Chapter 46 The oppressive feeling brought by the king of scrolls
The Sydney Arena was filled with people, and the audience cheered endlessly.
Just now, a wonderful game came to an end in front of their eyes, and VC won the victory in Figure 1 with a crushing momentum.
The voice of the English commentary is amplified through speakers and transmitted to the audience throughout the venue.
"In this game, FG basically had no room to fight back. From the first half, VC started to score all the way. After the 11:4 score came to the second half, the ending of Figure 1 was basically established."
Henry smiled and said: "To be honest, today's game really slapped me in the face."
"At the beginning, I also said that VC's Desert City might not be that powerful, but in the blink of an eye, they responded to me with a big score advantage."
Jonny, the black commentator next to him, added: "This game went very smoothly. I didn't even see VC being under financial pressure. The game took a total of time from start to finish..."
…
"It took a total of 38 minutes."
The hc team lounge behind the venue.
A group of Finnish players looked at the end time of the game in Figure 1 and unconsciously felt a lot of pressure.
They won the Bo3 in the opening match today and got tickets for the ST Autumn Finals, so they will pay special attention to the next two games.
Isn’t the st event just for that trophy?
Among them, vc and fg have attracted their attention.
vc is due to the recent fluctuations in strength and the performance of the new lineup on different maps.
As for fg, due to changes in the team structure, the focus of play began to change.
As for ysg, they are not too worried.
Having watched the entire game in Figure 1, all the hc players in the lounge were speechless.
VC's dynamic defense on this map was really beautiful.
This also leads to the fact that the game rarely enters the endgame stage. In the first half, it is basically difficult for FG, as the offensive side, to enter the package point.
Moreover, after looking at the entire game, they did not see that VC was at an economic disadvantage.
This kind of situation occurs relatively rarely in professional competitions and is relatively complicated.
Because if you want to avoid being at a disadvantage economically, in addition to constantly winning, you also need to retain good firearms while winning. Otherwise, even if you win in a row, you will easily become poorer as you fight.
This round of vc does not have such worries, except for some economic pressure in the early operation process.
In the long gun bureau, except for the VC commander who is saving money with a submachine gun, everyone else in the long gun bureau has sufficient firearms, and they basically have no financial pressure.
Of course, this kind of effect can be achieved if hc can win consecutively.
But the problem is that VC's victory is intermittent, but they still manage the economy well. This shows that VC has a better understanding of the game mechanism and the overall economic algorithm.
VC is always like this, every time you think its progress has been very good, it will give you a strong sense of oppression in an inconspicuous place.
"I hope fg can give me some help, otherwise we won't even be able to force out some of vc's back-up players, and then the problem will be big." jk23, the commander of the hc team, said sincerely.
…
At the end of the game in Figure 1, the two teams entered a short break.
However, the huge screen in the venue did not stop. The director first played the wonderful kill in picture 1 to let the audience review it.
Among them, the scene where the director scored 9 kills in two rounds in the second half made the audience cheer again.
The scoreboard in Figure 1 soon appeared in front of the audience.
The game lasted for 38 minutes, but resulted in 164 kills.
In fact, from the kill data, you can easily analyze where the problem lies.
In the game in Figure 1, as the loser fg, only Pepper got more than 20 kills. He had a total of 21 kills on this map.
His four teammates averaged 11 kills, and meow, who played the worst, only got 8 kills.
And what about vc as the winner?
The overall average kills are almost close to 20.
Except for Wang Yuning and Niko who got 14 and 16 kills respectively, the kills of the other three people have all exceeded the 20 mark.
The top director in the team even got 24 kills, but only had 8 deaths, a full battle-loss ratio of 3.0.
In the simplest terms, a director can get three kills with one life.
"This twistzz data is so exaggerated..." Henry praised, "As expected, he must be the mvp player in Figure 1."
As soon as he finished speaking, a photo of the director with his hands on his chest appeared in the middle of the big screen. His flowing hair and resolute face caused Nantong to scream repeatedly in the venue.
"97.6 round damage, 75% headshot rate, it's just a walking headshot machine." Although Johnny knew the result, he still took a breath.
"As the player with the highest headshot rate among first-line players at this stage, what he is best at is helping the opponent create a look."
The audience at the scene burst into applause, and the sound of Wuhu could not be heard.
The netizens in the live broadcast room were not much less enthusiastic, with barrages almost filling the entire screen.
[To be honest, the director’s aim is really smart]
[Ling Dong, this is a lock picker! 】
[Today’s game is just like fried fish]
[The handsome guy Qiang Gang can also be the atmosphere team, who doesn’t love the director]
[fg As expected, only Little Pepper is performing well. He is really a bit sick. The others can't even maintain basic gun fighting conditions]
[The director was really too ruthless today, he defeated several key offensive steps of fg]
[Now VC feels that all members have returned to their positions, and the Trident mode is gradually taking shape]
[The first team is so relaxed here, but the second team is still fighting fiercely against bikg next door, and the gap has widened]
[Looking forward to the second picture, I will take down the fg directly]
[But don’t take pleasure in it]
After a short intermission and adjustment, both teams began to enter the game in Figure 2.
While there were still people who had not entered the server, Meng De said: "Everyone, please don't take it lightly."
"In Figure 1, we can crush the opponent in our own map selection. On the one hand, our understanding of this map is very good, but fg can take the initiative to choose nuke, they must also have their own confidence."
He turned to look at s1mple and Niko, who were laughing the most, and said: "After being crushed in a game, a team with a poor team environment may not be able to adjust well for a few days, but there should be no FG name in it."
"Although they have played very poorly in recent months, the bad situation has also tempered their mentality. FG will definitely not lose one game and cause abnormal performance in the next. Don't let your guard down."
After hearing Meng De's analysis, everyone who was still laughing and joking suddenly became nervous.
They threw away their relaxed mood, got serious, and started to enter picture two.
Map:Nuclear Crisis
t:pepper,vovo,0scar,meow,bklev
ct:s1mple,niko,twistzz,somebody,yu
Everyone in VC heard Meng De's reminder before the game in Figure 2 started. They played a little more cautiously at the beginning, but they still felt that the coach was a little too serious.
In Picture 1, the opponent was completely pinned to the ground by them. Even if they adjusted their state, they would still be affected. However, they did not refute, because even so, the coach's reminder was not a big mistake.
However, later in the early game in Figure 2, they found that the coach was extremely good at predicting things, and fg was in unprecedented good shape in Figure 2.
At the beginning of the pistol round, fg, as a team that favors tactics as a whole, directly launched a wave of speed-boosting A at the beginning.
This was completely beyond the expectations of everyone in VC, because the firepower of the entire FG team is not very strong, so under normal circumstances, their style of play is mainly based on tactics, using clever tactics to fill the firepower gap.
This is also a style of play that FG cannot do. After all, except for Little Pepper, the others generally don't get many kills.
Since the firepower is insufficient, we can only rely on tactics to make up for it.
So at the beginning, Wang Yuning placed his large forces in the outfield and on the iron plate, hoping to deal with FG.
The opponent's speed-up in the field was beyond his expectation, and Little Pepper directly knocked out the director, occupying the package point at the speed of light.
Later, relying on his performance in the end game, he easily won the pistol round.
The failure of the pistol round was not taken seriously by everyone in VC at first.
After all, a wave of speed-up and dry pulls can't explain anything.
Unconventional play style, even passers-by on the ladder can play it.
But then, in the strong start, they were faced with another wave of speed-increasing iron blocks. Xiaogui and Wang Yuning failed to hold on. The other three tried their best to knock down two spears in the endgame, and also lost the game.
Next, the situation quickly reached the long gun game.
In the long gun round, s1mple took out a semi-armored sniper, hoping to open a breakthrough for the team.
However, s1mple in the warehouse was blinded by a flash, and the opponent's big sniper shot out in advance and killed him.
Later, the bandits used a wave of outfield traps to easily tear apart VC's infield defense. The early rhythm was completely in the hands of FG.
FG's continuous scoring has made domestic fans anxious.
【What's going on? I'm not really just having fun!】
[Everyone is so nervous, how come everyone is showing their best in the second picture?]
[This is a police picture, it’s not okay to fight like this!]
【It seems that people are very anxious.】
FG has won 5 consecutive rounds starting from the pistol round.
On the map of Nuclear Crisis, as the defensive side lost so many scores in the early stage, the pressure in the follow-up was a bit high.
Several people couldn't help but feel a little anxious.
s1mple actually saw something clearly. He pondered for a few seconds and said: "Brothers, we may not be able to play according to the original structure, so we should take the initiative to change positions."
"I didn't have a chance to fight in the first few rounds. They should have studied our map in terms of positioning and playing style."
Xiao Gui echoed: "I feel the same way. When they pull it out, they hit the head. The preview is a bit too accurate."
If you are facing a dedicated aiming master, such as a player like Niko, it is normal for you to react a little slower and be killed instantly.
But fg's state in picture 1 has already explained everything. Except for Pepper's relatively sufficient firepower, the others are even a little lagging behind.
Therefore, there is no need to doubt the aiming ability, the only reason is that it has been studied.
Now they finally figured out why FG dared to take the initiative to fight the nuclear crisis with them.
Most of VC's recent game maps revolve around the third one, so the tactics on maps such as Nuclear Crisis and Train are not updated frequently.
This also allows other teams to seize the opportunity and analyze VC's past performance on this map to deal with it in a targeted manner.
Today, they finally got it right.
When the countdown ended, everyone in VC quickly communicated and headed to the area they should defend.
Niko carried the m4 and came near the main entrance. This time he and s1mple swapped their positions. He came to guard the warehouse and let s1mple guard the main entrance.
At the beginning, he directly threw a fire next to the main entrance.
This is of course not because s1mple is dissatisfied and wants to burn s1mple, but because fg gave the front gate a glimmer of smoke in the first few rounds.
This kind of smoke was the first one used by VC, and they certainly know how to destroy this first-line smoke.
A fire with a forward angle can make a large gap leak out of the edge of a line of smoke.
Once the bandits are a little careless, Niko can get very considerable profits.
But unfortunately, Niko's idea came to nothing.
A fire was thrown, and no smoke bombs appeared in the sky outside the field.
s1mple saw that there was no movement in the outfield for the first time. He took the initiative to retreat with his big sniper, and did not stop until he returned to the top of the glass room.
Wang Yuning, who was under the yellow room, came over and added a smoke bomb to the main entrance, so that bandits who might touch it alone in the outfield could not act rashly.
On the other side, fg's starting idea for this round is to sandwich a in the front gate of the outfield.
Not much information is given at the beginning. After taking the outfield gun position, two members are asked to touch alone to attract the VC's attention.
Then others took advantage of the opportunity to launch a bomb attack in the infield and advance into area A.
If the two bandits in the outfield can hold on, they can also play a synchronized attack.
The bandit in the outfield touched near the main entrance. Looking at CT's smoke grenade, he took the initiative to refill one, hoping to inadvertently expose his information and create an illusion for VC that they were going to replenish the smoke bomb.
He succeeded. Niko set up a smoke bomb next to the warehouse and saw the smoke grenade being thrown straight away. He realized the bandit's position and immediately opened fire and successfully killed one.
Meow next to him wanted to go over and refill his gun, but the smoke grenade he just refilled helped Niko escape unscathed.
Meow was unwilling to give in and jumped up to get some information.