After promoting his two younger brothers, Ai Lan began to distribute his experience.
This time he gained a total of more than 60,000 experience points, which was enough for him to advance to two levels in a row.
According to the original plan, these two levels were all added to the campaign level.
However, when browsing the forum before, Ai Lan accidentally saw a hot post.
Once combat skills reach the master level, there will be a qualitative change.
His only combat skill - tree herding - is at the advanced level, and he can reach the master level by one more level.
The tree man is undoubtedly one of the core units in his team. After the death of the two spider guards, the role of the tree man has been greatly magnified.
So, should we increase the combat level again?
Ai Lan suddenly glanced at Renn and suddenly made a decision in her heart.
With Renn as a heavy gunner, the team does not lack lethality.
On the contrary, stronger tank units and treatment units are currently in urgent need.
"Allocate experience to combat levels."
"The experience tank is full, yes/no to upgrade."
"yes."
"Consume a little potential, and the combat level increases: 2 → 3."
"Get 1 combat attribute point and 1 combat skill point."
Needless to say, attribute points, continue to give charm.
"Charm improvement: 18 → 19."
When the combat attribute reaches 20 points, it will break through the extraordinary and obtain an extraordinary characteristic.
He is far from being charismatic, but now he is just a little short of attributes.
"Upgrade the tree herder [advanced]."
"Herding tree man promotion: advanced → master level."
Herding Treeman [Master]: A special skill unique to the Treeman, the speed of the treemen in the team is +5.
"Ding, your combat skills have reached the master level. Please choose 2 from the 5 options below."
a:Treant speed +1.
b: Treant’s movement power +500.
c: The tree man will slowly regenerate health when moving.
d: Treants can move in harsh terrain (rare).
Note: Harsh terrain refers to steep slopes, sand, swamps, snow and other similar terrain.
e: Treants can move in water (rare).
"Option d comes just in time." As soon as these five options came out, Ai Lan was overjoyed.
Harsh terrain has a great impact on tree people. If this restriction is not lifted, big problems will definitely occur in the future.
d was definitely a must-choose, but what to choose next made him hesitate.
Ai Lan has also seen the mobility attribute on Shenxing boots. It should increase walking speed.
The tree man's speed is already fast enough. With 5 points and 1 point from the walking boots, the achievement alone is 6 points.
There is really no need for a tank unit to increase its speed.
Option c also looks good, but it conflicts with the rooting skill of Treant Fortress.
Ai Lan thought about it a lot, and finally chose e: Tree people can move in the water.
This option may not be used for the time being, but once it is used, it is a killer that can turn the tide of the battle.
After the herding tree man was promoted to the master level, the tree man's hard power immediately increased a lot.
The 6-point speed bonus is exactly twice as fast as the original 3-point speed bonus.
In a few hours, Ai Lan's talent skills will be cooled down, and then another tree fortress can be added to the team.
If there were a few more of these level 4 large human shields, he would be tempted to attack a level 1 village by force.
After getting the combat level, the natural next step is to improve the campaign level.
"Allocate experience to campaign levels."
"The experience tank is full, yes/no to upgrade."
"yes."
"Consume a little potential, and the battle level increases: 2→3."
"Get 1 battle attribute point and 1 battle skill point."
"Give attribute points to the leader."
"Leadership promotion: 1→2."
Next is the crucial battle skill selection, and I don’t know what options will appear this time.
Ai Lan took a deep breath and said, "Choose battle skills."
Pathfinding [Elementary]: You will master the skills of walking on various harsh terrains.
Archery [Elementary]: You will initially master the secrets of archery. When fighting, the long-range troops you lead will be more threatening.
Leadership [Elementary]: You will learn how to lead an army. Note: This is a compulsory course for campaign commanders.
"Another compulsory skill."
Pathfinding and archery are actually pretty good, but when it comes to compulsory skills, you have to step aside.
"Choose leadership skills."
"Congratulations to the player for mastering the leadership skill, please choose the skill branch route."
a: Obtain a battle flag and establish a legion.
b: Obtain a war drum to boost morale.
c: Obtain a chariot and charge into battle.
Note: If you choose the wrong branch route, you can purchase special props in the mall and choose again.
"Special props?" Ai Lan clicked in and took a look, and found that this thing was actually worth 100,000 credits.
"It's so black."
Isn't it just choosing a branch again, and actually dares to sell it for 100,000 yuan?
The mall in the virtual game will only sell this type of auxiliary props, and there will be no items that disrupt the balance of the game.
Of course, a game mall must have various consumer items such as appearance, flowers, speakers, virtual food, etc.
"If you dare to sell such expensive props, this branch choice must be weird."
To be cautious, Ai Lan opened the forum and searched it.
Not long after, he saw a post offering 50 credits.
"Full analysis of leadership branch routes, spend 50 and save 100,000."
I took a look at the number of purchases and found it was more than 3,000 times, with good after-sales reviews.
"This money is really easy to make. I will open a paid post anytime."
"Buy."
branch of leadership
Battle Flag: If you take the commander route, don’t hesitate, just choose the battle flag. I will point out the reasons below.
War Drum: Auxiliary command line, this is prepared for internal affairs players, commanders must not click it.
Chariot: A must for combat players. You can see clearly that it is a must. As for the reason, please see my analysis below.
Let’s explain the characteristics of the three branches in detail...
This post has a total of more than 30,000 words. Ai Lan read it from beginning to end several times. After reading it, he took the initiative to give it a good review.
“What a great post.”
The poster's analysis and understanding of leadership and battle commanders were very profound, which made him feel that the money was well spent.
"Choose a branch route - battle flag."
"Congratulations to the player for getting the blank battle flag."
"Please make your battle flag."
"My battle flag? Since it represents me, let's start with a tree man who is fighting."
This account must be closely related to the tree people.
"Use cold colors for the background, and put a few piles of bones on the ground."
"Add some details, the arrows shooting quickly, the blood splashing, and the sporadic firelight."
"Right, that is it."
As a war madman, how could his battle flag be without blood and fire?
"Confirm selection."
Just like that, a simple war tree flag appeared in Ai Lan's hand.