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game data settings

The starting attributes are divided according to the following levels: sss: 9ss: 8s: 7a: 6b: 5c: 4d: 3e: 2f: 1 attribute point plus 1 strength = 1 attack power = 10 points of vitality and blood = 1 defense (the character's initial attack power is 1,

The character's initial blood volume is 50, and the defense is 1 [defense is divided into physical defense and magic defense]) 1 agility = 1 point speed = 1 dodge (the character's initial speed is 2, dodge is 1) 1 intelligence = 5 points of internal strength (the character's initial speed

Internal strength is 20) The character's hit depends on his own skill.

Resistance is calculated as a percentage.

Currency exchange 1 dimensional coin = 100 taels of gold 1 tael of gold = 100 taels of silver 1 tael of silver = 100 copper plates Actual exchange rate 1 dimensional coin = 100 rmb Monster settings Ordinary animal-type monsters have a very low probability of dropping items and money, animal-type bosses are certain

There is a probability of dropping items and money [Materials can be stripped from animals] Ordinary monsters have a small chance of dropping money and items, humanoid bosses have a high probability of dropping money, and item bosses are classified into three categories: heaven, earth, black, yellow, and broken.

, Xiao level six, each level is divided into three levels: upper, middle and lower. Xiao is the highest level, followed by broken, followed by heaven, earth, mysterious and yellow. The equipment is graded from high to low, including super artifact, artifact, holy artifact, fairy artifact, spiritual artifact.

wares, ghost wares, dark gold wares, gold wares, silver wares, fine steel wares, fine iron wares, bronze wares, defective wares.

Skill setting changed from strong to weakssssssabcdef

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