Life skills include many things, but the main money-making life skills can be roughly divided into casting, tailoring, cooking, farming, fishing, hunting, mining, and trade.
Among them, casting requires mining for raw materials, tailoring requires hunting to collect furs, cooking requires hunting and fishing to obtain basic raw materials, and farming requires some rare items.
Objects are very important for casting, tailoring, and cooking. Traders will also increase their proficiency and titles based on experience and number of transactions.
The change of title increases and decreases the amount of money required to sell and buy items accordingly. No one in the Age of Chaos can follow these lives.
Skills are out of touch, the only exception is beggars, but once the identity is defined as a beggar by the government and not a member of the beggar gang, you cannot wear any good equipment and weapons until the beggar's identity is cleared by the government again.
Introduction to basic character attributes:
It is almost impossible to increase the basic attributes after they are determined at birth, unless you encounter an unexpected encounter or take some elixirs, which can add one to two points, and at the same time increase
For medicines with basic properties, you can only take one type of medicine of the same type throughout your life. Taking more than one medicine will have no effect.
be divided into:
Strength: The initial range is 10 to 50 points, affecting the weight-bearing ability and the physical damage ability of the warrior's external skills.
Agility: The initial range is 10 to 50 points, affecting reaction ability and insight ability.
Speed: The initial range is 10 to 50 points, which affects the sensitivity of the nerves and the body. It is related to agility but is independent.
Root Bone: The initial range is 10 to 50 points, which affects the character's survival toughness, adaptability to the environment, the distance speed of the warrior's inner energy and the capacity limit of the inner energy reserve.
Comprehension: The initial range is 10 to 50 points, which affects the speed and depth of learning ability, and affects the upper limit of knowledge that intelligence can accept.
Fortune: The initial range is from 10 to 50 points, which affects the probability of emergencies and the probability of unexpected gains and losses.
Charm: The initial range is 10 to 50 points, which affects the first impression of interpersonal relationships and the difficulty of solving unexpected incidents.
Rationality: The initial range is from 10 to 50 points, which affects the starting point of judging things, the speed of accepting corresponding knowledge, and the acceptance limit. Most of them are exclusive of perceptual attributes, and generally one waxes and wanes.
Sensibility: The initial range is from 10 to 50 points, which affects the starting point of thinking about things, the speed of accepting corresponding knowledge, and the limit of acceptance. Most of them are exclusive of rational attributes, and in general, one waxes and wanes.
Courage: The initial range is 10 to 50 points, which affects the spiritual feeling of the environment and things, as well as the final action decision on events.
Knowledge: All are zero at birth, which affects the ability to accept and understand things and the environment. The value of the response is increased implicitly according to the different encounters and accumulations, and it becomes an unobservable hidden variable attribute from birth.
The character's initial attribute value, in addition to the three attributes of understanding, luck, root and bone, and the special knowledge attribute, only indicates the extent to which the character's attribute can be increased to its maximum limit, and does not have the impact of numerical attributes at birth. At birth,
The starting point is all 10. Based on experience and training, the attributes can gradually increase, but the actual status of the attributes is hidden and invisible.
Once the limit of a certain attribute reaches more than 30, it is a high attribute value. It is worth mentioning that the perceptual value and the rational value are mutually exclusive. Once one is high, the other is often low. But there are a few individual cases where perceptual and rational values are mutually exclusive.
When reaching high values at the same time and the values are extremely close, once this attribute occurs,
At the same time, if the understanding and understanding are low, schizophrenia will occur and the dual personality will appear. If the perceptual and rational values are at the same high value, one of them is higher than the other. In the case of low understanding and understanding,
Mental disorders often occur, which is commonly known as mental illness.
Introduction to martial arts and knowledge theory:
Martial arts and knowledge theory can be learned by participating in martial arts halls and schools set up by the government, or by joining the army and joining Jianghu sects. Those with deep luck can even encounter hermits (powerful immortal sects) to learn from them. Individuals can also conduct self-study in other ways.
Acquisition is generally divided into martial arts (internal strength, external strength, light strength, etc.), art of war,
Politics, Confucianism, Taoism, Buddhism, literature. Several major categories. There are countless profound knowledges among them, and it all depends on one's luck and level of hard work.
There are corresponding learning point systems for various types of martial arts and knowledge theories. The increase in martial arts relies on continuous actual combat to obtain learning points. According to different attributes,
Similarly, the learning points obtained under the same objective conditions are also different. The learning points of knowledge theory are obtained by absorbing a large amount of relevant knowledge, which can be through books,
It can also be through understanding what you hear and see. By obtaining learning points and finding a master to add corresponding skills to improve the level, you can put them into good use in practice.
In the setting of the Age of Chaos, there are no so-called blood medicines and internal strength medicines that can be bought everywhere and available to everyone. When a character is injured, he or she can use external emergency medicines to stop bleeding, or consume the essence value to quickly restore physical strength. However, once the essence value is greatly reduced, the personal
The ability to move and martial arts will be greatly weakened. The energy value can be restored to its best state through the movement of time. It is difficult to find a drug that can restore vitality and internal strength in a short period of time. No matter how rich or powerful you are, you will never
You may get it in large quantities, and occasionally you can get a pill, which is definitely a life-saving treasure. You will definitely not be willing to use it unless it is life-threatening.
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