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Chapter 25 The Dwarven Stump

Chapter 25 Dwarf Stump

Although the green-skinned hunter tried hard to dodge, he was quickly shot to death by Donna. The dwarf Stump, the spearman Zhou Miyin, and another suspected first-level dwarf warrior cooperated with each other and quickly killed him.

Kill that squig beast.

Although its big teeth showed that its attack power was definitely not low, its opponent didn't give it a chance at all. The two dwarves protected it tightly with two shields, and the spearman Zhou Miyin just stabbed it with all his strength.

That’s it.

However, that squig beast was so stupid that it kept rushing forward even though it was bleeding all over its body, so it died much faster than Levi had imagined before.

Even after it died, Levi took a look at the team panel and found that the HP of the stump and the dwarf warrior were still above 60 to 70%.

This is certainly due to the fact that dwarves are born with thick blood, but it also shows how quickly they end battles.

Of course, the main force is the spearman Zhou Miyin. Although the dwarf also has a weapon in the tree stump, it is rusty and looks like it has no edge. There is no hope that it can do any harm.

Soon the second greenskin was killed by a volley of fire from Donna and the half-elf hunters. Seeing that there were fewer and fewer friendly forces left, the morale of the goblins suddenly plummeted. It was obvious that they were beginning to waver, and the two were even closer.

The last goblin just sneaked away.

Levi was not surprised at all. He had known for a long time after many battles that the goblins were so timid, either relying on their numbers to crush the enemy, or attacking behind other stronger monsters.

With the same number, they hardly dare to take the initiative to attack, and once the situation is unfavorable, they can escape very quickly.

Morale is a hidden attribute that is not reflected much by Li Wei's subordinates, but it is vividly displayed by these timid goblins.

The greenskins who were still entangled by the small wind element began to want to escape when they saw this, but how could Levi let him go in this situation?

Under siege by everyone, this greenskin was of course outnumbered, but he died on the spot in just a few breaths.

At this time, the other goblins seemed to have been relieved and fled in all directions.

As soon as he stretched out his hand, the jade-like demon pet tree frog followed his trouser legs and jumped into his pocket in a few clicks.

Although its attack power is very weak, its small size is also an advantage. It can take advantage of chaos to attack sneakily, and it will also be poisonous when attacking, so every time Levi releases it, he will gain something. After all, he will gain experience points.

It's based on combat contribution rather than kills.

Except for ordering the small wind elementals to pursue them, everyone else began to clean up the battlefield under Levi's orders. The goblins were really poor people. They didn't even have any copper coins except for experience points, so they really couldn't afford to waste their energy chasing them down.

The dwarf Stump had some ideas, but looking at his short legs, he could only sigh heavily. I am afraid that hunting down such a job would be impossible for dwarves.

And I'm afraid it won't be possible in the future, because he didn't see any cavalry units in the novice village of the dwarves, so he went out to explore the surrounding area so early.

Soon the small wind element returned from killing the enemy, and Levi also received a system prompt. This was another mediocre victory.

He didn't take it seriously either. Although they didn't suffer any casualties this time, the opponent's strength was too weak. Except for the green-skinned hunter who was at level 2, the Squig beast and the two ordinary green guys called green-skinned boys.

Except for the skin which is level 1, the remaining goblins are all level 0.

Our side's level 1 troops alone have exceeded single digits, and their strength has been completely crushed. Even if they win beautifully, in the eyes of the system, they are just bullying the weak.

The dwarf Stump looked enviously at the surrounding half-elves who were basically uninjured, then looked at the small wind elemental roaring back, and sighed with emotion: "Brother, you are really strong, any summoned creature can defeat you."

It can kill so many goblins, but why do I hear so many mages are crying about being weak?"

Levi couldn't help but smile: "You probably didn't read the occupational and racial analysis on the forum yesterday, especially the one about mages, right?"

Stump shook his head: "We dwarves don't have a mage. What do I think it does?"

Levi nodded. The advantages and disadvantages of dwarves are also very obvious. In addition to running slowly and being completely unsuitable for professions such as thieves, the lack of decent mages is also one of them.

It is said that this is because dwarves are born with magic resistance, so it is difficult to sense magical elements and control them.

"Just like you dwarves, the advantage of mages is that they can cast many types of magic to deal with various encounters, but their weaknesses are also obvious."

Although the time is short, the basic information has been calculated. The initial life and mana corresponding to each point of physical strength of each profession have been calculated.

Among them, warriors and paladins are the highest, both are 10, priests, monks and druids are all 8, rogues, rangers, shamans and bards are all 6. As for the brothers Mage and Warlock, they are the lowest 4

.

In summary, it can be seen that even if all attributes are increased, the health of a warrior will be more than double that of a mage. This is called career adjustment.

Similarly, the magic value corresponding to no intelligence will be different, and the various professions are not completely balanced. Priests are both high, while rogues and rangers are both low.

Therefore, a large number of mages on the forum are crying about being weak, saying that the early mages are really useless, the spell damage is ridiculously low, the health value is also ridiculously low, they don't dare to fight in melee, and they have to hide at the back every time they fight.

Afraid of being discovered by the enemy.

Currently, the only profession that has the same fate as him is Warlock, but this only seems to be similar on the surface.

If a mage acquires new magic through his own learning, then a warlock taps into the inhuman blood within his own body and gains strength from inheritance.

Yes, the blood of all warlocks is not pure. Their ancestors may have been involved with creatures such as dragons, angels and even demons, which gives them powerful potential.

Therefore, at level 0, warlocks can choose two level 0 magics and a bloodline talent power. In addition, the race they choose when creating a character may also have talents. This means that in fact, level 0 warlocks have no regard for combat power or power.

The survivability is far better than that of a level 0 mage.

If you are more courageous and have better luck, like Levi, you can randomly get a better magic when creating a character, and it will take off right from the start.

Of course, because Warlock starts so sharply, many people seriously doubt that there may be any drawbacks in the later stage.

But the most controversial one is not a lawyer, but a priest.

Generally in other games, priests are just wet nurses who huddle behind, but in this game, their physical adjustment is second only to warriors and paladins, and their initial equipment is also a shield in one hand and a war hammer in the other, which is really thought-provoking.

To complain.

Paladins who are somewhat similar to him have extremely high health points and are skilled in both physical and magic arts. However, priests tend to be more spellbound, while paladins are more inclined to be warriors.

At the beginning, the Paladin can use all simple and military weapons, all types of armor (light, medium, heavy) and all shields except tower shields. Once equipped, they have additional bonuses and can use additional bonuses against evil creatures.

The lethal evil-breaking slash makes their early combat effectiveness very strong.

Of course, the game still has a certain balance. At least until now, there are no particularly overpowered professions. The more you get, the more you have to pay.

Let’s talk about priests and paladins. According to the game’s settings, priests must pray for several hours every day to pray for strength from the gods they believe in, otherwise they will lose all spellcasting abilities the next day.

Yes, all priests have gods they believe in. According to the game's settings, if the power of mages comes from their own wisdom, then the spells of priests often come from the gifts of gods. To be more precise, they should be called

Divine magic.

Basically, each major race and camp has its own gods, such as human gods, elf gods, dwarf gods, etc. Even the painting style looks very similar to the Cathay Dynasty of ancient China, where there is also a large family of Eastern Dragon Gods.

, the people of Cathay are also called the people of the dragon.

Moreover, the priest's alignment must be roughly consistent with the god he believes in. There can be a certain degree of deviation, but it must not be completely opposite.

The same god will also accept believers from multiple camps at the same time.

For example, if he believes in the neutral evil camp, he may accept believers from the neutral evil, lawful evil and chaotic evil camps at the same time, but it is almost impossible to accept any believers from the good camp.

Although paladins do not need to pray, they have more and stronger constraints. First of all, their alignment must always remain in the lawful good alignment. They can only take risks with good and neutral alignment characters, and they must not knowingly associate with evil.

And only lawful good and lawful neutral troops can be hired as subordinates.

Not only must they strictly abide by various codes of conduct, but his teammates must also abide by it. He cannot turn a blind eye, and at the same time, he cannot have any subordinates such as thieves, assassins, and pirates under his command.

As for necromancers and the like, don't even think about it. They can't even take the initiative to attack any non-evil natives or divinely chosen heroes who don't show hostility to them.

In other words, unless the opponent is an evil creature or has a red name, their PK will be severely restricted.

Once they commit a serious violation, they will immediately lose all extraordinary powers and must complete difficult atonement tasks to have a chance to regain these powers.

So someone joked on the forum that if he can always be a qualified paladin, he will either be a true saint, or he will be a hypocrite who has completely deceived himself and the gods.

Such hypocrites are no different from real gentlemen in a sense.

As for the one who has the least presence at the moment, he is probably the thief. He has low HP and thin skin, his attacks are like scratching an itch, and his skills are only gadgets like disarming traps and unlocking, which are of no use in a frontal battle.

Then there is his fellow sufferer, the ranger, but his ranger is a bow and arrow player and is a long-range unit.

In addition, there are various advantages and disadvantages due to different races.

The cavemen were born blind and thus acquired the ability to sense infrared, which was a great advantage against enemies that could sneak and become invisible, but if they were suddenly exposed to strong light, they would be severely weakened.

The harpy can fly at level 0, but when it falls on the ground, its combat effectiveness is very weak.

The famous undead are best at using massive amounts of cannon fodder to drown the enemy. The Sea of ​​Skeletons is the best, and consumes less leadership. The Necromancer also has skills that can further reduce the consumption of leadership.

However, whether it is fire, thunder or ordinary sunlight, it can cause a lot of damage to these undead creatures, not to mention the priest's light spells, which are even more powerful.

Ogres are naturally extremely powerful and can directly use the corpses of enemies or friendly troops to make food on the battlefield, which greatly saves the cost of supplies. However, the cost of cannibals is that they are subject to almost all civilizations and lawful wisdom.

racial hostility

Dwarves are born with magic resistance, and have additional bonuses in mining and forging, but they have short hands and legs, and they do not seem to have any cavalry or mages in any sense.

There are so many kinds.

In comparison, the high elves chosen by Li Wei look very good. Apart from being unable to recruit their own soldiers in the early stage and can only use human militia, there are almost no other shortcomings.

Of course, judging from the information he has obtained from the forum, the only ones who really have no shortcomings at all should be human beings.

Although humans don't have any exaggerated bonuses, they don't have too many debuffs either. Instead, they have two racial talents that may seem inconspicuous, but may have great potential.

Eager to learn, the experience required for upgrading is reduced by 3%.

Humility, the effect of gaining reputation and friendship is increased by 3%.

(End of chapter)


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