation, he should choose b at this time.
"I choose a."
Unfortunately, he is not a professional gamer.
"Congratulations to the player for mastering the formation, the war compass is activated." A small compass appeared on Ai Lan's personal mini map.
War Compass [Elementary]: An exclusive prop for the battle commander. Using this compass, you can conduct formation deductions.
As soon as this new function was turned on, Ai Lan's eyes immediately lit up. Leading troops to fight was his favorite.
"Open the war compass."
Following his order, the war compass shot out a projection that enveloped him and all the soldiers.
The world in front of Ai Lan suddenly turned into square blocks one after another.
Formation deduction: Before the battle begins, the commander needs to deduce the most suitable formation for the battle based on various information, and then directly instill it into the soldiers.
The preparation time for conquering the treasure house, according to Beihai's video, is probably less than 3 seconds from the time the monster appears to the time it attacks.
To use the formation, Ai Lan must analyze all situations within 3 seconds and then instill the tactics into the soldiers.
This kind of thing may seem difficult to do, but in fact, he already knows the terrain and size of the treasure house.
Even the way the monster appears is under his control.
He can prepare the formation in advance and just wait for the battle to start before making some fine adjustments.
Ai Lan tried setting up the array and found that this function is really easy to use.
The formation settings in the new world are very interesting.
It is like an alarm clock set in advance. The commander only needs to set what a certain soldier needs to do after a few minutes and seconds after the war starts.
After the battle begins, the soldier will complete the task according to this schedule.
And the most convenient thing is that this timing can be modified at any time.
This function greatly frees up the energy of campaign commanders, allowing them to spend more time thinking about how to win a battle.
"I now have six soldiers, plus I have a total of seven combat units."
"It is expected that at least 20 level 2 soldiers will appear in the treasure house. In other words, I have no chance at all in a head-on confrontation."
"It would be nice if there was a ranged soldier."
Many tactics can only be used by long-range units, such as the most classic kiting tactic.
In this situation now, it would be much more comfortable to have a ranged soldier.
A long time has passed since we collected intelligence and conducted tactical deductions.
Seeing the name on the ranking list, the contribution points are getting higher and higher, Ai Lan must take action as soon as possible.
After hundreds of rehearsals, he set up a fixed treasure house opening and twelve temporary changing tactics on the war compass.
After adjusting himself to the most perfect stage, Ai Lan cheered up and dived into the bottom of the river with all the soldiers.
"Challenge the Shipwreck Treasure House."
"Warning: Each player has only one chance to challenge."
“Y/N enter.”
"Enter."
A large hole suddenly opened in the cabin buried in the mud at the bottom of the river, and a huge suction force sucked Ai Lan and his soldiers in.
This way of entry is too unexpected.
Caught off guard, Ai Lan only had time to close her eyes.
"grass!"
There was a sudden spin, and they were thrown into an empty cabin.
"The treasure house challenge begins."
"The ghost has been refreshed."
"Fixed formation!" Ai Lan quickly issued the formation order without having time to take stock of the surrounding environment.
The moment the order was given, all the soldiers seemed to be controlled by a mysterious force.
Even though he still fell to the ground, his body was like a puppet, forcibly moving to the fixed formation position.
"Fuck, that's awesome!"
This wave of forced return is amazing.
It was as if an invisible hand had just dragged these soldiers to their positions. The entire process from the issuance of the order to its execution took less than 3 seconds.
This means that even if there is a surprise attack in the future, as long as the commander does not panic, the formation will definitely be able to be displayed.
"I see!"
After learning the formation, if you want to kill a battle commander, you must first kill most of his soldiers.
"Tactical skills are indeed compulsory for every commander."
From now on, he no longer has to worry about being forcibly exposed.