typeface
large
in
Small
Turn off the lights
Previous bookshelf directory Bookmark Next

Five hundred and seventieth IX in one go

Looking at the cheers coming and going in the office area, a large group of unshaven old men with stubbled faces hugged each other to celebrate. They were beaming with joy and the atmosphere was particularly warm.

So much so that Zhou Dongsheng was a little infected, and he couldn't help but put a smile on his face. Although he didn't know what was broken, there was no doubt that it was related to the game "PlayerUnknown's Battlegrounds".

And it must be a good thing to make these big men so happy. It is certainly not a bad thing for Zhou Dongsheng, who makes him the largest shareholder.

After cheering, it was obvious that someone soon saw Zhou Dongsheng and Li Jiana standing aside. Naturally, a group of people were familiar with the boss Zhou Dongsheng.

And a strong man with a hairy face walked out of the crowd, walked up to Zhou Dongsheng in a few steps, his tone revealed joy, and he chirped at Zhou Dongsheng.

If the plaid shirt on his body were replaced by animal skins, and he held a stone spear in his hand, he would be a primitive man. Who else could he be besides Brandon Green?

Li Jiana faithfully translated: "Boss, Brandon said he has a surprise to tell you..."

"Oh? Then you can translate for me. What kind of surprise is this?" Zhou Dongsheng joked happily, which earned Li Jiana a blank stare.

That is to say, Brandon Green couldn't understand, otherwise he would have said "Niubi~", but he continued to speak under Li Jiana's translation.

“Just now, the trial version of PlayerUnknown’s Battlegrounds on the Stim platform successfully set a historical record of 1 million players online at the same time!”

Brandon Green said with a proud face, even the stubble on his face could not hide his proud look, as if it was an incredible achievement.

But Zhou Dongsheng was a little confused, "A million players are online at the same time? Hasn't it been done in our country a long time ago?"

Obviously, Zhou Dongsheng has some knowledge blind spots in this aspect, although he knows that this is a blockbuster data with rich gold content.

Even in the domestic market, there are only a handful of games that can achieve this figure, and without exception, these games have engraved their names in the domestic game history books.

"PlayerUnknown's Battlegrounds", which was the first to be launched in China, has already achieved this achievement, but its performance in overseas markets is only two goals.

A good thing is certainly a good thing, but judging from Brandon Green's expression, it seems to be an incredible achievement...

Brandon Green looked embarrassed, and then began a long speech to introduce the meaning of this data on the Stim platform.

As the world's largest game platform, Stim Platform naturally plays an important role in the overseas market. It supports countless game companies and independent game producers, and is highly praised by countless players.

Despite this, V, as the company that personally created the Stim platform, has maintained absolute dominance on its own platform for a long time, especially some authoritative platform records, which are basically occupied by V's works.

After all, as V's own platform, it must have the highest priority in promoting and publicizing its own games, which is understandable.

Of course, this is also inseparable from the fact that the games created by V are very sophisticated and of excellent quality. Whether it is Dota2 or CSGO, they became popular all over the world as soon as they were launched, setting off a phenomenon-level craze.

And directly created the record for the largest number of online players in a single game on the Stim platform in the world. The record holder is "Dota2", with a peak number of 1,291,328 players!

At first glance, it may not seem worth mentioning, but the record of less than 1.3 million players online at the same time is remarkable. Whether it can rank among the top ten in the domestic market is still questionable.

Tenda doesn't even need to send out its three generals, it just needs to take out a "Sword and Soul" record of 1.5 million, which is enough to beat them.

As for the pig factory, if you play "Fantasy Westward Journey" alone, you are guaranteed to win.

Although such a comparison seems to indicate that Stim, the world's largest game platform, is a bit stretched. With such a large overseas market, it cannot compare with the single domestic game market.

One of the main reasons for this data difference is naturally related to the console player group, which accounts for a huge proportion of the European and American player groups.

Compared with console games that are regarded as mainstream in overseas regions, they are well-deserved unpopular niche in China.

After all, in the minds of most players in China, the concept of console games may still be in the era of the Xiaobawang game console.

However, the consumption concept of paying a high price to buy a game console for playing games, and also having to pay additionally for the game content, is obviously difficult to become popular in the domestic game market.

Therefore, compared with the highly concentrated characteristics of the domestic player group, the characteristics of the overseas player group are undoubtedly relatively dispersed.

The performance presented on the data surface causes such a big contrast. Therefore, it is also a blockbuster data with millions of players online at the same time, but its gold content is completely different.

"So, the record we set on the Stim platform not only broke V's monopoly on its own platform, but was also the fastest game to reach one million players online at the same time..."

"And to do this in such a short period of time, it is obviously not difficult to surpass the platform record held by "Dota 2". By then, our "PlayerUnknown's Battlegrounds" will be the most popular game of the year!"

Brandon Greencorn was excited and waved his hand very proudly, as if the direction of his finger was their journey, and a group of rough men in the office area also showed proud smiles.

There is no doubt that participating in this project is probably the most glorious achievement in their life resumes. Even Brandon Green cannot deny this.

After listening to the translation, Zhou Dongsheng had a clear look on his face. It turns out that it sounds like it has a lot of gold content.

But for Zhou Dongsheng, who is familiar with the development path of "PlayerUnknown's Battlegrounds", this is just the beginning.

After all, he used the "free method" for "PlayerUnknown's Battlegrounds" when he first started, directly giving up the initial sales of not less than tens of millions of dollars.

Convert all of it into traffic. With such sacrifice, it is absolutely reasonable for "PlayerUnknown's Battlegrounds" to be able to rise so quickly in overseas markets.

"In that case, why don't we work together and break the record that's been placed on us?" Zhou Dongsheng said in a teasing tone.

Brandon Green couldn't help but his eyes lit up. As a game producer who was also a half-way monk, one of the great advantages of Brandon Green was that he was not like professionals with a professional background who were full of rules and regulations.

Therefore, Brendan Green did not resist Zhou Dongsheng's unbridled creativity and ideas at all. On the contrary, he accepted them and was particularly helpful!


This chapter has been completed!
Previous Bookshelf directory Bookmark Next