Since the free trial version of "PUBG" was launched on the Stim platform, it has quickly become a hit, jumping directly onto the list and entering the official sight of the Stim platform.
G Fat, who treats everyone equally, received the same recommendation and traffic tilt, and the free "PUBG" did not disappoint them, showing an astonishing traffic conversion rate and extremely high efficiency.
In just one week, it directly broke the historical record of the Stim platform and became the fastest game to exceed 1 million downloads. It also maintained a very high praise rate.
At the same time, it won the top spot on the highly valuable weekly list on the Stim platform in one fell swoop.
This game has set off a craze in the overseas game market that cannot be ignored. It has set a historical record on the Stim platform in just one week, and has naturally attracted the attention of many overseas game companies.
Even though this is just a free game, the remarkable results achieved are really hard to ignore, especially... this game comes from an unheard of game company in China.
Although China has two of the world's top gaming giants, this game is not from Tenda Games, nor is it from Pig Factory Games.
Although the latter holds a part of the shares, and Brendan Greene, a semi-monastic game producer, joins in, this is obviously not the main factor for the public to measure the origin of this game.
In the end, it still depends on the main body of the game. Just like if Brandon Green still joins Blue Hole, the outside world will not say that this is a Swedish game. After all, the game itself is still owned by Blue Hole Company and has the obvious Korean game label.
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Prior to this, although the Chinese game market was home to two major game companies, Echangzhuchang, it had little say on the world game stage.
Although China's game market has become the second largest in the world, and according to various predictions, it will surpass the United States in 2016 and become the world's largest game market.
However, what is inversely proportional to the huge game market is precisely the criticized innovation ability. The huge game market has almost become a dumping ground for overseas games.
Even the two game giants that were spawned did not have a masterpiece that could be praised by players around the world. Although Goose Factory has waved its money to compete in the world and even brought its fists under its control, it still cannot change the fact.
But I didn’t expect that what the two major game giants have failed to achieve seems to be broken by a little-known Chinese game workshop?
As we all know, the breakthrough from 0 to 1 is always the most difficult. As the saying goes, Tao gives birth to one, one gives birth to two, two gives birth to three, and three gives birth to all things.
If you have been in the dark all the time, everyone will become accustomed to it and think this is the norm. But when the first ray of light appears, everyone knows that the sun will rise and the night will eventually fade away.
The significance of this first ray of light is naturally extraordinary, especially after "PUBG" unstoppably won the crown in the overseas game market, an achievement that Chinese games have never touched...
"PUBG" has become a ray of light for Chinese gaming in the eyes of players around the world, and this ray of light is more dazzling than they imagined.
After breaking the historical record of the Stim platform, "PUBG" naturally became the target of invitations to many game exhibitions, and many invitations traveled across the ocean to companies in China like snowflakes in the sky.
In fact, if you choose the overseas distribution path and continue the tradition of the buyout system, then participating in game exhibitions is the most important means to open sales channels, if not even one.
Only by convincing many gamers at game shows and forming a word-of-mouth effect can the sales of the game be guaranteed.
It's just that "PUBG" went in the opposite direction and released it for free, and powerfully achieved a historical record of 1 million in 7 days. The status between the two has been interchanged.
"PUBG", which is full of gold content, has naturally become a guest that many game shows want to invite. After all, it is different from other games that are eager to become famous at game shows.
When "PUBG" won the weekly crown on the Stim platform, it had already begun to become famous, and this was just the beginning.
However, this did not prevent Brandon Green from being overjoyed at being invited and immediately conveyed the news to Zhou Dongsheng.
Although going abroad to participate in exhibitions and visiting overseas scenery has a certain attraction for Zhou Dongsheng, the time is approaching and nothing can stop a wanderer from returning home to celebrate the New Year.
Whether you have money or not, you can go home to celebrate the New Year, not to mention Zhou Dongsheng is still the former.
In response, Zhou Dongsheng directly threw the ball to Zhuchang Games and conveyed the news to Wang Yi.
For Zhou Dongsheng, it is only a certain attraction, but for Wang Yi, it is a rare and good opportunity.
After all, the performance of "PUBG" in overseas markets is obvious to all, and Pig Factory Games, as a shareholder and publisher, is naturally more aware of this.
The continuous rising data growth stimulates Wang Yi as much as a little blue pill, making him extremely excited.
With this achievement, going to overseas game shows to participate in exhibitions is obviously not the past mentality of "just take it and you won't lose".
If a game with such results cannot achieve success at a game show, it will shake the authority of the game show in the minds of players.
If you are able to invite a "PUBG" game exhibition, you will obviously not do such a self-defeating thing.
Therefore, this trip to overseas exhibitions is obviously not to act as a dispensable passerby, A, B, C, D. Even if it is not the protagonist, it must be an important role.
Such a thing is definitely a bad thing, and many marketing methods surrounding PlayerUnknown's Battlegrounds' participation in the exhibition suddenly popped up in Wang Yi's mind.
How about "Light of Chinese Games"? If it can win any authoritative award, it will obviously make this topic more valuable...
Thinking of this, Wang Yi, as an old man in the gaming industry, could not hide his excitement and patted his chest.
"Don't worry, Dongsheng, leave this matter to me and I will lead the team there myself!"
"Won't Mr. Wang go home to celebrate the New Year?" Zhou Dongsheng was surprised.
"New Years pass every year, but witnessing history like this does not necessarily happen every year. I want to be there to witness it..." Wang Yi said categorically.
"Then Mr. Lao, I'm about to board the plane and hang up first."
Zhou Dongsheng didn't say anything more about this and hung up the phone with a polite word.
And he is indeed at Yangcheng Airport now, and his flight has already started boarding.
Empty-handed and alone, Zhou Dongsheng didn't need to bring anything with him. He took the express lane leisurely and embarked on his Spring Festival travel.
Although it only takes an hour, the two places in eastern Guangdong Province are almost as close as the plane takes off and lands.
But for Chinese people, the way home for the New Year is Spring Festival travel, so there’s nothing wrong with that.
After all, this famous scene of "The Temptation of Going Home" is staged by hundreds of millions of people, but it is unique in the world and there is no other one.