"...Although the playing style of this Internet cafe team is simple, it is really not like what netizens said, it is just the ultimate dry play. Although it seems that the details are not in place, they have done a lot in terms of discipline and synchronization.
Well, their two consecutive victories in the challenger group this time are not a pure upset, but the best manifestation of their strength... If we play against them tomorrow, it will be really difficult..."
Meng De's voice rang in the hotel room. After watching the video of the IMO and BIKG game, he came up with this answer.
Although BIKG's strength is not top-notch, it has been hovering at the first-tier level.
IMO was not well-known before this Major. It is surprising to directly defeat BIKG. If you really believe the discussion on the Internet and believe that they are just a team that wins by pulling the strings, then Team A will definitely fall into a trap in tomorrow's game.
Big somersault.
Although this team is not well-known, it is not bad in terms of tactics and marksmanship.
The state of their team has been very good recently, and at first glance, there are not many shortcomings.
However, after listening to what Meng De said, he pondered for a while, then shook his head and moved the picture on the projection backward: "It's not that there is no chance..."
"It seems that gla1ve, your ability to read the game is still very strong."
Meng De just wanted to guide them to slowly analyze the game, and now the goal has been achieved.
On the game screen at the moment, IMO as a bandit.
After controlling the map for the first time, they did not specifically collect subsequent information and directly selected an area to launch a wave of explosive bombs.
During this wave of explosive bombs, the process was delayed by the props countered by BIKG, which made it difficult to keep up with the follow-up shots, and their entire offensive rhythm was completely out of touch.
The two people at the front failed to exchange advantages. They held their guns in place for a long time. Finally, they ran out of time and made a speed increase.
However, BIKG was already prepared for this style of play, and IMO did not seize the opportunity.
"...So as long as we use props to disrupt their rhythm when they explode, IMO the offensive will be disrupted by itself. In other words, we must reserve some props during the game tomorrow to deal with their attacks.
When launching an attack." gla1ve talked about the scene in front of him.
In fact, there is nothing wrong with what he said. Although this Internet cafe team has excellent marksmanship, their organizational skills are very weak. After the first wave of attacks fails to gain an advantage, the subsequent attacks can basically be announced.
gla1ve turned to look at Meng De, expecting to be affirmed by Meng De, but Meng De just shook his head and sighed.
"Your thinking is still too one-sided. You only saw a few rounds in which BIKG defended, but what was the reason for those rounds in which BIKG lost? We cannot only look at their local problems. If we really only look at partial problems, then one round
Most of us can plan the victory or defeat for a certain player to perform well, but is that really the case?"
Analyzing the opponent's shortcomings is really not what gla1ve is good at. Learning from BIKG's successful rounds is what he is good at.
But if you ask him to look at the overall situation and judge some deep-seated reasons, he is a little powerless.
Meng De saw that gla1ve couldn't think clearly, so he dragged the progress bar to a round where BIKG failed.
"In the past few rounds, they immediately defended at the back point, saving a lot of props, but IMO the offensive came too fast." Meng De added, "Although they reserved props, they
There was not even time to throw the props. Instead, there were several rounds where I was caught trying to throw the props."
Several people looked at the picture and found that it was indeed the case.
"But it's not that reserving props is ineffective." Meng De said calmly while sitting on the sofa, "BIKG can score points in this way. It must be effective, but they don't have some details.
Do it well.”
"Details?" Lao Wang became a qualified supporter next to him.
"Well." Meng De paused, then pointed the laser at the position of the two CTs in area B on the screen, "Look at them, do they not take too much precautions every time someone comes, even if they know that they may need to follow up?
Facing an attack, everyone is also very worried."
"Indeed, IMO, the flash of light killed both of them several times, and in a few rounds, they defeated Area B without any damage." Electronic Brother added on the side.
"That's the problem." Meng De said calmly, "IMO, although this team is an Internet cafe team, they are very smart. They know that it is impossible to beat these Major-level teams tactically, so they will all
All the effort was put into marksmanship."
"The difference in energy distribution makes this team's marksmanship the hardest among the teams in the challenger group this time. In a head-on marksmanship duel, their ability to seize opportunities is very limited, and even their winning rate in gunfights is ridiculously high."
"BIKG's biggest mistake was that they were a little panicked when they were beaten. They didn't respond calmly in area B. They rushed to defend many times."
"So when we face them tomorrow, we can use one person on the defensive side to scout and one person to back-dive, which is a conservative back-point default. This can ensure that there is at least one person on the defensive end who can have enough fighting ability.
Yes, and when playing against this team, everyone must stay calm."
CSGO is a game with high positive and negative feedback. If you are not calm enough, it will be full of flaws.
The opponent's team's marksmanship is very tough. Once they are killed multiple times in a row, if they cannot keep a calm mind, both their aiming and basic operations will be greatly affected.
"But you don't have to worry too much. After all, it is a BO3 game. We have more experience. We just need to perform steadily in tomorrow's game..."
…
"Welcome to the third day of the Copenhagen Major qualifiers. The next teams that will appear are VC.A from the Asian Division and IMO from the European Division."
Taro Yuan's voice in the live broadcast room maintained a very good rhythm, focusing the audience's attention on their analysis of the game.
"We are quite familiar with VC.A, and it is now one of the top teams in the world. This time, the strength of the challenger group is one of the best."
Among his rational voices, Coke's voice was more passionate, and the overall tone was high and low, always changing with the situation.
"However, although their opponents today are not well-known, they are very powerful. In the previous two days of the game, two strong teams, GOD and BIKG, were smashed one after another. Because of the speech of the breakthrough player 800K in yesterday's game, now they are even more powerful.
They are called job saboteurs."
Coke's words made many viewers in the live broadcast room feel the same way.
[No, I feel like my homework is about to be mailed]
[I was so dumbfounded yesterday. This BIKG is really disappointing. Today BIKG and GOD are competing. I will send one of my homework directly]
[Who would have thought that the dark horse of this Major would be so exaggerated]
[If Team A survives today, then my homework will not be a big problem]
【Homework Guardian Battle, Team A, come on!!】
【3-0 directly qualify, Team A holds on, charge, charge, charge!!】
Yesterday's IMO upset put many players' Major betting in jeopardy. They are now eager to have a strong team that can qualify directly, and VC.A has become their hope.
With the expectations of the audience, the BP session of this game officially began.
Through guessing, IMO got the priority to choose sides in this game.
IMO, they chose to directly lift away the death building, which they are not good at.
VC did not take any special measures and chose to send away its shortcomings, Lost City.
When they came to IMO, they started to choose pictures. Without too much thinking, they directly took down the hot sand city, which is Sha Er.
There are not many overall changes in this map, and marksmanship accounts for more. IMO, this gun team can fully display its strength on this map, and can use its strengths and avoid weaknesses very well.
On the VC.A side, they had already thought about it and directly captured their own stronghold of Purgatory Town.
The first round of map selection by both sides was over, and then they each took away the amusement park and train.
In the end, picture three left a picture of nuclear crisis.
On the map Nuclear Crisis, IMO, I actually don’t want to play against Team A, because there are too many tactical factors on this map.
IMO I can't even muster any confidence in my heart.
However, this is also a helpless move by a weak team. Other maps are also difficult to play. The performance of Team A in the Amusement Park yesterday was so terrifying that they simply did not look like humans.
So after thinking about it, they still chose Figure 3 to fight the nuclear crisis, with a trace of luck in their hearts.
The IMO commander looked at the expressions of the team members and said loudly: "What are you worried about? As long as we defeat them in the first two maps, there will be no problem."
Now, this seems to be their only answer to victory.
Otherwise, after entering Figure 3, you will definitely be beaten violently, and you may not have any room to fight back.
Amid the discussions and cheers in the live broadcast room, the first game of BO3 officially began.
Because I conducted an in-depth analysis of this IMO team yesterday, VC.A did not look down on it in terms of attitude.
But even so, as the defensive side at the beginning, they were still troubled by the marksmanship of these guys.
Can you imagine the pain of being killed instantly when you meet someone?
As long as the reaction is slightly slower, there won't even be a chance to recharge.
The exchange of numbers in the early stage of map control has always failed to gain an advantage, which made gla1ve frantically adjust the team within the team. He was forced to disperse his energy in the middle of the defense and go back and forth to the A zone to make up for the defense.
gla1ve's supplementary defense has indeed alleviated the huge pressure faced by Zone A.
This also gave some opportunities to the IMO bandits in the middle lane and area B who were testing the area. After taking control of the map, they seized this rare information gap and attacked area B several times.
The good news is that in the middle of the first half, gla1ve successfully transferred personnel back and forth, allowing IMO to launch a wave of offense into the 3B heavy defense area, and they also scored a valuable point.
In the following rounds, VC.A's touch gradually recovered and began to score frequently.
During a wave of A-level advancement in IMO, kennyS even performed a terrifying operation that killed people with gunshots. The sniper was like a god of war, killing all the A-level enemies by himself.
However, in the follow-up, IMO relied on JJZ who was acting alone in Area B. He took the initiative to conduct a dry touch in Area B without any information, caught Xiaoju who was still grabbing props, and forcibly broke through Area B. He cooperated with the bandits in the middle.
Pressure, a hasty wave of mid-lane pinch B continued like this.
VC.A failed to defend and could only protect the gun.
In the last few rounds of the first half, VC.A's defense also found opportunities many times. At the end of the first half, the score was fixed at 4:11.
As a defensive team, they fell behind by a full 7 points, which made the second half of their game very difficult.
During the short halftime break, Mengde, gla1ve and others have been discussing the tactics of the second half, trying to help them relieve some pressure.
IMO, on a map like Shaer that relies on marksmanship, its combat power is beyond imagination.
In the second half of the pistol round, the default focus was mainly on the middle lane at the beginning. gla1ve caught a rare opportunity on the Xbox box and nodded continuously to instantly kill the CT in the sand. Then he naturally played a wave of mid lane B.
The single B CT was obviously unable to withstand the encirclement of their army. With the dual advantage of numbers and gun positions, the pistol round was won without any suspense.
The victory in the pistol round in the second half rekindled their hope of victory.
But the good times didn't last long. In the second game, they got a top from Area B from IMO.
This time, IMO, I got two long guns at the cost of 3 for 2.
After receiving the information, the trio in area A chose to quickly capture the A package point, and IMO also took advantage of the situation to protect their guns.
It seemed that VC.A won this round without any danger, but the problem was that they lost two long guns, which was a huge blow to the economy.
In the long gun round, VC.A pieced together all the guns and ammo, but the AK dropped in the second round finally became a foreshadowing.
When the two sides were engaged in a big fight in A, the electronic brother was instantly killed by the opponent's gun from behind the smoke, and the control of A was also lost. It was considered as losing his wife and losing his troops.
gla1ve led Broky to turn around and take control of A, holding his position calmly.
Then in the second time, he made a bomb at A, pretending to push from A, but the actual idea was to pinch B in the middle.
They caught the CT that wanted to move and killed it. The opportunity seemed to be back in their hands!
But the problem is, just when they were ready to deploy, the bullets from the COSCO oil barrel left gla1ve and kennyS behind.
800K's timing was so good that they couldn't even fight back.
Two people were lost in the middle. Although Xiaoju and Broky still entered area B with thunder bags, they still failed to win the 2-on-4 endgame.
After scoring this point, IMO stabilized their position and continued to expand their advantage.
In the 25th round, VC.A started to speed up area B. IMO, it did a good job in preventing Rush. The two sides instantly started a big brawl on the B channel. After the first round of exchanges, VC.A relied on 3 for 2.
At the cost, he gained control of area B. After putting down the thunder pack, Electronic Brother defeated two people in the end game. The CT that bypassed B and destroyed gla1ve. Electronic Brother relied on stalling for time and finally won this.
round.
This game was a big fight in A. VC.A only managed to exchange one for three. Later Xiaoju tried and was defeated. kennyS faced the encirclement and defeated two people, but he never found a chance again.
VC.A's offense became increasingly weak, and the margin widened little by little.
Finally, at the first match point, VC.A finally gained an advantage in the competition against A.
However, during the subsequent advancement of slope A, a strong two-person counterattack returned the advantage to IMO's hands again.
kennyS and Xiaoju faced this 2v4 endgame, but ultimately failed.
The game in Figure 1 ended with the score fixed at 7:16.
On the scorching sand city, VC.A was beaten violently by pure marksmanship.