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Chapter 1195 Preferential Treatment

This problem is indeed true at first glance, but if you think about it carefully, it is actually not the case. Few players from single-attribute sects will choose full-attribute attack orbs. Why? Because in the later stages, players

The higher the secondary resistance. Maybe in the early stage of the game, players will only inlay resistance stones with a single attribute. But in the later stage, basically every player will use their other three secondary resistances from various tiles.

Raise it to 100 to resist the attribute attacks of players who have not reduced resistance, such as the resistance added to equipment, the resistance added to the possession of rare beasts, etc. In the later stage, there will be more sections to increase resistance.

, is no longer limited to stones, the players’ secondary resistance values ​​will naturally increase. The purpose of increasing their secondary resistance is to resist other people’s secondary attributes to death, or to resist those players who have not reduced their resistance! Because except for the Tianlong Sect

Except for players, it is impossible for players from other sects to create secondary attribute resistance reduction. In this case, other players can resist a large number of players as long as they increase the secondary resistance to 100!

Under this general trend, who will choose the all-attribute attack type when choosing the attribute attack type of the Seal Orb? If they choose the all-attribute attack orb, the total damage will indeed increase on the surface, but because they do not

Without resistance reduction, their three secondary attribute attacks can't do any damage at all! The only ones that can really work are the 5 points of main attribute damage, which is 30 points of damage!

But if you choose a single attribute attack orb, it will be different. Their single attribute can deal 60 points of damage. In this case, who wouldn't choose a single attribute attack orb?

When a single-attribute sect player chooses a single-attribute attack orb and a Tianlong sect player chooses a full-attribute attack orb, the single-attribute sect player can increase the damage by 60 points, while the Tianlong sect player can increase the damage by 100 points. This is the advantage of the Tianlong sect player.

Yes, it’s also the game’s support and preference for Tianlong faction players!

The above is just a first-level orb, what if the orb level increases? The gap will be huge!

So far, Brother Li has upgraded all the orbs to level 60. Among these eight orbs, he has chosen all-attribute attack orbs for all four attack-type orbs. A level 60 all-attribute attack orb can increase the number of attacks.

525 points of all-attribute attack. If you use four of them, you can increase 2100 points of all-attribute attack.

Among the four defensive orbs, Brother Li chose resistance for all.

In other words, resistance is the most cost-effective among the attributes in defensive orbs!

The so-called cost-effectiveness means that for different audience groups, the cost-effectiveness of different attributes is also different. For example, for the majority of ordinary players, they will generally choose physical strength, because in the same team, all teammates can see is the health of their teammates.

The upper limit, except for the upper limit of blood, other attributes cannot be seen by teammates. In this case, the higher your upper limit of blood, others will naturally think that you are more powerful. Today's players are all visual animals.

A person's strength is judged by blood volume. A person with a high blood limit may not necessarily be strong, but if the blood limit is low, then his strength must not be strong. After all, if you can't even reach the blood limit,

Then how can there be resources to improve other attributes?! Moreover, if the blood volume is low, even the dungeon cannot be passed. Various reasons directly destined ordinary players to basically have the same physical strength!

But it is different for those high-combat players. They have no pressure to clear the dungeon. Both output and blood volume are enough to cope with the dungeon. For these high-combat players, what they need to consider is not the dungeon, but the dungeon.

It's with the players! And among them, the most important attribute is no longer blood volume. When you are with others, others will not see how much blood volume you have. Is it useful to blindly chase the appearance? Teammates are all

You think you can win because you have high blood volume, but what about in reality? You will be beaten down when you get there. Is it useful? In this case, what matters is real combat power, not an illusory blood limit!

Of course, this is not to say that the blood limit is superficial. I am referring to those who blindly pursue the blood limit. The role of the blood limit is very important!

For example, a certain orb can increase your blood limit by 10,000. However, if the opponent hits you, the opponent's output can cause 15,000 points of damage to you. The reason is that your resistance is low and you cannot resist the opponent.

In this case, is it more cost-effective to choose resistance for defensive orbs? For ordinary players, they choose physical strength because they have no other choice, but for high-combat players, the first thing they need to consider is resistance.

Sex, followed by blood volume! Because as long as the resistance is high, you can resist the opponent to death, making the opponent

Thousands or even tens of thousands of attribute attacks are directly cleared. Isn't this value higher than your blood limit?

As for the orbs, Brother Li’s four attack-type orbs all chose full-attribute attack orbs, and among the four defensive-type orbs, he chose four resistance-type orbs!

Next, the last section of the seal is Star Rising!

Star-rising itself cannot actually increase the attributes of the seal. To be precise, the third major section should be engraving. The significance of rising star is to unlock the engraving position. Only when the engraving position is unlocked, can the engraving position be unlocked.

Various types of engravings are engraved on it. The engravings can add different attributes to the owner. The spirit summoning liquid is a prop for rising stars. Each one costs 100 merits. It can also be purchased in the merits store!

Like orbs, engravings are divided into offensive engravings and defensive engravings. Players have a total of eight engraving positions, offensive engravings and defensive engravings. These two types of engravings can be said to cover all players' abilities.

Attributes, such as attack, defense, hit, dodge, knowing, knowing defense, strength, aura, physical strength, concentration, movement, attribute attack, resistance reduction, resistance, engraving system, are definitely for players to check and fill in the gaps.

A good way is, whichever attribute of the player is their shortcoming, they can choose the corresponding engraving from the engravings to make up for their shortcomings!

Among the shortcomings of almost everyone, the most intuitive is the attribute of knowing defense, because there are many ways to increase other attributes, such as gems, equipment and player skills! There are only a handful of ways to increase knowing defense.

Countless, this directly leads to the fact that the other attributes of many players are indeed not low, but their understanding defense is only ten or twenty points. Now, any skills that can increase understanding will almost all be lost after being hit on them.

It's a knowing blow. This is an intuitive manifestation of low knowing defense! For example, this group of players with a maximum limit of 5 in Aoshi can be said to be the most typical example of low knowing defense. As a maximum 5 player,

But being abused by Wei Bin and others like chopping melons and vegetables, and receiving knowing blows from them, this is really a shame for a player with a maximum of 5. If their knowing defense is very high, then Wei Bin

Can Bin and the others still be able to kill them instantly like they are now? Not to mention Diewu, Li Ge and others, even Wei Bin may not be able to kill them in seconds! Is the output of these people with a limit of 5 low? No, is the blood volume low?

?Not low. The only thing they lack is a good defense! As a player with a limit of 5 or more, he was killed instantly with a knife.

, it is indeed not a good reputation if it spreads!

The engravings are not carved casually. There are 8 engraving positions on each seal. These 8 engraving positions are divided into two groups, 4 offensive engraving positions, and 4 defensive engraving positions.

In the offensive engraving position, only offensive engravings can be engraved. In the defensive engraving position, only defensive engravings can be engraved, and only one of each engraving can be engraved, such as external power.

Defense engravings can be engraved on the defensive engraving slots, and only one can be engraved. External defense engravings cannot be engraved on the other three defensive engraving slots!

The engraving after engraving is like a baby's skill. Once it is engraved, it cannot be removed. It can only be replaced by other engravings! In other words, although the engraving can be replaced at any time, it can be replaced before it is replaced.

, be sure to think carefully, because changing the engraving is irreversible. If you regret it in the future and want to change the previous engraving back, then you should just buy another engraving!

There are also quality differences between the same type of engraving. The quality of engraving is also divided into five types, namely white, green, blue, purple and orange. As the quality of engraving increases,

The attributes added by the engraving will also be improved accordingly.

For example, engravings that increase the blood limit can only increase the blood limit by 2,000 points for white-quality engravings, while 4,000 points for green-quality engravings and 8,000 points for blue-quality engravings.

As for the blood limit, purple quality engravings can increase the blood limit by 16,000 points. Orange quality engravings are the strongest and can increase the blood limit by 32,000 points! Of course, as the quality improves, its price will definitely increase. White quality engravings will increase the blood limit by 32,000 points.

The engravings only require 500 points of combat merit to purchase, while the engravings of green quality are directly doubled and require 1000 points of combat merit to purchase, the engravings of blue quality require 2000 points of combat merit, and the engravings of purple quality require 2000 points of combat merit.

4000 points of battle merit, the orange quality is the most expensive, requiring 8000 points of battle merit! All engravings, whether they are offensive engravings or defensive engravings, are all priced at this price!

In fact, from a cost-effective point of view, the cost-effectiveness of engravings as low as white and as high as orange engravings is the same. For example, the attributes added by orange-quality engravings are 16 times that of white-quality engravings.

Similarly, the price of orange quality engraving is 16 times the price of white quality engraving, and its price-performance ratio is the same!


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