"Another gain." Cheng Peng climbed out of the game cabin and sighed regretfully.
Counting today, the coalition forces that defeated Dong Zhuo have been lingering at Hulao Pass for ten days.
In these ten days, apart from accumulating a lot of meritorious deeds and maximizing the proficiency of the basic skill "Fists and Kicks", he basically didn't achieve much.
The bottleneck from two stars to three stars has long been broken, but the accumulation of experience points has been slow.
According to the current rate of experience accumulation, it will take about a month to be promoted to three stars.[
In fact, a month is not a long time, but now there are many two-star players, and among them there are also a large number of masters whose abilities far exceed the ordinary two-star level. In contrast, Cheng Peng's advantage of "one step ahead",
It is indeed being weakened continuously.
To gain more experience points, you have to fight stronger enemies.
The principle is simple, but the practice is very difficult.
Many players have tried to challenge higher levels, but most of them failed.
Because players are distressed to find that from now on, every time they die, their experience point accumulation will become extremely slow for a long period of time.
For example, in the world of "Mobile Suit Gundam", as the "Third Operation Downfall" in Africa came to an end, the One-Year War entered a stalemate.
With their unafraid spirit and rapidly improving strength, the players successfully pushed back the ZMF army that attempted to occupy Africa. In the end, the ZMF army, which could not keep up with supplies, had to give up its plan to fully occupy Africa and could only move
Troops are concentrated in Central Africa, and even the troops that originally occupied South Africa have shrunk back to focus on repeated tug-of-war with the player army occupying North Africa.
Another example is the world of "Fist of the North Star". The players, led by the famous master Liu Xuan, used small-scale guerrilla warfare to engage in continuous battles with the lackeys of the Holy Emperor. In the words of the player "North Star", "Every day
After every battle, you either have to go offline and rest, or you have to prepare for the next battle... It feels like a war! It's so exciting!"
Both the Southern Fist and the Northern Fist have the power to kill with one hit, but when encountering players who are not afraid of death, even the Holy Emperor himself would feel a headache.
Not long ago, Liu Xuan once dressed up as an old man lying on the roadside who was seriously ill and dying, and launched a brazen attack when the Holy Emperor passed by. Although he died without any suspense under the "Tianxiang Cross Star", the secret of Nandou Phoenix Fist,
But he succeeded in pouring a bottle of powerful dye given to him by players in the technological world on the opponent's head.
That screenshot of the "Holy Emperor Green Turtle" has been really popular on the forum for a while!
The furious dictator launched a large-scale raid on Ren Xing's subordinates. Groups of thugs inspected villages one by one, looking for any clues but found nothing.
That's natural, because players have a way to log off the enemy...
Sweeps, counter-sweeps, attacks, manhunts... Because of this endless battle, the protagonist Kenshiro in the world of "Fist of the North Star" has almost been forgotten by the players.
There are many similar situations. To sum it up in the words of forum celebrity Data Di Aotuman, that is
"According to the analysis and statistics of 305 large-scale plots and 1,144 small-scale plots in a total of 146 worlds, it can be clearly seen that since the relatively high-end players among the players stepped into
After the two-star realm, the plots in each world have experienced significant delays and repetitions, forming a large-scale tug-of-war."
"After tracking and observing 16,300 players and analyzing data... (about 8,000 words of relevant data analysis and more than 300 charts are omitted here), we can confirm that this is to improve the overall performance of the players.
The level gap is not too big and the situation is deliberately created. Game designers must not want to see a situation where a few players are at the top and the majority of players are buried in the dust."
This post is just a small piece of Data Emperor's recent work. His biggest research during this period was a large-scale investigative report on the "death of NP".
The report contained more than 100,000 words in total, and cited more than a thousand examples, including several battles of Cheng Peng. The data emperor used his three best skills of "statistics, analysis, and comparison" to the fullest, and demonstrated the results.
The rigor and detailed information are breathtaking.
After detailed verification and analysis, as well as a long period of follow-up investigation, Data Emperor finally reached the following conclusion:
"Any plot-related NPCs are very difficult to die. Generally speaking, to kill them, you must trigger a task that can directly lead to a 'death ending'. Not only that, in most cases, a plot task can only
Give a few NPCs, generally two NPCs, a death flg. Even if the remaining NPCs participate in this mission and die during the mission, they will not really die. They will just explode once and then refresh again."
In order to demonstrate this point, he cited about 300 examples, including the battle where Cheng Peng and Zhai Rang teamed up to ambush Li Mi.
Regarding that battle, the data emperor said: "The core content of this plot mission is 'Zhai Rang and Li Mi merge'. It is certain that the two NPCs, Zhai Rang and Li Mi, have already set up a death flg. The subsequent development of the situation is also
Proving this, although Li Mi successfully escaped due to the efforts of Shen Luoyan and others, he was killed on the way to escape. This is a digression. What I want to say is to please pay attention! During this mission, Cheng Peng once
Two NPCs, Cheng Zhijie (Cheng Yaojin) and Shan Xiongxin, were stabbed under the horse one after another, especially Shan Xiongxin, who was almost stabbed to the core with one shot, but he didn't die!"
"We don't know what props Cheng Peng discovered, but as for subsequent developments, everyone knows that both Cheng Zhijie and Shan Xiongxin joined Li Shimin's Tiance Mansion."
If the example of this battle is not so clear, several small villain bosses in the world of "Fire Emblem" who are not strong but have suffered repeated defeats have more clearly proven that "not directly triggering the target against this person"
task, destroy it as soon as possible." [
Those guys have gotten so mixed up that players have repeatedly teamed up to grind equipment...
After completing the previous discussion, Data Emperor made another discussion on the topic of "how to eliminate NPCs".
Cheng Peng really didn't have the patience to read the specific discussion process, but the conclusion was very clear.
"To eliminate NPCs, the best way is not to trigger a plot that can kill them directly, but to find NPCs related to their plots and try to get those NPCs to take action. NPCs versus NPCs, as long as the plot is related, they can eliminate each other!"
The response to this post was extremely enthusiastic, and even the designers of the game couldn't help but appear in the replies to that super hot post.
A guy with the official code "gm013" said with emotion: "Seeing you as a serious and meticulous player, as a game designer, I really feel a lot of pressure. Facing the vast sea of data,
I just want to say sincerely, 'Elder, please take away your magical powers! When our planning team sees the operation team now, we can't even lift our heads!'"