If you are not satisfied with the attributes you chose before, for example, you used to have a lack of upper limit, so you chose the physical orb, but now you are no longer short of energy and have changed to the lack of body method, then you can use Tianhuang
Crystal, to change the attribute type added by the orb. After the change, the orb will retain the original level, but the attributes have changed! Tianhuang crystal can be purchased in the war merit store, and a Tianhuang crystal is worth 100 war merit!
In the area of orbs, there is also a preference for the Tianlong Sect, but the degree of favoritism is not very obvious! The favoritism lies in the all-attribute attack category on the offensive orbs. For example, assuming a level 1
Orb, if you choose a single attribute attack, then the value of this single attribute attack is 10, and if you choose a full attribute, then the full attribute is plus 5. For the Tianlong faction player, if he chooses a single attribute attack
In terms of attributes, it can only increase 50 points of damage, because the growth value of Tianlong's four attribute attacks is that one attribute attack corresponds to 5 points of damage, and if he chooses all attributes, it will be 100 points of damage! For Tianlong players
, you must choose the one with all attributes!
For players of a single-attribute sect, if they choose a single attribute, it can add 60 points of damage to them, because the attribute attack growth value of a single-attribute sect is that one point of attribute attack increases the damage by 6 points, and for the secondary attribute, one point
The secondary attribute attack can increase 4 points of damage! In other words, if a single attribute sect player chooses to attack with all attributes, it can increase 90 points of damage!
Some people may want to ask, since the damage caused by choosing an all-attribute attack is high, then who wouldn't choose an all-attribute attack? Only fools would choose a single-attribute attack, right?
This matter, at first glance, is indeed the case, but if you think about it carefully, it is actually not the case. Not many players will choose to attack with all attributes. Why? Because in the later stage, the players have higher secondary resistance.
, maybe in the early stage, players will only inlay resistance stones with a single attribute, but in the later stage, basically every player will increase their other three secondary resistances to 100 from various channels, such as equipment
For example, in the later stages, there are more ways to increase resistance, and they are no longer limited to stones. Players' secondary resistance values will naturally increase.
Their purpose of improving secondary resistance is to resist other people's secondary attributes, because except for the Tianlong faction players, it is impossible for other players to create secondary attributes that reduce resistance. Take Wei Bin as an example. Among Wei Bin's secondary attributes,
The poison attack is as high as 480, but his poison resistance is not reduced. In this case,
As long as other players increase their secondary resistance to 100, they can resist Wei Bin's poison attack to death! This is why in the later stages, the secondary resistance of the players exceeds 100. They have to resist other players' secondary attributes to death, so that they can resist.
Can't take advantage of it!
Under this general trend, who would choose a full attribute attack when choosing the attribute attack of the Seal Orb? If they choose a full attribute attack, the damage value will indeed increase on the surface, but because they have no resistance reduction,
As a result, their three secondary attribute attacks can't do any damage at all! What they can really use is only 30?
But if you choose a single attribute attack, it's different. Their single attribute can stably deal 60 points of damage. In this case, who wouldn't choose a single attribute attack?
When players from a single-attribute sect choose a single-attribute attack and Tianlong sect chooses a full-attribute attack, the single-attribute sect can increase the damage by 60 points, while the Tianlong sect can increase damage by 100 points. This is the advantage of the Tianlong sect, and this is the game.
My support and preference for Tianlong faction players!
This is only a first-level orb. What if the orb is of a higher level? Then the gap will be huge!
So far, Brother Li has upgraded all the orbs to level 60. Among these eight orbs, he has chosen all-attribute attack for the four attack-type orbs. A level 60 all-attribute attack orb can increase the overall attack by 525 points.
Attribute attack, if you have four, you can increase the full attribute attack by 2100.
Among the four defensive orbs, Brother Li chose resistance in all of them. For him, resistance is the most cost-effective among the attributes in the defensive orbs!
The so-called cost-effectiveness, different attributes, have different cost-effectiveness for different audience groups. For example, for the majority of ordinary players, they will generally choose physical strength, because in the same team, outsiders can only see
Except for the blood limit, teammates with other attributes cannot see the blood limit of teammates. In this case, the higher your blood limit, the more powerful others will naturally think you are! Moreover, if they have low blood volume,
, even the dungeon cannot be cleared. Various reasons have destined ordinary players to basically have the same physical strength!
But high-combat players are different. They have no pressure to clear dungeons. Both their output and blood volume are enough to cope with the dungeon. For high-combat players, what they need to consider is not the dungeon, but the relationship with the players.
of!
For example, this orb can increase your blood by 10,000, but if the opponent hits you, the opponent's output can cause 15,000 damage to you because your resistance is low. In this case, should you choose resistance?
Is it more cost-effective? For ordinary players, they choose physical strength because they have no other choice, but for high-combat players, the first thing they need to consider is resistance, and the second is blood volume!
As for the orbs, Brother Li’s four offensive orbs all chose orbs with all attack attributes, and among the defensive orbs, he chose four resistance orbs!
Next is the last section of the seal, rising to the star!
Rising stars does not actually increase the attributes of the seal. In fact, to be precise, the third major section should be said to be engravings. The significance of rising stars is to unlock the engraving slots. Only by unlocking the engraving slots can you
Different types of engravings are engraved on the engraving slots. The engravings can add different attributes to the owner, and the soul-calling liquid is a prop for rising stars. Each one costs 100 merits, and can also be purchased in the merits store!
Engravings are divided into offensive engravings and defensive engravings. These two engravings can be said to cover all attributes of the player, such as attack, defense, hit, dodge, attribute attack, resistance reduction, resistance, and resistance.
Heart, understanding defense, strength, aura, physical strength, concentration, and body skills! It is an excellent way for players to check for deficiencies and make up for them. Which attribute of the player is their shortcoming, they can choose on the engraving
Use the corresponding engravings to improve your shortcomings!
Among these shortcomings, the most intuitive one should be the attribute of understanding defense, because there are many ways to increase understanding, such as gems, equipment and player skills! But there are only a handful of ways to increase understanding defense.
Well, this directly leads to the fact that the understanding value of many players is indeed not low, but their understanding defense is only a dozen points. Now, any skills that can increase understanding will almost all become understanding after being hit on the player.
One blow! This is the most intuitive manifestation of low knowing defense!
But the engravings are not carved casually. Each seal has 8 engraving positions. These 8 engraving positions are divided into two groups, 4 attack engraving positions, and 4
For defensive engraving slots, only offensive engravings can be carved on the offensive engraving slots. Similarly, only defensive engravings can be carved on the defensive engraving slots, and only defensive engravings can be carved on each type of engraving.
One, for example, the engraving of external defense can be engraved on the defensive engraving slot, but only one can be engraved. External defense cannot be engraved on the other three defensive engraving slots!
The engraving after engraving is like a baby's skill. Once it is engraved, it cannot be removed. It can only be replaced by other engravings! In other words, the engraving can be replaced at any time, but before replacement, it must be
You need to think carefully, because replacement is irreversible. If you regret it in the future and want to replace the previous engraving, then just buy another engraving!
In addition to covering all attributes of the player, the same type of engraving also has qualities. The quality of engravings is divided into five engraving qualities: white, green, blue, purple and orange.
As the quality of the engraving increases, the attributes added by the engraving are also different!
For example, let's take the engraving that increases the blood limit. The white engraving that increases the blood limit can only increase the blood limit by 2,000 points, while the green engraving that increases the blood limit can increase the blood limit by 4,000 points, and the blue engraving can increase the blood limit by 8,000 points.
The upper limit, the purple engraving can increase the upper limit of blood by 16,000 points, and the orange engraving is the strongest, which can increase the upper limit of blood by 32,000 points! Of course, the price will definitely increase accordingly, and the white engraving can be purchased with only 500 points of combat merit.
, while the green engraving is directly doubled and requires 1,000 points of combat merit to purchase, the blue engraving requires 2,000 points of combat merit, the purple one requires 4,000 points of combat merit, and the orange one is the most expensive, requiring 8,000 points of combat merit!
All engravings, whether they are offensive engravings or defensive engravings, are all priced at this price!
From a cost-effective point of view, the price-performance ratio is the same for white engravings and orange engravings. The attributes added by orange engravings are 16 times that of white engravings. Similarly, the price of orange engravings is also
The price of white engraving is 16 times higher, but its price-performance ratio is the same!
Precisely because of the same cost performance, this directly leads to engravings of different qualities and different audience groups. Take the upper blood limit engraving above as an example. For ordinary players, they have no combat achievements at all.
You know, the only source of military exploits is the virtual city. Only when the gang occupies the virtual city can they obtain the output of military exploits from the virtual city every day!