Brandon Green doesn't know whether to say that his boss has full confidence in this game, or that he is too far-sighted.
Even League of Legends, a game that reached the top spot in the world in just three years, only held its first world event in 2011 after two years of preparation and hard work since its public beta in 2009.
Although it is known as a world event, it is limited to Europe and the United States. Both the venue and the competition system are relatively simple. It was later dubbed the "Internet Cafe League" by countless players.
Many people even think that this first event is completely a helpless move by the League of Legends officials who are forced to rush to the shelves. After all, Dota next door is also preparing to host the first world event Ti1.
As League of Legends, which has always regarded Dota as a competitor, it is naturally unwilling to lag behind.
Even though it was a hasty launch, Kang generously spent US$100,000 as the total prize pool and invited established local e-sports clubs in Europe and the United States to participate.
Although the total prize pool of 100,000 US dollars is very shabby from today's perspective, at the time it was already the second-highest tournament prize pool in the world, second only to Dota's Ti1.
Although it is nicknamed the "Internet Cafe League", it is precisely because of the success of this event that the development of this competitive game is put on the right track.
The first championship team’s special 1112 point line tactic also directly established the tactical tone of League of Legends and is still used today.
It is not even limited to the game League of Legends. Various MOBA games also use this tactic as the basis. It can be said that it has rewritten the tactical pattern of MOBA games in one fell swoop.
Judging from the far-reaching influence in this aspect, the gold content of this first championship is well deserved.
Now it seems that it was precisely because of the smart move of League of Legends officials to follow the footsteps of Dota that they successfully held the first world event of extraordinary significance.
This further prompted League of Legends to get on the high-speed train of e-sports, and the development of this game has been out of control, and it has reached the top of the world.
After all, a game is always just a game, but after it is linked to competition, the various honor competitions and the sense of mission such as "bringing glory to the country" are enough to attract players to continue to participate.
With the crowning of honor, competitive games are no longer just games, but e-sports.
From "can playing games be a living thing?" to "playing games can really be a living thing", just two sentences are enough to summarize the long development history of e-sports.
Whether there are e-sports events and whether the e-sports events are successful or not has become an important factor in determining the quality of a competitive game. It is also the basic basis for ensuring the popularity of a competitive game.
As long as the market remains, events will not disappear, events will not disappear, and games will not go bankrupt. No matter how players are lost, new players will appear. As the event develops, maybe old players will return one after another...
Such a virtuous cycle of development is destined to provide a steady stream of blood for a competitive game, unlike some games that become the tears of the times as they go.
In order to hold a qualified e-sports event, there are quite a few conditions that need to be met, but if you look at it in detail, the resources Zhou Dongsheng currently has at his disposal are really enough.
With a big tree like Zhuchang Games at its back, it is easy to enjoy the shade. Banana Media, with the support of Principal Wang in organizing events, is definitely professional enough as the organizer of the 2016 LPL League.
Sponsors and broadcast platforms, Zhou Dongsheng has a particularly harmonious cooperative relationship with several major live broadcast platforms... As for the audience and popularity base, it is actually the easiest to deal with.
Only the players may be relatively expensive for a while, but with a brand-new e-sports competition stage and the temptation of fame and fortune, are you still worried that no players will participate?
If no one really cares about it, Zhou Dongsheng doesn't mind playing in person to get over his addiction as an e-sports player. Then he will rope in Principal Wang and mobilize the IG club, plus his own IM club...
No matter how bad the situation is, you can recruit some strong but low-popular technical anchors to fill the gap. As long as 25 teams are gathered together, it will be enough to make the event a success.
Anyway, the symbolic significance of this first event is far greater than the actual significance. As long as the three core elements of competition remain unchanged, no matter how hard you try, it will be okay. As for which three elements it is, it is naturally fair, fair, or really fair!
As for the audience, if you really play like this, it will be very interesting, will you still be worried that there will be no audience?
In particular, the current live broadcast platform is naturally suitable for e-sports elements, including the audience group that is almost dominated by young players. It is a broadcast platform tailor-made for e-sports events.
Prior to this, the development of e-sports events has been suffering from the lack of well-known communication channels. The old TV stations ignored them and could not afford to compete. Even if the audience wanted to watch, they were powerless.
Just relying on live audiences and subsequent video dissemination is quite limited. After all, no serious person can watch the recording.
Nowadays, with the development of the times, especially after the rise of live broadcast platforms, these problems have been completely eliminated and no longer exist.
The right time, right place and right people have pushed e-sports from the edge of the historical stage to the center of the stage.
Naturally, Zhou Dongsheng doesn’t want to miss this free ride. The sooner he can get on the bus, the better. Especially in the next few years, many capital losses will boost the situation, making the e-sports trend more and more out of control.
And "PlayerUnknown's Battlegrounds", which appeared in advance because of his own efforts, might be able to catch up with this trend by accident. Even if he can't eat meat like League of Legends, he can still drink soup...
It is enough to extend the life of the game "PlayerUnknown's Battlegrounds".
The theory exists, but the result depends on the practical effect. At least Zhou Dongsheng is confident that he can figure it out.
Zhou Dongsheng's confidence naturally comes from the resources he has accumulated through "hard work". Even if it is only a partial integration of resources, it cannot be underestimated. Given time, he might be able to compete with the elders...
Zhou Dongsheng was full of excitement and ambition, and by the way, he briefly shared his thoughts with Brandon Green.
Although Zhou Dongsheng was full of confidence, in Brandon Green's view, the boss was too "wishful". Let alone losing money and making a profit, he was afraid that he would lose money and not make any profit.
Even if it is held next year, in such a hasty time of less than a year, how many players can "PlayerUnknown's Battlegrounds" accumulate? Brandon Green has no idea about this.
However, Brendan Greene did not hold any objections, and even supported it with both hands and feet. After all, the godfather of the boss is willing to spend money and invest resources in "PlayerUnknown's Battlegrounds". What opinions can he, a biological father, have?
Don’t give it up for free.
After that, Brandon Green, who was really too sleepy to hold on, got up to say goodbye and went home to sleep to recharge his batteries. As the boss said, this was a protracted war, not a blitzkrieg.
As a game producer, he can be regarded as a "general", how could he fall early?
However, whether it is Zhou Dongsheng or Brandon Green, they still underestimate the potential of the domestic player group. Domestic players have always been serious about playing games.
Even in the world, Chinese players have always been among the best!