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Chapter 183 Harper Alliance

When the words Harper's Alliance appeared in Sherlock's mind, he instantly realized what it meant.

The game background of Forgotten Realm is extremely huge, and the game company deliberately hides it, so players are in a state of ignorance about many things.

But there are two things that players must know.

The first one is the gods. Various gods in the game always affect everyone's life directly or indirectly.

As long as you remember the experience, priesthood, camp, doctrine, and domain of each god, you will be able to handle most mission plots with ease. However, the experience of the god itself is considered a secret, and players can easily come into contact with it.

Not available.

The second one is the two organizations active on the mainland. In the game Forgotten Kingdom, players will almost inevitably be involved in the conflict between these two secret groups.

One of them is the "Harper Alliance", a representative of the forces of good. Their members are active in secret whether in the city or in the wild. Their mission is to maintain the balance in the world and destroy the plots of many evil people.

The Zhentarim is another organization, an evil organization that plans to control the trade channels in the most prosperous areas on the continent. They are also called the Dark Intelligence Network, and most of their members are evil priests, warriors, thieves and powerful mages.

The Alliance of Harpers is a very loose, secret and contradictory organization with unknown leaders and even more complex internal personnel, but most of them are bards and rangers. The druids have a deep connection with this organization, but

Very few become their members.

Sherlock didn't expect that he would be able to come into contact with such a large organization so early, and depending on the situation, he would soon become one of them.

Looking at the excited eyes, Newt knew that the other party should know about their organization, so he continued: "In order to add new blood to the organization, we hope that we can recruit a group of suitable adventurers."

"And the fact is that you did not disappoint me. You completed both tests very well, so the question now is whether you are willing to become a member of us."

"I do!" Sherlock replied directly without thinking.

The benefits of joining an organization in the game are obvious, such as advanced hidden tasks, special exchange shops, and even advancement channels for high-level professions. And large organizations like the Harper Alliance all over the world, even more

It is what every player is eager to join.

System prompt: You have successfully joined the Harper Alliance, the organization's reputation is open, and the organization's store is open.

Before Sherlock had time to check out the newly opened reputation and store, Newt handed over a badge, which showed a girl playing the harp in the woods.

"This is our emblem, but we rarely show its true appearance."

Harper Alliance Emblem (Elementary): Comes with the spell - Transformation, which is invisible when equipped and does not occupy the emblem slot.

"Sherlock, you have been a member of our Harper Alliance from the moment you received the badge. Now I do have something to trouble you. Let Lupine tell you more about the specific situation."

Rescue the Herald: Keep the Herald Kodek safe in the High Hunt.

The first time he officially accepted a mission, he would not refuse even if he went to Seer to be a spy, let alone just go to the Supreme Forest to rescue an NPC.

Sherlock's excitement did not last long. The veil of the Supreme Hunt was gradually unveiled with Lupine's narration, and he finally realized the difficulty of the entire task.

Previously, after learning that Kodek had been kidnapped, Lupine went to the werewolf camp alone to ask for a meeting with the leader of the pack, Nalono.

Thanks to his identity, he successfully met the other party and expressed his intention to come, hoping to take away the hostage again.

This request was flatly rejected by Nalono. The werewolves were already prepared for the supreme hunt and there was no possibility of giving up halfway. They were even unwilling to change their prey and insisted on using Kodek as a sacrifice.

"Lupin, my little cutie, we have undoubtedly provoked disputes, but many things are not completely controllable by me. To show my sincerity, I can make a small change in this game."

This is Nalono's original words. The translation means that this supreme hunt is restricted to adventurers only, and in the end, the winner of this game will decide the fate of the prey.

"You are the only adventurer member of the Harper Alliance here, so you can only represent us in this supreme hunt." Lupine said apologetically.

For NPCs, participating in this kind of activity is very dangerous, but for players who are not afraid of death, this is really just a game.

"I will do my best." Sherlock said with a serious face. There are a lot of players on the werewolf side, and this mission is not optimistic.

"The time is three days later, and the location is the werewolf camp. Lupine will take you there then." Newt took over and said, and then led him to a room.

Sherlock guessed what it was when he saw the dazzling exchange list, but he had never seen a prestige store with such a complete range of items.

Equipment, potions, rare items, scrolls, skills, pets, etc. are recorded in a redemption list of seven to eight hundred pages, which is really shocking.

"This is something our organization has collected since its establishment. You can come to me to redeem it at any time in the future, or you can hand over some precious items to exchange for reputation points."

Can it be exchanged in reverse? This was the first time he heard about this. He took a look at his reputation and found that he actually had 3,600 reputation points.

"This is given to you for your previous two missions and when you join as a new member. There is also a half-price discount for your first redemption. You can choose carefully." Newt explained the confusion thoughtfully.

With Sherlock's current reputation, he could only see and exchange the contents of the first 100 pages, but the amount still dazzled him.

After browsing them all, he finally filtered out the rest, leaving only more than three hundred skill books of various professions in the exchange list.

Most of them are for bards and rangers, followed by mages and thieves, and there are only about a dozen skill books for druids.

After taking a rough look at the skill introductions, none of them suited his liking, so he focused on the general skills and Harper-specific skills, which only had 20 books.

There are buff spells such as lightness and jumping, as well as functional spells such as avoiding detection and seeing through invisibility.

However, none of this could divert Sherlock's attention from the skill book in front of him. There were two intersecting scimitars printed on the blue cover, clearly indicating its function to people.

Skill Book - Two-Weapon Combat: You can use two one-handed weapons at the same time.


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