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Chapter 982 Karl

When the opponent's hero loses HP, he naturally won't dare to knock the Ice Girl out of the experience zone!

Then there is Karl in the middle. Under normal circumstances, Karl's skills will not be placed randomly, but the reason why he is not placed randomly is because of the lack of mana. If he has enough mana, then he can just throw away his skills.

Yet?

Not to mention Shenniu, absolutely hard control!

Let’s take a look at Void again. What kind of hero is Void? Where is his late-stage ability reflected? Why does Brother Li use the hero Void as a late-stage hero?

Void once said something like this: "Time is like a river full of whirlpools. I have seen its source and also seen it running towards the end of the sea."

For the vast majority of heroes on the material plane, birth, aging, sickness and death are natural laws that no one can escape. The ancient dragon Slerik, who once frightened countless heroes, finally had to lower his noble head in the face of time and rule.

The ice and snow kingdom that has existed in the north for hundreds of years has finally turned into a wreck on the eternal glacier after going through many vicissitudes of life. ??

Countless heroes throughout the ages have made countless efforts to break this natural law. Some have learned the spell of immortality, some have crossed out their names from the book of life and death, and some have transferred their souls.

Betrayed to death in exchange for eternal life.

For some heroes, time is just a plaything in their hands. Billions of years are just a blink in their eyes. And Void is such a hero, in the endless time

Throughout the ages, he has had many titles, such as Time Lord, Dark Fearer, Visitor from the Extradimensional Vision, and Superdimensional Attendant, but more people still prefer to call him - Mask of the Void.

Mask of the Void was not born in the material plane. He came from the extradimensional horizon. In this plane, time is no longer an untouchable and invisible existence. For the creatures living here, time is like a rushing stream.

The river flows from the birth of the world to the end of the world.

The hyperdimensional horizon is not always safe. The hyperdimensional horizon faces different threats all the time, and the most serious threat comes from the material plane. The material plane is the plane where all other heroes are located. In this plane

Here, the fluctuations caused by the battle between the Radiant and Dire ruins have affected the extra-dimensional horizon, posing a very serious security risk to the extra-dimensional horizon.

As Mask of the Void said, "Failure at this latitude will cause fluctuations in the extradimensional horizon." Therefore, he must descend to the material plane and use his own way to end this battle for the ruins. Only in this way, he

Only in this way can we protect the superdimensional horizon.

However, traveling between planes is not an easy task. Between the two planes are violent elements and biting cold winds. Even a creature as powerful as the Soul Breaker can only survive if it wears the "master" to give it.

Only with armor can you dare to travel between planes. If you want to travel across planes with only your physical body, you will most likely be like Leshrac, with half of your body coming to the material plane and the other half staying in the element.

Plane.

Finally, after sufficient preparation, Mask of the Void finally successfully arrived at the material plane and started his glorious life!

First of all, Void's first skill jump, the jump distance of level 4 is farther than the jumping knife distance, and in the distance from his jump to the end point, if he crosses the enemy unit, it can also lower the target.

The movement speed and attack speed. The most important thing is that this is an entry-level skill. As mentioned before, if you want to achieve output in the later stage, you need to integrate three major elements. The first is your own output, and the second is

It is the output environment, and the third is the entry method. Only when these three factors are all gathered, can the hero in the later period be able to achieve perfect output. If there is only one or two of them, then the actual output will definitely be higher.

Big discount!

And isn't Void's jump a means of entry? He can instantly jump to the target he wants to attack, saving a lot of running time, and this can also be used to escape. From this point of view, he is simply better than the ghost.

The ultimate move is even more powerful!

Void's ultimate move, time stops. Void can release a cover. In this cover, only he can move and attack freely, and other units cannot perform any operations. What is this? Isn't this an output environment? In a world of freedom

In the time barrier that he came to control, isn't this the perfect output environment?

The output environment and entry methods are all integrated into one. Next, there is the output brought by the equipment. A hero can be born with several major elements of output, so how can the hero not take it in the later stage?

And do you think this is the end? No! It’s far from over!

Void's second skill is dodge. There are many heroes and equipment in Dota that can increase dodge, but Void's dodge is definitely the strongest dodge!

Like A's dodge, or equipped butterfly's dodge, they can only dodge physical attacks, not skills, while Void's dodge can dodge any attack, including skills!

And its dodge probability is as high as 25! What does this mean? It means that for every four attacks, he can dodge once!

And this is actually nothing. The most important thing is that his dodge can be superimposed with Butterfly's dodge. Just imagine, after superimposing Butterfly's 30 dodge, is there any physical hero who can hit him?

Some people may want to say, isn't there a piece of equipment called the Golden Cudgel? After equipping the Golden Cudgel, isn't it possible to hit 100% of the time?

Yes, the golden cudgel can indeed make the hero hit 100%, but it still cannot cause damage to the void. The golden cudgel restrains all dodge skills, but it cannot restrain the dodge of the void, because the dodge of the void is strictly

In a sense, it is not dodge at all, and it is immune!

All this depends on the skill mechanism of Void. The dodge mechanism of Void is to first increase your blood volume by the amount of damage caused to you, and at the same time, be immune to any adverse effects.

Is this understandable? For example, if you are hit by Ryan's poke, this poke can cause 200 damage to you. If this poke triggers your so-called dodge skill, then, at the moment of triggering,

You will first increase your blood volume by 200, and then this skill will cause 200 damage to you. In other words, you will not lose a drop of blood at all, and since you are immune to any adverse effects the moment it is triggered, his

The stun effect will not expire.

From the outside world, this process looks like you have dodged the ground poke skill, but in reality? You didn’t dodge at all. It’s just that the system replenished 200 blood for you in advance, allowing you to offset the damage.

And since you are immune to bad effects, the stun effect of poking the ground is not reflected!

This is the skill mechanism, but if you use his background and ability to explain this dodge phenomenon, it means that he escaped the damage by turning back time. He may have indeed been hurt, but he turned back time, and his

The body has returned to the state it was in a second ago. In the eyes of the outside world, it is natural that the skill has been dodged!

If you put it this way, you can understand that this is not dodge at all, so naturally the golden cudgel cannot restrain the dodge of the void!

How strong is a skill that can't even restrain the Golden Cudgel? If it is superimposed with Butterfly's dodge, how strong is it? The mage can't punish him, and it can't stop him in the late physical stage. Isn't this late enough?

And is this over? No, it's not over yet! Because Void has a third skill, which is time lock. Void's third skill has a 25% chance of stunning the target. It can stun the target for one second under normal conditions.

If you win an account, you can be stunned for two seconds!

What does this skill do?

Damn it, this is a god-level skill!

As a late-stage player, he cannot guarantee the stable control of his output. Not to mention Void, there are not many late-stage players who have their own

Stable control skills!

But this time lock, although not very stable, can also be called a control skill. This has a probability of up to 25. Every four attacks, you can be stunned for one second. What is the concept? After the void rises, attack

The speed is so fast that the opponent is basically unable to move! Even for those who have control skills in the later stage, don't their control skills have a cooling time? If calculated, their average control time is not as good as Void's time lock!

For a late-stage hero, how can he hunt down the enemy without the help of his teammates? Doesn’t he rely on his own control skills? And this time lock is definitely a magic hunting skill!

In addition, this skill also has a mechanism, that is, when this stun is triggered, it will hit the opponent 100%, no matter how high the opponent's dodge is, whether you have hit the TK laser, or whether your hit rate is

How low is it? How high is the opponent's dodge rate? As long as you trigger this time lock, you will 100% hit the opponent and stun the opponent. In other words, no matter how low your hit rate is, you still have at least 25 hits.

rate, because the triggering probability of this time lock is 25!

Moreover, when this skill is triggered again, it can also cause some additional damage. Although it is only a few dozen points, it is not bad. How much health does the hero have in total?

This is Void. It can be said that among the four skills of Void, none are useless skills. They are all magical skills. It is such a perfect output environment with cutting in, escape, dodge, passive stun, and ultimate move.

The big group control, such a perfect late stage, why not take it? Maybe his overall output to the opponent team is not as good as that of Spectre. After all, Spectre's radiant ultimate move is unmatched, but if we talk about killing ability, Void will definitely explode.

Ghost!

It can be said that Spectre and Void are good at different directions. Spectre is good at team battles, and Void is good at point-killing. Even in a group fight, Spectre can cause damage to all enemy heroes, so is its effect necessarily greater than Void's point-killing heroes?

This is not necessarily true! You ghost ghost can indeed drive away my formation and cause damage to all our heroes, but our point-kill in the void must be weaker than your group damage?

No matter how high your Ghost team's damage is, you still can't reduce our numbers, and what about Void? One of Void's big moves will kill one person. As the saying goes, it's better to cut off one finger than to hurt ten of them. After I kill one of you,

, you will have one less person to release skills, and your combat effectiveness will naturally decrease!

Therefore, it is impossible to say whether it is the ghosts or the void that is more powerful!

Let’s talk about the last hero Karl, why did Brother Li choose a hero with such a low appearance rate?

You know, there may be some candidates for heroes like Karl in the pub game, but in regular games, this is definitely a rare animal!

However, the fact that few people use this hero does not mean that this hero is weak. It only means that there are too few people who can really use this hero and can play this hero to the extreme. The fault tolerance rate of this hero is very low. If it is not well developed,

, that is completely useless and will not bring any benefit to the entire team!

However, if you play well, you can definitely be a person with more than a dozen! And Brother Li is just such a person!

Before introducing how strong Karl is, let’s first understand Karl’s background!

When it was first created, magic was essentially an art of memory. Some people believe that this is its most powerful form. It does not require any technology, a wand or other spell-casting media. It only requires you to have a magician heart.

Just your heart.

All the pictographic symbols in the sacrifices are actually just a means to help memorize magic. Their original intention is to allow the caster to recall the large number of details and steps when casting spells.

In that era, the greatest mage was the one with the highest memory talent, because he had a deep memory of the details and steps when releasing spells! However, magical invocation was too difficult, so all mages had to specialize.

, no one can learn all the magic, and it is already very good to achieve great achievements in a certain field. This is why there are so many classifications in the ranks of mages, such as light magic, blood magic, etc.

Fire spells, thunder spells, etc. In these categories, the corresponding mages only know the spells of their own series, and they do not know other spells at all. For example, the hero Zeus has four skills related to thunder and lightning.

It’s lightning. Does he know other magic? He doesn’t, because he needs to specialize in thunder and lightning! Even the most diligent mage who has dedicated his whole life to magic can only master three to four spells at most in his life.

, ordinary mages are satisfied if they can master two spells, but for those rural mages, it is normal to only master one spell. Even so, in the rare occasions where magic is really needed, he has to use the magic book.

Only when you wait for props can you overcome your forgetfulness, because magic itself is a very complicated thing. It does not mean that once you learn how to walk, you will never forget it in your life.

Why is it said that even the most diligent mage who devotes his whole life to magic can only master three to four spells in his life? It is because magic is too difficult. Just look at the heroes in Dota and you will understand.

Why do most of the heroes in Dota only know four skills? Even if there are five skills, they are only added with the help of external help from the a account. In terms of personal skills, then they only know four skills.

It's just a skill. You know, who are these people? They are all heroes! What is a hero? Only those who have made great achievements in a certain large-scale war or in a certain field can

Those who deserve to be called heroes are all such people. On this continent, there are countless creatures and races. There are only more than a hundred people who can be called heroes.

, their talents are enough to explain any problem, and even such an outstanding group of heroes can only know four magics!

Next, the point comes. Among those early spellcasters, there was one exception. He was a genius with superior intelligence and amazing memory. He was known by the name of the supplicant, and this supplicant was Karl!

When he was young, the supplicant had mastered no less than ten spells, yes, not four or five, not seven, but a full ten spells, and he could cast these spells effortlessly.

Let’s understand the gap between Carl and other magicians. First of all, among the other magicians, the best only mastered four magics, but Carl mastered ten! Moreover, this was only in his teenage years.

It's just Karl. As Karl grows older, he will continue to learn new spells! What's more, he can use these magics effortlessly. It can be said that he can pick them up at his fingertips and speak them easily. He is not like other people.

Even if a magician has devoted his life to magic, it is not easy to master the magic in his own field. Some people even need props to cast or to help themselves remember.

, Karl doesn’t need to, Karl can do whatever he says!

This is just like going to school when you were a kid. Some people have a photographic memory. As long as they listen carefully in class, they won't do so many exercise books at all, but they can still get the top three in the school.

, and there are some people who not only listened carefully in class, but also did more exercise books after class, but what is the result? One or two hundred people in the exam, who can I ask to explain? This is just like this for some people.

Even if you have talent, there is nothing you can do about it, you can only accept it! Isn’t this the same as the gap between Karl and other magicians? Karl can learn this magic once, but what about other magicians? He just learns

He had learned this magic a hundred times, but he was not very skilled at using it!

As Carl grew up, he learned more spells, but because he

I thought it was useless, and after trying it once, I completely forgot it from my mind, because this way can leave space for other more useful spells. You know, a person's brain capacity is certain, and you can only remember the most in your life.

If you have 10,000 words, you will naturally have to selectively memorize them. Why just remember those useless words? It takes up brain capacity in vain.

Now do you understand the strength of Carl? While many heroes and magicians are still struggling to pursue magic, Carl has begun to eliminate the rough and select the essence. When others can only master four magics at most, Carl has begun to choose to forget those

Useless magic, thus freeing up brain capacity to learn new magic. This is really death from drought, death from waterlogging! People think that they know too little magic, but he thinks that he has too much magic.

This is Carl!

Karl is an anomaly in the entire Dota circle. A normal hero only has four skills. Some heroes will have five skills after making an ace, but what about Karl? Karl has ten skills, and these ten

Each skill is the result of Karl's growth process, after eliminating the rough and selecting the best. There is no useless skill among these ten skills, they are all the best among the best! This is a bit abnormal!

Maybe someone should say, a hero with ten skills, how can the appearance rate be so low? This is not going to blow up the whole game! Is it not possible that Karl is selected in every game?

No! Although Karl has ten skills, these ten skills do not exist at the same time. Karl's skills can only exist at most two at the same time. As for the reason, it depends on his skill mechanism!

Karl is not born with skills. In Karl's skill panel, there are only ice attribute balls, thunder attribute balls and fire attribute balls, and then there is the fusion of ultimate moves!

When Carl learns skills, he can only learn these four skills. Among them, the shortcut key q for the ice attribute ball increases his strength by 2 points per level. Each time he casts the ice attribute ball, it can also increase Carl's life recovery speed by 1 point per second.

What does this mean? It means that when you learn a level one ice attribute ball, it will add some strength attributes to Carl. If you learn a level two ice attribute ball, it will add a total of 4 points of strength to you.

By analogy, in addition, the attributes brought to you when learning skills are permanently given to you. After learning, if you press Q, that is, when releasing these ice balls, they can be added to you again.

One point of life recovery speed! If you press twice, that is, when two ice attribute balls are released, it will increase your life recovery speed by two points. If you release three ice attribute balls, it will increase your life recovery rate.

Three points of life recovery speed! Note, this is only the blood volume restored to you when the level 1 ice ball is used. What if it is level 10? Then if you release three level 7 ice attribute balls, then you can

It restores 21 points of blood per second! What kind of recovery speed is that? Even a power hero cannot have this kind of recovery ability! Of course, this has a premise. Doesn’t Karl have ice, thunder, and fire?

Three attribute balls? If you release an ice attribute ball, then you can increase the extra life recovery speed. If you release not an ice attribute ball, but a thunder or fire attribute ball, then it will no longer

It will increase your subsequent life recovery speed, but the increased power you gained when you learned the ice attribute ball still exists!

The ice attribute ball symbolizes meat. The higher the ice attribute ball, the meatier Carl will be, and the faster his life will be restored!

The lightning attribute ball shortcut key increases agility by 2 points at each level, and increases Carl's attack speed and movement speed bonus by 1 each time it is cast.

Just like the ice attribute ball, as long as Karl learns the first level thunder attribute ball, he can permanently increase Karl's agility by two points. If he learns the second level thunder ball, he can increase his agility by a total of 4 points. Subsequently, each time he releases a

The thunder attribute ball can also increase Karl's movement speed and attack speed by 1. Note that this is just the attribute that releasing a first-level thunder ball brings to Karl. Ice, thunder, and fire balls can all be upgraded to a maximum of seven.

Level 7, if three level 7 thunder balls are released at the same time, it can increase Karl's attack speed and movement speed by 21.

The fire attribute ball shortcut key e increases intelligence by 2 points per level, and increases Carl's attack power by two points each time it is cast.

The same is true for the fire attribute ball, but here it is important to mention how much attack power this fire attribute ball can bring to Karl. The fire attribute ball can be upgraded to a total of seven levels. If each level is upgraded, it can increase Karl by 2

If you have some intelligence, then upgrading to level seven will give you 14 points of intelligence. For an intelligence-based hero, intelligence, in addition to increasing the magic limit and magic recovery speed, is also his attack power. This 14 attack power is permanent.

Regardless of whether Karl releases the fire attribute ball, this 14 attack power will be increased! In addition, if Karl chooses to release the fire attribute ball instead of the ice attribute ball or the thunder attribute ball, then each time he releases a fire attribute ball, he can increase the attack power by 14 points.

Add 14 points of attack power to Carl, because this is a level 7 fire attribute ball, and Carl can release three balls in total. If all fire attribute balls are released, then you can increase Carl's attack power by 42 points, including learning.

The 14 points of attack power when using the fire attribute ball is 56 points of attack power. This is almost catching up with the attack power of a large piece of equipment. In other words, if Carl's fire attribute ball is fully learned, then

It is equivalent to having nearly one more large item than others out of thin air!

In fact, the ice attribute ball and the thunder attribute ball are almost the same, which is equivalent to nearly one more large item. However, since these two attributes are not as useful as intelligence for Karl, an intellectual hero, even if they are equivalent to one

It's a big item, and the effect is far less cost-effective than the fire attribute ball. These three attribute balls added together are almost two more big items than other heroes!

As for the fusion of the ultimate move, it is to fuse these three elemental balls together to create skills with different effects. This is how Karl’s skills come from. The skill points Karl learned are the three attribute balls and their fusion, and then

Get the skills you want by fusing different attribute balls!

Karl can create 10 unique skills by fusing different elements. The shortcut keys for the three attribute balls of ice, thunder and fire and the ultimate move are qer. If you fuse the three ice attribute balls together, you can fuse them.

Rapid cooling skills!

Rapid Cooling Carl drains the enemy's heat and reduces it to absolute zero. The duration depends on the ice element level. The enemy will be damaged and briefly frozen. Subsequent attacks will also freeze the enemy and cause additional damage.

Cooling time 15s, mana consumption 100

Freeze time 04

Extra damage 816243240485664

Duration 335445555 6 seconds

Trigger interval 08308077074071068065062

This is a single-target skill. When rapid cooling is applied to the target, the enemy will be frozen, which is called control! And it will suffer a certain amount of damage. What next? You must know that this rapid cooling is a status skill.

, he will be attached to the target by Karl. As long as the target is damaged in the next few seconds, the freezing effect can be triggered again. That is to say, if there are enough people attacking the target, or the person attacking him attacks.

If the speed is fast enough, he will be frozen forever and receive additional damage. This is a very powerful control skill!

The time it takes to be frozen each time is 0.4 seconds, and being frozen does not mean that it can be frozen indefinitely, because it has a minimum freezing interval, which decreases as the level of the ice attribute ball increases. The minimum can be every

The freezing effect is triggered once in 062 seconds. In fact, this is close to infinite freezing, because the target only has a reaction time of 022 seconds, but what is 022 seconds enough for? You know, every action of the hero has a hand-raising action, even if

It's because you are a hero with blinking skills. Your blinking skills cannot be used within 022 seconds. You can only be controlled all the time unless you activate bkb.

This control effect can be avoided because bkb opens in seconds without raising your hand!

And the rapid cooling at full level can cause 64 additional damage every time it is triggered. This damage is already very terrifying! How much health does a hero have in total? A thick one has three to four thousand, and a thin one has one or two thousand!

Let’s take a look at its cooling time, once every 15 seconds! Oh my, it’s released every 15 seconds. What’s the frequency?

And if you fuse the three thunder elements together, you can fuse the skill of electromagnetic pulse!

The electromagnetic pulse supplicant summons a powerful self-destructing electromagnetic pulse at the designated location, which will automatically explode after 29 seconds. The explosion will cover a certain area and destroy the enemy's magic value according to the level of the thunder element. The supplicant will receive 50 damage magic.

This is a group magic elimination skill. The value of the target magic destroyed is related to the level of the thunder attribute ball. From the first level thunder attribute ball to the seventh level thunder attribute ball, it can target 100175250325400475550625 magic. Why are there a total of 100175250325400475550625 thunder attribute balls?

There are only seven levels, but there are eight gears? This last gear is actually the damage value after Carl's A account. You must know that the A account has a bonus effect on Karl's skills!

In addition, when the target suffers a magic loss, it will also suffer damage equal to 60 of the lost magic value! It can be said that if this skill is used well, it is definitely a very powerful consumption skill, because except for intellectual heroes,

The upper limit of magic for agility and strength heroes is very low. A single electromagnetic pulse may consume all their mana. It can be said that their consumption ability is very powerful!

However, although it is very strong, it is not ridiculously strong, because this skill has a casting delay of up to 29 seconds, which is 29 seconds. Although the range of the electromagnetic pulse is very large, the reaction time is nearly three seconds.

, as long as they are not controlled, anyone can escape from this range!

Therefore, if you want to use this electromagnetic pulse to consume the opponent, you must cooperate. This involves another skill that cooperates with him-Strike Hurricane.

Assault Hurricane Q releases a fast-moving hurricane, which will roll up enemy units on the path and make them float helplessly in the air for a period of time before falling to the ground and dying. The maximum distance depends on the level of the thunder element. The blowing time depends on

Based on the ice element level. Landing damage depends on the ice and thunder element level.

Area of ​​effect 200 Basic damage 70 Mana consumption 150 Cooling time 30s

Range mine 8001200160020002400280032003600

Duration ice 08511135161852123526 seconds

Landing damage mine 4590135180225270315360

What kind of effect does this skill have? Karl can send a hurricane to the target location. The hurricane can blow enemies in a line into the air, and then fall down hard, causing damage to the target! The width of this hurricane is

200 yards, what is the approximate range of this 200 yards? A hero's standing position is less than a hundred yards, and the range of 200 yards can probably accommodate the next two and a half heroes. It can be said that this range is already very wide!

In addition, how far can the hurricane blow? The minimum is 800 and the maximum is 3600 yards. The length of the distance depends on the level of the thunder attribute ball. The higher the level, the farther the hurricane's range! This distance can be said to be very far, and

That is to say, if your thunder attribute ball is fully raised, then if you stand still and release a hurricane, it can blow the enemy as far as 3,600 yards away. This is really a decisive victory over thousands of miles away! Because this hurricane is

If there is damage, it can cause 45 to 360 damage to the target at the moment of landing. Similarly, this damage also depends on the level of the thunder attribute ball. The higher the level of the thunder attribute ball, the higher the landing damage!

And this damage is just the damage that increases as the level of the thunder attribute ball increases. This hurricane has a base damage of 70, which means that the final actual damage will add 70!

So, how can this hurricane skill be used in conjunction with the previous electromagnetic pulse? This depends on another mechanism of the hurricane skill, the duration!

You must know that this hurricane will not blow the target away, it will just blow the target up. After blowing up, the target will hover in the air for a few seconds, and then the target will fall from the air.

The position where he fell is the position where he was blown up. This hovering time depends on the level of Karl's ice attribute ball, which can hover for up to 26 seconds.

Now you should understand how this hurricane skill works with electromagnetic pulse, right?

The delay of electromagnetic pulse is 29 seconds, and what about this hurricane? It can hover for up to 26 seconds. If you have learned the ice attribute ball, then you can just blow wind + magnetic storm. Magnetic storm is the common name of electromagnetic pulse, hurricane

Blow it up, and then throw the magnetic storm. In this way, when the opponent falls from the sky, the magnetic storm will take effect and destroy a lot of mana on the target!

And if your ice attribute ball is not fully learned, it doesn't matter. Then you can throw the magnetic storm first, because the target will definitely need to react for a while after seeing the magnetic storm. In addition, it will take time for him to escape. As long as you are in front of him.

Before running out of the scope of the magnetic storm, just calculate the time and throw the hurricane out. In this way, doesn't it count as delaying time for the hurricane? The opponent will still have to bear the bombardment of the magnetic storm after landing!

And it turns out that this style of play is indeed very effective, because almost every Carl player will do it this way!

Next, eee, sky fire!

Skyfire releases destructive solar energy to the target area. Once this energy lands, it will burn all enemies in the area. The damage depends on the level of the fire attribute ball. At the same time, enemies in the area will

Split all damage equally.

As the name suggests, this is a beam of anger from the sky. The sky fire can fall from the sky and land anywhere on the map. This is a bit abnormal. This is a map-wide skill!

Area of ​​effect 175 Damage delay 17 Cooling time 25s Magic consumption 175

damage fire 1001625225287535041254755375

How to use this skill? Obviously, this is a harvesting skill!

The damage of sky fire increases with the level of Karl's fire attribute ball. It can cause up to 537 damage, which is a bit awesome. By the time Karl fills up the fire attribute ball, basically some crispy skin will only be enough.

The health volume is only a thousand or so. In other words, if a squishy hero is hit by this sky fire alone, it can cause nearly half of his health volume, which is a bit scary! Moreover, this damage is sacred damage.

What is holy damage? Holy damage is damage that can ignore resistance. I don't care how high your resistance is. As long as you are hit by my sky fire, then the damage mentioned in my sky fire description will be the amount of damage it can cause to you.

There will be no deductions or exemptions! This is what makes Tianhuo so awesome!

During the fight, not every battle will be a fight to the death. In many cases, some heroes will run away when their health is low. For example, Wei Bin’s captain in the last game saw Xiao Wai inserting a snake stick.

After that, he ran away in a hurry, and finally managed to escape with only a trace of blood left!

If, at this time, there is a Karl on the opposite side, can the captain still run away? Just count down the seconds and resurrect him when the sky fire is struck!

And Sky Fire is actually used for harvesting. When you find that one of the opponent's heroes is not dead, but has escaped with residual health, then you can attack decisively and use Sky Fire like this on his way to escape.

Then wouldn't you just take the head away?

This chapter has been completed!
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