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Chapter 633 Vietnam War Tomb

"Let's go like this. I will be the first to enter in a while, and then I will lead all the wild monsters away. You wait for my news. After I send you a safety message, you can enter together to avoid accidents!" Wei Bin said.

"Don't be so careful, Gang Leader. We have no attributes, so we still need to be so careful? Do you think we have just reached level 31?" Bingyue Hanxin said.

In fact, what Bingyue Hanxin said is not unreasonable. If it was the first time they reached level 31, they would definitely not dare to deal with the densely packed ancient tomb monsters, not to mention so many wild monsters, even ten monsters.

They can't beat them. You have to remember that they are only level 31, but they have 90 suppression. Once the time is delayed for a long time, the group will be wiped out because Emei has no mana!

However, the situation is very different now. Although they also have 90 damage suppression, they can withstand it. Their external defense is almost so high that these tomb monsters cannot hit them, and their

The upper limit of blood is more than 3 million for each one. Emei can restore more than 300,000 blood by adding the Pure Heart Universal Charm once. Even if there are more tomb monsters at the door, it is impossible to defeat them three times between two Pure Heart Universal Charms.

One hundred thousand blood, so they must be able to stand. As long as they can stand, they will have to fight these tomb monsters!

What does the battle rely on? It relies on the amount of mana in Emei. Before entering the flow speed world, Wei Bin specially created a high-level blood sacrifice crocodile with a comprehension of 10 for each Emei, in order to ensure the endurance of Emei and let Emei

After the vacuum period, you can summon the blood-stained baby from before the reconstruction! With this high-level blood sacrifice crocodile with a comprehension level of 10, there will be no problem at all! .??.

The next step is to use time to pile up. This group of wild monsters with no recovery ability will definitely not be able to consume their group of players. They have retained their original skill levels. Now, which of their skills has not followed the level? All sixty

With level 1 skills, isn’t it easy to deal with these wild monsters on the first floor of the ancient tomb?

In the end, everyone followed Wei Bin, who alone entered the first floor of the ancient tomb.

After entering the ancient tomb, looking around, everything was full of wild monsters, and they could not be seen to the edge at a glance. This sense of oppression almost made Wei Bin stunned!

Although Wei Bin has long known about the existence of the Flow World, this is the first time he has entered the Flow World. The reason why he knows that the ancient tombs are already crowded with monsters is because this is common to all maps, as long as it is an unpopular map.

, or a map that no one has been to for a long time, wild monsters will be refreshed continuously, and the refresh will not stop until a certain density. This density varies depending on the map!

For example, the map of Dunhuang is just a map of the main mission chain. Most of the wild monsters in it are related to the player's main mission, so even if no one goes there for a year, there won't be a backlog of wild monsters. This is what we just did

The reason why they must cross Dunhuang and go to Treasure Cave to upgrade!

Maps such as Treasure Cave, Cliff Cave and Ancient Tombs are quite different. These maps are originally designed for players to spawn monsters and upgrade. The density limit of such maps is naturally much greater than that of Dunhuang maps!

Wei Bin activated the acceleration skill and shuttled through the small gaps between monsters at high speed. It was not until the acceleration skill ended that Wei Bin stopped, because once his speed slowed down, the wild monster in front would

If he had time to react, he would block Wei Bin's path forward, so Wei Bin had to stop and clean up the monsters!

poacher

Level 40

Blood volume 500,000

Phantom Yanshi

Level 40

Blood volume 500,000

Wei Bin first used an intermediate sharp potion, which ignored the level +2. In other words, next, the first floor of the ancient tomb only dealt 70 damage to him, suppressing him!

I saw that Wei Bin directly adopted the old routine, subverting flowers and trees + descending from the gods to the earth + Lingshen style + breaking the sky style, and then followed up with a group attack to stabilize Liuhe. With Wei Bin as the center, there was no one within ten meters.

But with just this one blow, Wei Bin was directly promoted to level 32!

However, there were too many wild monsters, and Wei Bin did not need to move at all. The wild monsters rushed in on their own.

Come up! Wei Bin used the Shining Sun Erosion move again, instantly clearing away the surrounding wild monsters.

Then the wild monsters rushed up again, and Wei Bin hit the ground with a Qi Transformation move. However, this time, instead of randomly summoning No Dog in the World, he randomly used Mingjiao's Pure Yang Wuji skill, which added a lot of fire to Wei Bin.

attack!

The fire attack was greatly increased, which was not too bad. Next, Wei Bin's giant swords landed one after another, and each blow easily took away a large number of monsters. This continued until

After the God descended to earth, it took only ten seconds for Wei Bin's output to gradually decrease. At this time, Wei Bin was promoted to level 34!

At this time, Wei Bin called other teammates to enter the ancient tomb. The wild monsters here were surrounding him, so others must be safe!

"Holy shit, gang leader, you've only been in for ten seconds and you've been promoted to two levels??"

Everyone was extremely surprised.

The experience gained by killing wild monsters on different maps is also different. Generally speaking, the experience of wild monsters can be roughly divided into three categories:

The first category, mission monsters, has the lowest experience, about 50% of ordinary monsters, such as the white-fronted tiger in Songshan, the golden leopard in Dunhuang, etc.

The second largest category, ordinary monsters, has the largest number and variety of monsters. Cave and wild monsters all belong to this type of ordinary monsters, such as the wild monsters in cliff caves and treasure caves.

The third category is special monsters. These monsters have either high attack or high defense. In short, they are special. Such monsters are usually found in some special maps or advanced wild maps, such as the Tomb of King Yan, Qin Dynasty, etc.

In the Imperial Underground Palace, the experience is about 150,250% of that of ordinary monsters.

The experience value of the Tomb of King Yan where Wei Bin and others are at this time is 200 that of ordinary monsters, and each type of tomb monster has its own advantages, either with high attack, thick health and high defense, and some with average attack and defense.

But he has high physical skills and some strange skills.

Because of this, the experience of the tomb monsters is so high!

Under normal circumstances, the experience value of a wild monster in an ancient tomb is 5,000. Wei Bin surpassed level 9 by killing a wild monster. The final experience value obtained by killing a wild monster is 2.56 million, and it only takes a few million to upgrade from level 31 to level 32.

It’s just experience. If you kill more than ten wild monsters in the first wave, can you reach level 32 in seconds?

After reaching level 32, the experience gained by killing a wild monster becomes 1.28 million experience, and the experience required for upgrading also becomes more than 10 million. In other words, killing another dozen monsters can reach level 33.

Under Wei Bin's indiscriminate bombardment, it was naturally expected to reach level 33! After all, his teammates have not entered the ancient tomb yet, and he is now a solo player. He can devour these experiences all by himself, so how can he upgrade quickly?

?

After everyone entered the first floor of the ancient tomb, Wei Bin's upgrade speed gradually slowed down, because his teammates shared experience equally!

Others were also unceremonious and were extremely excited to see this densely packed wild monster. When had they ever seen such a scene? Although the ancient tomb is an advanced upgraded map, as time goes by, many people have gone to the ancient tomb.

Tomb has been upgraded, and Nirvana does not have Tyranny, so they are more or less influenced by other people. The more people there are, the slower their upgrade speed is. In a world with normal flow speed, when have they ever seen such a

How many wild monsters? Can they not be excited?

Therefore, when they saw this scene, they all joined the battlefield in unison!

However, their damage was not that optimistic. After using all their skills, they barely managed to knock out half of the health of the wild monsters within their respective ranges!

The reason is very simple. Wei Bin's "Transferring Flowers and Trees" and "Gods Descending to Earth" can be superimposed with "Shattering Heaven Style", "Qi Ding Liuhe", and "Yangyang Eclipse Forest". "Transferring Flowers and Trees" and "Gods Descending to Earth" are themselves group attack auxiliary skills. For example, Qi Dingliuhe,

Qi Ding Liuhe could originally attack ten targets, but after the splash bonus, it can cause a total of 50 attacks, including Qi Ding Liuhe itself.

Attacking once, Yihuajimu carries out a normal attack on the target attacked by Qi Ding Liuhe, and splashes it to three surrounding units at the same time. This is five attacks, and Qi Ding Liuhe can attack 10 targets, so it is 50 attacks!

Since the splash target of Yihuaqiaomu is random, the same person may be splashed ten times, or the same person may be splashed only once, so the discussion here is based on the number of attacks!

And if you add the splash effect of the God descending to the earth, the splash effect will be doubled, from attacking 50 times to 100 attacks, because the God descending to the earth and replacing flowers and trees can be superimposed. After the gods descend to earth and splash 50 times, the God descending to earth will splash 50 times.

Splash 50 times, which adds up to 100 attacks!

Just imagine, you can attack 100 times with just one move to stabilize Liuhe. How uncomfortable are these wild monsters? If 10 wild monsters share 100 attacks equally, each wild monster will be attacked by Wei Bin 10 times on average. In theory, Wei Bin

Bin can't kill a wild monster on the first floor of the ancient tomb with 10 attacks, but don't forget that Wei Bin's Lingshen Style can increase the damage by 100, plus the two damage-increasing skills of the hidden weapon, it is quite

After attacking each wild monster 20 times, which wild monster can withstand this? Although these wild monsters have 70% damage suppression to Wei Bin, Wei Bin's attack is still very high. 20 attacks are enough to kill any wild monster instantly.

Got it!

As for the others, they don't have the two magical skills of descending from the gods and transplanting flowers and trees. At the same time, they are only level 31 and have 90 damage suppression. After using all the skills, they can kill half of them with enough health.

Very good!

It took nearly two or three minutes before they killed all the first batch of monsters, and their experience increased dramatically!

Without skills, Wei Bin's output is not much different from theirs. It can only be said that Wei Bin relies too much on the two skills of God descending to earth and Yihuaqiaomu, but the cooling time of Yihuaqiaomu is not bad, only more than one minute.

, but it takes a long time for the gods to descend to the earth, and the cooling time is as long as an hour!

Without these two skills, Wei Bin's output suddenly fell from the sky to the ground!

However, although Wei Bin's output has seriously declined, Zhiwei Mink's output has stood out!

The passive skill Poison Sting of Zhimo Marten is simply awesome! The normal attack carries highly poisonous poison. After hitting the target, it will paralyze the target for 10 seconds and cause continuous blood loss, causing 100,000 points of damage per second!

The wild monsters on the first floor of the ancient tomb only have 500,000 blood, which means that the stinger of the Zhiqing Mink continues to lose blood. After being suppressed by 70 damage, it can naturally cause 30,000 points of damage per second, and 10 seconds is 300,000 blood.

All the crowing mink has to do is bite them!

Under Wei Bin's arrangement, Zhiqing Marten only needs one bite from each wild monster to switch targets, and then it's up to Wei Bin and others!

In this way, twenty minutes later, everyone collectively rose to level 32. After another hour, everyone collectively rose to level 33. One day later, everyone rose to level 38. At the same time, they also pushed the battle line to the ancient tomb.

This is the door leading to the second floor of the ancient tomb!

"Gang leader, there are too many monsters in this ancient tomb. According to our progress in spawning monsters, we don't have to look for wild monsters at all. We just need to keep pushing towards the door of the next floor!" Feng Yunwu

Ji said.

The upgrade speed of killing monsters by leapfrogging is definitely higher than that by spawning monsters at the same level. This is recognized by everyone, even if spawning monsters by leapfrogging will be suppressed by levels!

As for killing monsters beyond the level, the experience gained is doubled for each level. In other words, assuming that the base of a wild monster is only 1, the experience for killing monsters after one level is 2, and the experience for killing monsters after two levels is 2.

The experience is 4. The experience of spawning monsters above level 3 is 8. The experience for spawning monsters above level 4 is 16. The experience for spawning monsters above level 5 is 32. The experience for spawning monsters above level 6 is 64. The experience above level 7 is 128.

The experience of level eight is 256, and the experience of level nine is 512!

In terms of level suppression, every time your level is lower than the opponent's level, you will cause damage to the opponent.

Damage reduced by 10!

Combining the above two, it is not difficult to deduce that the higher the level, the higher the upgrade efficiency, although the damage will gradually decrease!

Just give a simple example!

Under normal circumstances, if you fight a monster with 100 HP and 100 EXP, you can kill it by 10 points of HP every second. In other words, without a critical hit, you can kill it in 10 seconds.

Kill and gain 100 experience points, with an average of 10 experience points per second.

And what if you go beyond one level to spawn monsters? Your damage per second becomes 9, that is to say, it takes 12 seconds to kill this wild monster, but you get 200 experience points for this! In total, it takes 12 seconds to kill this wild monster.

Gaining 16 experience points in seconds, is the cost-effectiveness much higher than killing monsters at the same level?

And if you don't go beyond level 5 to spawn monsters, the damage per second becomes 5, and it takes 20 seconds to kill a monster. Although the time it takes to kill a monster has doubled, the experience gained has doubled by 32 times, and the experience has increased from the original 100

The points have become 3200 points, with an average of 160 experience points per second!

What is the concept? This is just a level 5 monster spawning. The upgrade efficiency directly becomes 16 times that of a level 9 monster spawning. What if it is a level 9 monster spawning? It takes 100 seconds to kill a wild monster, but

In the end, he gained 51,200 experience points, which equals 512 experience points per second. The upgrade efficiency is 51 times that of level-level monster spawning!

Just imagine, in the time that someone else has killed one monster, you have already killed 51. What is the concept? How can others catch up with you in level?

Therefore, killing monsters at higher levels is the only choice for absolute victory. However, how many monsters are killed at the highest level is the most cost-effective? This is a knowledge worthy of in-depth study!

After repeated deliberation by countless people, the cost-effectiveness of killing monsters at different levels varies from person to person, because although the general trend of more and more efficiency is generally recognized, whether you can beat these wild monsters is still unclear.

It's something else!

The above-mentioned analysis on which level to kill monsters is the most cost-effective is just an analysis under ideal conditions. If you can kill monsters at level nine, the efficiency will undoubtedly be the highest. However, who in this world can do it at level nine?

Level monster spawn?

Under normal circumstances, no one can do it, but the reason why Wei Bin and others did it is because their situation is a special situation. They are all re-cultivators and they have certain attributes. These attributes make them

When facing low-level wild monsters, it is possible for them to go beyond level nine to spawn monsters, because the wild monsters are too weak, and the attributes they retained during rebuilding are enough to deal with them!

However, these attributes they retained before the reconstruction have a limit to the gains they can bring to them. This limit is ultimately reflected through the way of spawning monsters. For example, when spawning monsters before level 40, their attributes

Enough to make them kill monsters beyond level nine!

However, when they face level 42 wild monsters, the attributes they retain may support them in farming monsters beyond level 8 at most!

When they face level 44 wild monsters, the attributes they retain may support them in farming monsters beyond level 7 at most.

When they face level 46 wild monsters, the attributes they retain may support them in farming monsters beyond level 7 at most.



That's it, because the wild monsters are getting stronger and stronger, the attributes they retained during the reconstruction have become less and less useful! If they must farm level 46 monsters at level 37, then

It must be a dead end!

The above are only the level-jumping abilities of Nirvana members who are re-cultivators. For non-re-cultivator players, it is impossible for them to kill monsters beyond level 9, let alone level 9, they can't even surpass level 8 or 7!

After countless players' deliberation, there is a statement that has gradually been recognized by the majority of players, and that is

If it is a wild monster in an ancient tomb, a player who reaches level 3 can go up to level 3 to spawn monsters, a player who reaches level 4 can go up to level 4 to spawn monsters, a player who reaches level 5 can go up to level 5 to spawn monsters, and a player who reaches level 6 can go up to level 6 to spawn monsters.

Spawn monsters!

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