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Chapter 088 Research on legendary spells

To study a legendary spell, you must first determine, first, the field that can be studied, and second, the purpose you want to achieve!

Like Isaac now...

"Indirectly through the field, using spell-like abilities to study legendary spells."

"The most closely related thing is the Dragon Realm, and the most closely related thing..."

"The first is the 'force' of the control system!"

"The second one is the change type... so we call it 'strengthening'!"

"The third one is the 'protection' of the protection system!"

These three types.

Needless to say, "force" is in contrast to the ninth-level domain magic and the eighth-level domain magic in the dragon domain. To a certain extent, it is also related to the natural "dragon power" of the dragon clan and various innate magic-like abilities.

, such as "Suggestion Technique" and "Domination Technique", etc., are all related together. There is no doubt that it is the core connection of the Dragon Realm!

"Strengthening" corresponds to "Magic Fang Technique", "Advanced Magic Fang Technique", and "Sharp Tooth Technique". Similarly, this is also innate to the dragon family, and as the age increases, it will also increase.

The ever-improving "damage reduction" ability is also related.

For example, "Advanced Magic Fang" seems to be just an enhancement of the dragon's natural weapons. Every four caster levels bring 1 enhancement of the magic weapon. If there are 20 caster levels, one of the dragon's natural weapons can be strengthened.

Natural weapons, such as claws, tails, teeth, and dragon wings, can be directly enhanced into 5-quality magic weapons.

But this actually has something in common with the dragon's "damage reduction" ability.

The natural "damage reduction" ability, such as the extremely old red dragon, only has 3 magic weapons, which can ignore the reduction and cause complete damage. This actually also means that the natural weapon of the extremely old red dragon itself also corresponds to 3 magic weapons.

The strength of the weapon is only slightly less than the additional damage of a true "magic weapon" compared to the "Advanced Magic Fang Technique" corresponding to the caster level.

However, this small amount of damage actually has little impact on the huge damage caused by the dragon's natural size and natural strength.

Therefore, whether in terms of the relationship between domain spells or the dragon's own abilities, "enhanced" seeds are also one of the most closely related to the dragon, only slightly inferior to "forced" seeds!

Then, the "protection" of the protection system!

This "protection" seed corresponds to "resistance to energy damage" and "stoneskin".

Needless to say, the former corresponds to the immunity that every dragon must have!

In the latter, although Stoneskin also has a certain damage reduction effect, only adamantine weapons can ignore the reduction, but its effect is different from the nature of the change system. It is not a change to the creature itself, so it is protection.

Department, like "energy resistance", both belong to "protection" seeds, but they are just different expressions!

Among the three major fields, the most core dragon field, what Isaac has confidence in and can study unilaterally are these three legendary magic seeds.

However, in addition to the realm of dragons, he also has a very close connection with the two major camp realms of law and evil.

Although it is not as good as the core position of the Dragon Realm, but...

"The most important thing for both law and evil is the 'summoning' of the conjuration system!"

"Secondly, all of them are also ranked second, and there is also the "protection" of the protection system that has a synergistic effect with the dragon domain!"

"There are four aspects that I can directly carry out research on, namely the "Force" of the Charm and Control system, the "Enhancement" of the Change system, the "Summoning" of the Conjuration system, and the "Protection" of the Protection system!"

"Although there are several other connections, the connections are not close enough. If we really want to conduct research, we will get twice the result with half the effort!"

In Isaac's mind, he first made an accurate assessment of the areas he could conduct research on.

After all, he did not visit the inner layer of the essence of magic through the most orthodox legendary expertise of "legendary spellcasting ability".

Through the indirect channel of "field", even he can only develop related seeds.

However, there are limitations, but through the "field", he is extremely precise in locating the relevant seeds. It is better than touching them one by one directly in the ocean of "inner layer" without any purpose.

Identifying them one by one, I don’t know how accurate it is!

And with this accurate positioning...

"Coercion...from a certain degree of coercion to complete domination!"

"Strengthen... the most direct way is to super-strengthen the 'damage reduction'!"

"Summon... Summon the Hell Fiends, and even summon certain individuals!"

"Protection... energy resistance, specific damage reduction, spell resistance, protection spells!"

Isaac first summarized the four legendary seeds, the directions he had identified so far, and the possible research directions.

Then……

"The direction of choice should be divided into two types!"

"For combat type, this must be a 'quick cast', or at least a 'standard action' cast!"

"Preparation type, this either has enough duration, can be completed in advance before entering the battle, and can continue to take effect. Or, simply complete the 'permanent duration', whether it is intrinsic enhancement or magic constant!

"

Once again, based on the actual situation, we further started to subdivide the research direction.

undoubtedly.

"'Strengthening' must first be positioned in the 'preparation category'. This is the 'change system'. This internal change can be modified into 'permanent continuity' through factors!"

Although the "permanent persistence" modification will directly increase the difficulty of many aspects by five times, even if his spell knowledge level and the legendary spellcaster's scepter are present, it is impossible to directly reach the standard.

But...he has enough ritual assistants under him!

Whether it's the Tower of Shadows or his loyal kobold servants, they can alleviate a considerable amount of difficulty for him!

"Before solidifying, it needs to be raised to level 29 as much as possible based on the level difficulty of the dispelled caster!"

This chapter is not finished yet, please click on the next page to continue reading the exciting content! Level 29 is a dividing point.

Regarding being dispelled, a 29th level caster level can be directly immune to the suppressive effect of the anti-magic field. Advanced dispelling magic is also completely ineffective. The great disintegration spell must first break through his "anti-magic field" and then target this caster level.

The "legendary spell", the probability is also slim!

And within the effect of the anti-magic field, the super damage reduction he has solidified, and the natural weapons of the corresponding level, if the opponent does not have the same strength... even if it is a hand-to-hand fight with the ancient dragon, he will not lose at all.

possible!

The only thing to consider is…

While weighing the corresponding difficulty in his mind, he thought of Shanar, Satan, and Eugene's "Legendary Counter Spell"... In his heart, Isaac also secretly frowned!

Although the "Legendary Counter Spell" must have sufficient effect in actual combat, "instant" is the most effective, and this brings a significant increase in difficulty, but... compared to the five times difficulty of solidification,

This counter-appraisal is obviously aimed at the "legendary counter-spell" against "dispersion" and will have more advantages!

"Maybe double preparation!"

"Study the internal enhancements of the 'permanent version' and the 'combat version'. Even if the 'permanent version' is dispelled, it will also consume a legendary spell from the opponent!"

With this balance in his mind, Isaac recorded two research topics!

Continue down again.

"'Summoning', the standard duration is 2 minutes. Although the duration can be corrected through 'Delay', it is still more suitable for 'pre-battle type'. For suitable summoning objects, the improvement is not small, but... the priority will be given first.

Not urgent!"

"'Protection' is similar to 'Enhancement', except that one is the inner part of the change system and the other is the outer part of the protection system. However, you can also consider related "permanent persistence" to make it constant! Energy resistance, special damage, spells

Resistance is also an important aspect to improve! This also belongs to the 'preparation category'!"

"'Force'..."

The last one, Isaac now considered the "forced" seeds that are the core connection of the Dragon Realm!

This is the research object he chose to start with. After more than a month of research, his understanding of it undoubtedly ranks first among the four legendary seeds!

"A certain degree of coercion, but not absolutely unreasonable. The most standard normal difficulty is basically positioned at '19'. If the spell is successful, the duration should be 20 hours, or the target completes the relevant instructions, and it will end automatically!

"

"If you want to perform 'absolute compulsion', the difficulty must be increased by at least '10'!"

"To modify the saving throw, for each level of strength, the difficulty increases by '2'!"

"Add the initial cast from 'one minute', correct it to 'standard action', you need to add '20', further correct it to 'instant cast', add '8'!"

"Or, if you perform eternal slavery, you don't need 'standard action' and 'quick action', but the sum of all the previous ones needs to be multiplied by five times to perform 'permanent continuation'..."

As accurately as possible, Isaac scientifically expressed the "difficulties" that had been sorted and statistically completed in a "mathematical" way.

Comparing it to himself... After more than a month of research, combined with various "super-magic" difficulties, he has also begun to complete the scientific "digitization" of his own "spell knowledge" level!

39 total life energy levels, which gives him 42 spell knowledge levels!

The extra bonus of intelligence should bring about a 15-level improvement!

Arcane Knowledge creates 2 levels of synergy!

The Legendary Spellcaster's Scepter only targets the difficulty roll when casting legendary spells, and it also has a 10-level increase!

His spell knowledge level has reached level 69!

Coupled with the legendary level spellcasters, they can stably choose 10 difficulty levels of control when casting legendary spells!

As for himself, without any "difficulty reduction" factor modifications, the spell difficulty that he can stably control can reach "79"!

Therefore, for the time being, we will not consider permanent persistence, but only consider "standard actions" and "instant spell casting". He has plenty of room for difficulty expansion!

Take "instant casting" and "absolute compulsion" as an example!

"79-19-10-28=22"

"22 additional levels of intelligence!"

"I can make saving throws 11 levels higher!"

"You can also 'increase' the standard '75 feet' range by multiples. Each time it is doubled, the difficulty increases by 2 levels!"

"Changing the target to an area or adding additional targets is possible, but it is not necessary!"

After all, there are not many people who can let him use legendary spells!

However, Isaac thought for a long time when planning the difficulty distribution of spells in the "Combat Version", and then slowly shook his head.

Two aspects of the problem.

First, the legendary spells he studied can currently only be cast through the domain and in the form of spell-like abilities. The saving throw for spell-like abilities is not related to intelligence, but to charm!

According to his statistics, for saving throws, his charm increase should only increase by 5 levels. Compared with the 15 levels of intelligence increase, there is a full 10-level difference in saving throw strength, which corresponds to the difficulty of spell perception. This is

Spellcraft level 20!

When facing an opponent worthy of his legendary spell, the gap is too huge!

In addition, the same problem is worthy of him casting legendary spells to deal with it. A strong man of this level, as long as he is prepared in advance, must have defenses pointing to "fear immunity", "shock resistance" and "psychic immunity"

, it is just an increase in "save difficulty", but it is far from enough for direct puncture, especially when the preparation over there is directly "psychic immunity"!

so……

“These two most important aspects must be considered at the same time!”

"You need to have a high enough saving throw level, and you also need to conduct piercing research on 'psychic immunity'!"

Immunity is always relative!

Just like, his majestic aura cannot complete the breakthrough of the eighth-level spell "Psychic Barrier", but the conceptual essence of the Dragon Queen's divine power can be directly projected into Shanar's soul!

And with the infinite possibilities of legendary spells, as long as he can put enough difficulty into it, as long as he can complete better ideas, there will always be possibilities for expansion!

"To achieve an absolute advantage over powerful enemies of the same level, like Shanar, 'control' is a must!"

"With the strength of my life force, I can reduce the element of resistance by withstanding the backlash and weaken the difficulty of the spell by 20 levels. This is within the tolerable range even when facing a battle!"

"With this, the maximum spell difficulty I can control can reach 99 knowledge levels!"

Isaac has not yet considered "sacrifice career accumulation" or "consume experience" to further reduce factors. His real career level is not yet the legendary level, so he is lacking in this aspect!

But even at 99 spell difficulty levels...

“Needs further optimization!”

"Puncture that is immune to the soul, the conceptual essence of the divine power level can be completed!"

"Simply increasing the difficulty of spells is not as good as..."

Isaac's heart moved, but he first thought of the combination of "Aura of Majesty" and "Aura of Fear". This is an increase that deeply strengthens the fear effect of "Aura of Majesty". Moreover, after the two are combined, the difficulty of the saving throw still depends on

For a higher intensity of "majestic aura"!

Therefore, if he uses the legendary spell in a targeted combination of "Majestic Aura", one focuses on the puncture effect, and the other has extremely high saving throw strength. The combination of the two is exactly

Can maximize its effect!

Moreover, the all-round coverage of the majestic spiritual light, just the radius, is more than doubled compared to the initial and one-way range of the "forced" seeds!

"It's not just the majestic aura!"

With the unfolding of the majestic spiritual light, Isaac's spiritual sense is also blooming vigorously.

Although based on the majestic aura, this change has the possibility of piercing the mind and immunity, but he also controls a more powerful holy object in his hand, and this holy object can be controlled by his soul to a considerable extent!

Green dragon crown!

"Use the Green Dragon Crown as a casting device, sacrifice the 'Green Dragon Divine Power', and then increase the majestic aura on the basis of the 'forced' seeds!

The current majestic aura only makes people tremble, but I can use the 'force' seed to modify its effect to 'shock and stun', so that all enemies can only look up to the 'Dragon God' in awe!"

"Green Dragon Crown, Green Dragon Divine Power, 'Forced' Seeds, Majestic Aura, and put more magic knowledge into this 'piercing' effect on the soul..."

"The intensity of the majestic aura is comparable to the power of the real Dragon God!"

"This legendary spell... since it uses the Green Dragon Crown as a casting device, it should also be named after the Dragon Queen!"

"Tiamat's Holy Aura!"


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