There is only one main plot of Dark Corner: Become the master of the hierarchy?
If you don't become the master of the hierarchy, don't you think about coming back?
Angel could already feel the difficulty behind it just by reading the words in "Guide to Dark Corners".
According to what is said in the guide, when a challenger enters a dark corner, he or she will almost have to fight alone. Even the most basic mission system and fairyland powers cannot be provided.
No wonder after reading Wright's recording module before, he found that although there was a task text, the task was not triggered. It turned out to be because there was no way to accept the task in the dark corner.
It’s right to think about it carefully. After all, Dark Angle and Dream Crystal are two different worlds. Perhaps the ability of Dream Crystal can affect part of Dark Angle’s “Dream Layer”, but the actual person in charge of the “Dream Layer” is Dark Angle.
itself.
The challenger's ability to maintain text columns and action records in dark corners is probably an extraordinary display of Wonderland's power.
Angel sighed while capturing the key points of these paragraphs.
In Angel's view, the two points that attracted his most attention were the "main tasks" and "reward points".
Currently in the Dream Crystal Plains, all challengers who have activated the text bar will be familiar with the "main mission". This is the most important mission of a dungeon. It can be said to be the backbone of the dungeon. Only after completing the main mission can the dungeon be completed.
will end.
Although Dark Corner is not a dungeon yet, Angel has reason to believe that Dark Corner's main mission will most likely reveal the reason for their conquest of a foreign world!
"The main mission is to become the master of the hierarchy..." Angel murmured softly: "What does it mean to become the master of the hierarchy?"
According to Angel's understanding, the master of a hierarchy can be understood as the king who dominates a certain level and has the highest authority at that level.
Hey, permission?!
Angel suddenly thought of a possibility.
"Could it be that the purpose of the Dream Crystal was to obtain the authority to dominate the level?"
Angel thought for a moment and felt that this might be the truth.
Because it is clearly mentioned in the "Guide to the Dark Corner" that the Faith Crystal is just a one-way ticket to the Dark Corner. If you want to return to the Modern City from the Dark Corner, there are only two ways: find a special node, or become the master of the hierarchy.
Angel understands special nodes as randomly refreshed exits. This is a rule that exists in vignetting itself, so it is not taken into account.
And becoming the master of the level can return to the modern city. This method reminded Angel a lot.
Under normal circumstances, as a level master, can I freely enter and exit dark corners?
no.
At least according to Doros's account, this is not possible.
But why is the Fairyland Power so sure? Is it because in the process of the challenger becoming the master of the hierarchy, the Fairyland Power is also constantly spreading its influence?
When the challenger becomes the master of a layer, can the fairyland power replace the dark corner and completely take over the authority of the dream layer?
Even have the authority to control entry and exit?
Of course, this is just a guess by Angel.
However, his guess is not unfounded, but based on experience in the wizarding world.
"Conquering famine in another world" must have a purpose.
If humans initiate a "conquest of foreign lands", then there will be many purposes, including knowledge, materials, land and even population, but in the final analysis it will be one thing: resources.
But if the "conquest of another world" is initiated by the will of the world, then what does the will of the world want?
Resources? Possibly.
But what’s more likely is – authority!
And this time the conquest of the dark corner, in Angel's view, is to seize the power of the dream layer.
Once you really seize the power of the dream layer, this is definitely a good thing, but the problem now is that the restrictions on entering dark corners are too high, and the goals of the main mission are too high...
Anyway, in Angel's view, even if there are people who are brave and fearless and not afraid of death, they are still cannon fodder if they go to a dark corner.
After all, the current challengers of Dream Crystal Plains are basically still in the "seedling" stage, and have not even begun "development". How can they challenge the master of the dark corner?
Even Angel, who has "traveled" the farthest now, is only at the level of a low-level magician.
Not to mention other people.
Therefore, the main mission of Dark Corner is a bit too far away from their current class.
Angel shook his head and sighed.
Putting aside the "main mission" for the moment, Angel looked at the "reward points". He was also quite curious about this so-called point.
However, the guide did not explain in detail what the points were. Angel's personal estimate was that the challenger's actions in the dark corners should be quantitatively evaluated.
If a big event happens in a dark corner, you can get a lot of points. When these points return, maybe they can be exchanged in some way?
This is Angel's guess based on past experience.
This kind of points system is quite common in plane conquests.
For example, in the Plane Conquest led by the Frost Moon Alliance, a varying number of general points will be issued to each wizard who completes the task of conquest. These points can be exchanged for rewards at major organizations.
Including the Savage Cave, there are corresponding shops that allow wizards to exchange points for rewards, which are not limited to alchemy works, potions, magic materials, knowledge...etc.
The Frost Moon Alliance can do this not because of its reputation, but because the desert conquest missions accepted by wizards are not only released by the Frost Moon Alliance, but also by major organizations. Only when the mission pool is large enough can it be widely supported
and a lasting points system.
…
Angel continued to look at the follow-up to "Guide to Dark Corners".
Perhaps the content in the previous paragraphs has raised Angel's threshold. Although there are some unexpected situations in the following paragraphs, if compared with the previous content, Angel feels that it is acceptable.
For example, it is mentioned later that "the real body and the conscious body cannot enter the dark corner at the same time. If the real body is in the dark corner, then the conscious body cannot go there, and vice versa."
If these words had been put at the beginning, Angel might have been shocked that the power of the fairyland had even considered that the real body and the conscious body of the Dream Crystal Plain could not coexist in the same world.
But at this moment, Angel's heart had slowly become numb from the constant shock, so when he saw this sentence, he felt it was natural.
There is also "After entering a dark corner, challengers with the "Offline" function will have their "Offline" function blocked. This function will only be enabled again after returning from the dark corner."
This is also true. If it had been released from the beginning, Angel would have been shocked to the point of being stunned.
Now, although there are some surprises, considering the situation mentioned above, it is understandable to block the offline function.
In other words, this is not "blocking offline" at all, but the fairyland power's tentacles cannot extend that far. Even if the fairyland power wants to take the challenger offline, it can't help.
It is estimated that when the challenger becomes the master of the level and the authority of the fairyland invades the dream layer, the challenger should be able to go online and offline freely.
But now, it definitely won't work.
At this point in the prologue of "Guide to Dark Corners", the key content is basically covered.
Later, there is basically no summary definition anymore, but some detailed research.
For example, it tells what behaviors in dark corners can make challengers get higher ratings. And how to use it correctly after going to dark corners to activate the "Dark Corner Guide"...etc.
The value of these details can only be seen after entering the dark corners, but now they can only be remembered first.
After reading the second half of the prologue, Angel personally feels that there are three points that deserve the most attention, namely "the use of fairyland props", "the punishment of death" and "the benefits of fairyland power to challengers".
Wonderland props can be used in dark corners.
However, like the "Fashion Magic Book", fairyland props need to be charged with the ether core before they can be used normally. Even some fairyland props can be used without charging in the Dream Crystal Plain, but they can be used in dark corners.
Please follow the charging rules.
The death penalty is also very critical.
Under normal circumstances, unless the dungeon clearly states that the dungeon has a death mechanism from the beginning, death in the fairyland dungeon will generally not result in too serious a punishment, and at most it will cause mental damage.
But vignettes are different.
After all, the rules of the Dark Corner are different from those of the Wonderland dungeon. Challengers who go to the Dark Corner must abide by the rules there.
The punishment for dying in a dark corner is divided into two types.
If you have a body in reality, that is to say, you can "go offline", then the penalty for your death in a dark corner is severe mental damage, your conscious body is on the verge of dissipating, and your physical body may not be able to wake up in a short period of time, and there is even a small probability
Direct death.
If you don't have a body in reality, it's like the new residents who came out of the holy corpse crystal. After they die in the dark corner, they are basically dead.
Therefore, the death penalty for dark corners can be said to be very serious. Coupled with the inherently dangerous environment of dark corners, challengers are almost risking their lives when going to dark corners.
The powers of Wonderland also seem to know that challengers are tying their lives to their belts by going to dark corners.
Therefore, when the challenger enters the dark corner, the fairyland power will give the challenger an exclusive benefit.
--map.
After the challenger enters the dark corner, the map mode will be turned on. The map will be dark at first, but as you explore the dark corner, the map view will continue to expand.
It's similar to the open maps in those games on the holographic tablet.
As long as you open it once, it will be recorded forever.
It may not sound like much use, but what you need to know is that the terrain in dark corners often changes. Having a map will at least prevent you from getting lost in the general direction.
Moreover, the map is only the most basic benefit.
Other benefits extended from the map are the focus, such as "physical radar" and "monster radar".
Challengers can observe nearby entities and monsters through the map. The initial observation range may be ten meters around themselves as the center, but as the map's field of vision continues to expand, the range of this radar will slowly expand.
How much it was ultimately expanded to is not recorded in the guide.
But the radar marking ability alone is already very powerful and can ensure the safety of challengers to a certain extent.
Moreover, according to the instructions in the "Vignetting Guide", after activating the guide, the guide will also add colors to the radar labels based on the total energy level of each person.
For example, if you encounter a monster and your total energy level is lower than the opponent's, then the monster's dot will turn red; if the total energy levels are equal, then the dot on the radar will turn yellow; if your
If the total energy level is stronger than the monster, then the monster's punctuation point will turn gray.
You can use this method to judge whether you can defeat the monster.
Of course, judging by the total energy level alone is definitely not accurate. Because some monsters have low energy, but they are better at melee combat or sneak attacks, which will also cause some trouble to challengers.
But generally speaking, there is a total energy level as a standard. At least you know the general situation of the other party.
This is the personal benefit that Fairyland Power gives challengers.
It can also be seen from this that Fairyland Power actually hopes that the challenger can live in the dark corner longer.
Including the "Dark Corner Guide", the Fairyland Authority is worried about the death of challengers, so it tailors unique guides for different challengers.
…
Angel looked at the vast underwater church, and then at Dolos and Luliana on the stage.
I couldn't help but let out a deep sigh.
Dark corner... He came too early.
Conquering the dark corners of the wilderness is obviously not a task at this stage. He was able to get here through all the obstacles purely because of plug-ins.
Normal challengers who want to go to the underwater church and defeat humans and machines must at least become intermediate or high-level magicians to have a chance. At that time, even if they open the Dark Corner dungeon, it will be a matter of course for them to challenge the Dark Corner.
It can only be said that Angel's theory is completely different in the fairyland copy.
Of course, if Angel's cheating can drive all the way from the modern city to the dark corner, then it doesn't really matter. The worst thing is to change the map and kill the grass and open the unparalleled one.
But the problem is... Dark Corner doesn't recognize the power of Dream Crystal.
distressed.
Angel shook his head and prepared to leave first.
But just as I was about to go outside, I suddenly thought that the Hidden Waters was now disconnected from the Modern City. If I wanted to go back to the Modern City, I would have to wait until 6 o'clock tomorrow morning.
Forget it, just stay here for now.
Angel and Luliana said hello, then went to a booth near the underwater church, sat down directly, and opened the God's perspective...
As his field of vision stretched and shifted, Angel quickly locked onto his target.
——Laplace.
Laplace was still at the Ersi Clan's camp at this time, but at this time she had left Gingo's room and went to the core of the camp.
In this simple palace, Laplace was talking to the elders of the Ersi tribe about the situation of Ginkgo.
Angel listened for a while, basically repeating Ginguo's current situation, and warning them not to spread the information about the copy for the time being after Gingo left the Dream Zoo...
When Angel arrived, Laplace and the others were almost at the end of their talk.
A moment later, when Laplace was about to say goodbye to the Ersi tribe and return to Rabbit Town with Gabriel and the others, she suddenly heard a familiar whisper in the wind.
Laplace said goodbye to the Ersi tribesmen calmly, and then walked out of the station with Gabriel and Hui Ci.
After there were no outsiders around, Laplace directly opened the text space and motioned for Gabriel and Hui Porcelain to follow.
As members of "Dream Mirror", Gabriel and Hui Ci were no strangers to the text space. As soon as they entered, they found themselves in the hall, with hot tea filled with smoke on the table.
Turing was also on the side of the hall at this time, and had been studying the text and code attentively.
Laplace pointed to the tea on the table: "You guys stay here for a while. There is tea on the table. I have something to do and will be back later. By the way, Hui Ci, please make a simple assessment of the difficulty of the Dream Zoo... Add
Bailie, don't move, the chandelier will be damaged!"