Chapter five hundred and seventy second: The strategy of meeting the enemy
"Now, you all must die!" The flaming skull probably realized that he was playing to a bull, so he simply stopped wasting time.
As soon as the flames in its eyes flashed, the silver skeletons in the niches crawled out one after another.
Star Elf Skeleton (Elite): Level 52, HP 45229, skills critical strike, undead erosion, star bite,
This team of skeletons are all elite monsters over level 50, and their attributes and skills are all at normal levels, so they are not a problem.
The trouble was that Flame Skull. After summoning the skeleton, its eyes immediately shot out two flame rays, which continued to move with its sight.
"Azi, be careful!"
Xinghuo warned, and the strong wind and flowing clouds wrapped around his limbs at the same time, and then charged into the pile of monsters like a lion.
Lion fight sweeps!
With just one strike of the sword, all the skeletons on the road were knocked away. The man also took the opportunity to approach the Flame Skull, and slashed at it with the sword in his hand against the flame rays.
Break the Demon and Break the Jade three times in a row!
The huge pillar of fire was split in half with the spark as the origin, and the silver long sword struck the Flame Skull's forehead with sparks all the way.
-133,-157,-192!
Three increasingly higher numbers jumped up one after another.
Sherlock chopped off a skeleton with one blow and was convinced by the damage.
It is said that warriors who adopt the light armor route can do high damage to a single target, but it is true that there are very few real masters who follow this style. The only one he has encountered before is a mid-second wind.
Because in a game with diverse scenes like Forgotten Realm, it is really difficult for a pure physics profession that focuses entirely on output to be successful.
Like thieves, even if they are in the assassination style, they still have a bunch of control skills and stealth abilities at their disposal.
Not to mention the monks, the strength of the Sanda Sect, the magic resistance and hiding ability of the Shadow Sect, and the ever-changing tattoos of the Four Symbols Sect all have their own skills.
There are only light-armored warriors. If you want to play well, you can only stack damage like crazy with elemental magic.
If you ever have the idea of combining offense and defense, please go out and turn left. Heavy armored warriors can attack, defend, and hold shields. You are always welcome.
As for how to stack damage.
First of all, you must have a one-handed weapon of legendary or higher quality at the current level.
What, you don’t even have this, so why are you still playing light armor combat? Either delete your account and practice again, or you just accept the fate of cannon fodder combat.
And the vast majority of people ultimately chose the latter. After all, since the advent of the game, players have had an inexplicable affection for the profession of warriors (here specifically referring to light armor combat).
Every time no matter how unbalanced the career setting is, there will always be a hero or a master who uses money and technology to tell everyone that warriors are the eternal strongest.
Starfire is probably a combination of these two types of people.
As the leader of a second-rate guild, he may not have much money, but it is more than enough to buy himself a legendary weapon.
In terms of technology, from the perspective of Sherlock, a professional, the opponent obviously has his own swordsmanship and skill system.
Especially the ability to use two or even three skill effects together every time. Not surprisingly, it is the opponent's professional talent.
With the sparks restraining the flaming skull, the other skeletons pose no threat to the other four.
Just when Sherlock thought the battle situation was stable, the perspective of the female zombie that had been in front of him suddenly disappeared.
Facing these skeletons, he actually didn't use this perspective very much. After all, his hearing alone was enough to sense the surrounding situation.
It's just that it's not used anymore, so it suddenly disappears, which is always a bit surprising.
Then before he could ask any questions, a piece of extremely harsh music started to play in the room.
System prompt: You are affected by the harsh noise, your physical constitution fails, and your hearing judgment value is reduced by 65%, lasting 18 seconds.
System prompt: You have received an attack from a mysterious player ***. You can counterattack. Killing the target and his teammates will not increase the PK value.
You know, such harsh music obviously cannot occur naturally.
In a dark environment, it is quite dangerous to be deprived of vision and hearing at the same time. Sherlock encountered this tactic the last time he was in Hejian Town, and it left him in a very awkward situation.
I don’t know which group of people is hiding here to trick them this time.
His hearing is weakened by 65%, making it difficult for him to detect thieves with slightly better skills. In this case, even if there are no thieves, there will definitely be other professions that are good at stealth that will come and attack.
He stood there, closing his eyes and feeling the surrounding environment calmly, while the silver cyclone on his forehead slowly opened.
Of course, opening the Eye of Prediction at this time is not to see through invisibility, but to prepare for the next skill.
He saw the recorder in his hand flash with a green light, and many weeds instantly grew on the ground within a six-yard radius.
Black silk stockings!
He still learned this skill, and after Ice Mist, he occupied another spot on the recorder that could cast spells instantly.
This is the first time he has used it with the Eye of Prediction, and it seems that the effect is good.
To be honest, this spell has many advantages.
One is that it can sense invisible units. In other words, no matter how powerful the stealth ability is, as long as it is a down-to-earth unit, it will be locked by the green silk crawlers, and the caster can also indirectly sense the location of those units through the weeds.
The second and most important point is that the control effect attached to this skill cannot be removed through normal control release skills, because strictly speaking, having your feet entangled in weeds is not a control state.
If you want to get rid of this skill, you can only use spells such as withering, dehydration, or even burning or cutting with a knife. As long as you can destroy the weeds, you will naturally be able to get out of trouble.
Otherwise, you will just have to survive the entire duration.
In addition to these two advantages, there was another reason that finally made him decide to learn this skill.
Black Silk Crosswalk is the prerequisite skill for Druid's level 50 ultimate move, Tree World Arrival.
The powerful terrain-changing skill of Arrival in the Tree World is definitely a must-learn skill for all druids who use forests as their main venue. With this ability, they can exert 100% combat effectiveness anytime and anywhere.
Now that the advantages have been discussed, the next step is the disadvantages.
The shortcomings can be said to be very obvious. The first chanting time is long and the second judgment requirement is low.
Not to mention the long singing time, there is still room for his recorder so don’t worry.
The low judgment requirement is for the recipient. Even if Sherlock uses this skill with a perception attribute of 35, he can still only control units with less than 15 points of strength.
Although the coefficient difference of more than 50% is due to the low skill level, it is also related to the judgment requirements of the skill itself.
Fortunately, Sherlock, who has the eye of foresight, doesn't have to worry about this problem either.
Thus, a magical skill was born naturally.
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