Soon, the middle-aged woman gave Angelet five black cards worth one thousand magic stones. Each black card represented one thousand magic stones, which was a card condensed from the essence extracted from about a thousand magic stones.
It's hard currency. Five of them equals five thousand magic stones, which is a huge fortune.
The middle-aged woman is considered a well-traveled person in the pharmacy. Although the transaction of several thousand magic stones is considered a large amount to her, it is not surprising. Like a few third-class apprentices, they have the full support of their families.
It's not like there aren't thousands of magic stones traded...
"Well, excuse me." Angelet put away the black card and whispered.
"nothing."
Angelet turned and left.
"Since there is no hope for Yasu's Water, let's go take a look at the defensive spell model first." He no longer lingered and quickly left the pharmacy and walked towards the spell area.
****************
More than ten minutes later, Angelet stood in front of the huge spell model wall again, looking up at the announced basic trading model engraved on it.
There were seven or eight people around him, including men and women, old and young. They were all like him, looking up at the spell introduction price list engraved on the wall. From time to time, someone walked towards the purchase window on the left.
The entire spell hall was quiet, and two people actually sat cross-legged in front of the spell price list and closed their eyes to relax.
Angelet looked up at the price list, his eyes moving between the wind, fire, and necromantic elements.
The basic zero-level spells of the wind system only have two models, light body and weight reduction.
The basic zero level of fire system only has light spell, flash spell and contact burning.
Neither has defensive spells.
Among the necromancy spells, there are three basic defensive spells that can be purchased.
Counterattack: Released on weapons with wooden handles, the weapon will actively attack the owner of the weapon. Distance: three meters. Angelet did not look at the other details. It can only be released on weapons with wooden handles, so this ability is very limited. Not
It suits him.
Lingering Death Aura: Uses decaying energy to linger around you. Form a weak force field defense, range: two meters. It has good corrosion and interference effects on those close to you. Weakness: long-range weapons.
This can be considered.
The last one.
Bone Armor: Gathers bones to protect itself. The stronger the bones summoned, the stronger the defense. The effect on physical attacks is very obvious. Fear of energy attacks.
Angelet frowned. He knew that the models presented for trading were the best-selling models in the academy and the most practical ones. However, it seemed that none of these three were very suitable for him.
He walked to the purchase window. The seller of spells had been replaced by an old woman wearing glasses.
"What do you want?"
"Can I see what defensive models there are for level one spells? There are too few out there." Angelet said softly.
The old woman looked up at him and heard his question. A trace of surprise flashed in her eyes. Then the expression on her face became slightly gentler. Those who can purchase defensive spells are all third-class apprentices who are preparing to attack the official wizards, not ordinary ones.
The apprentices can compare. What's more, she herself is only a third-class apprentice.
She fumbled in the window for a while and handed out a thin pamphlet.
"This is a first-level spell table. You can look through it. There are only a few listed, and there are many unorthodox spells on it. Some are weird spells developed by wizards themselves, and some are not very practical."
Angelet now possesses four thousand magic stones, which can be considered as a wealthy man. Without looking at the price, he started flipping through the three-part spell table of the necromantic, wind, and fire spells.
The first thing he turned to was the wind element. After all, he was most familiar with the energy particles of the wind element. Regarding this, he had always suspected that it was originally affected by the ring. However, there was no way to verify it.
There are indeed many more wind spells, densely packed in a row. However, many of them are similar, but the effects are different.
One of the wind and sand spells has a range of five meters and seven meters. The wizards behind it have different signatures. They should be research versions of different wizards. The effect of five meters is stronger, while the effect of seven meters is weaker, but the range is larger.
There is even a spell to summon the natural wind, which is a spell that directly creates a breeze blowing on your face within a range of hundreds of meters and is used in ceremonies.
Angelet directly passed through those attack and miscellaneous spells. He looked for defensive spells first. These spells are considered first-level spells, which can only be released by formal wizards. In fact, defensive spells themselves can only be released by formal wizards, so they are also
It is a sign of being promoted to an official wizard.
After all, as long as you successfully cast a first-level spell, you can be called a wizard.
Angelet flipped through the spell list attentively.
Among the wind spells, he took a fancy to the Berlin Acceleration Spell, which could speed up items. This made him think of using it in conjunction with archery, which might produce unexpected power.
Similarly, this spell is similar to Swift Burst. It can be cast on items on the caster's body, such as boots, to speed up the recipient in disguise. It is very practical. The price is only ten magic stones.
There are very few defensive spells in the wind system, and the effects are not very good. Angelet simply turned to the fire system.
The fire page color is bright red.
On the red paper, rows of fine characters were neatly arranged. Angele's fingers lightly slid across the rows, and then quickly stopped on the bottom row. Below this row, all were defensive spells.
There are seven or eight in total.
High Temperature Field: Forms a high temperature force field that surrounds the entire body, causing any close enemies to lose body moisture and accelerate fatigue. Range is three meters.
Free soldering iron: Create a high-temperature soldering iron that floats within two meters of the caster. It will cause burning contact damage to any enemy who intends to attack the caster. Requires materials and iron pieces.
Heat Surge: Creates a vortex of warm and cold air with a range of two meters. Any enemy entering the vortex will be affected by the rapid airflow, causing movement distortion.
Body temperature extraction: Any enemy that enters within three meters of the caster will be subject to the effect of body temperature energy particle extraction, and the movements of the person being extracted will become slow and weak.
Flame Protection: Any enemy entering within two meters will be hit by flames from any angle, with low damage and high speed.
........
.....
The defensive spells of the fire system were indeed very practical for Angelet. He didn't know which one to choose for a while. He had to turn to the last page of the necromantic system first.
The first-level spell page of the necromancy system is entirely gray and black, with white writing.
Angelet went down, found the place where the defensive spell was, and started to look slowly.
Partial Zombification: The caster can zombify any part of his body to achieve the purpose of greatly improving the defense effect. Weakness: Fear of burning.
Moslin's Death Aura Haunts: Surrounds a decaying energy around it, continuously corroding any enemy within ten meters. Note: battlefield spell.
Long-range protection: Causes a strong corrosive effect on any wooden long-range weapon, making it impossible to approach the caster. Effective range: twelve meters away, and the effect is greatly reduced when less than twelve meters away.
Disturbing the stance: Any enemy within five meters of the caster will be affected by negative mental power, resulting in low morale and weak fear effects. Those with weak will may have a rebellious effect.
Eye of Ghost: Transplant a dematerialized eyeball. Anyone who is looked at directly within 20 meters will be subject to the fear will test. Those who fail will have a general weakening effect. Those who pass will also consume a lot of physical strength. Anyone who is stared at by the ghost will
If the enemy scanned by the eye fails to pass the will test, they will have a desire to retreat.
Angelet took a quick look and found that only these five spells in the necromancy system were defensive. Some were automatic and some were active. And the only spells that could be solidified as passive innate spells were Moslin's lingering death aura, long-range protection, and position disruption.
.
He has positioned himself as a melee wizard. The chip training he possesses has resulted in his extremely strong physical combat ability, so his fighting method should also be long-range attacks. If that doesn't work, he can sprint in close combat. The battle is mainly dominated by his own body.
In this way, the main thing needed is passive defense spells. He does not need to waste time casting spells.
From this point of view, the three passive spells of the Necromancy system are not very suitable. There are many range attack spells, and he can achieve the purpose by actively releasing them. However, for a powerful single enemy, he must find a way to restrain the opponent. The Necromancy system
The three passives have poor actual effects on powerful single enemies.
Angele frowned and turned back to the fire element. But these are not able to defend against physical attacks.
He looked through other departments, the water system, and the plant system. There were many spells that could directly defend against physical attacks, but Angelet's affinity energy was wind and fire. If he chose to solidify other system spells now, it would be very detrimental to his future development.
He now has a certain understanding of the later stage of wizards from the classics. Later stage wizards are more specialized. The only consequence of Boerza is to be killed!
Since his affinity physique is wind and fire, naturally he cannot change it to something else. Otherwise, he will fall far behind the starting point of other wizards. The power of the same spell, compared with non-affine and affinity, will be
Huge difference.
"What should I do?" Angelet frowned and flipped through the booklet in his hand.
His ideal defensive spell should be one that can defend against certain physical attacks, both near and far, and should also provide certain protection against energy impacts. However, it seems that such a spell is obviously not a first-level spell. It cannot be so comprehensive.
spell. The overall cost is weakening.
The fire-type high-temperature field is very good and has a good impact on melee combat, but it is afraid of long-range attacks. If the enemy uses metal long-range weapons, the high-temperature field will even add burning damage to the opponent's weapon. This is obviously not good.
The other Angelet was interested in body temperature extraction, but there was nothing he could do in the face of a powerful single attack. After all, this was continuously effective, and it was useless in an instant battle.
Obviously, his affinity energy system is not good at defense. The wind system is more of a support, and the fire system is more of an attack. Even the defensive spells are mostly for attack. Angele is not prepared to spend his whole life studying to death.
As for spiritual spells, he is still planning to major in fire spells and assist with wind spells. But now the problem is troublesome.
The wizard's first defensive spell involves the problem of solidifying it into a talent spell. If you don't choose it well, it will be a waste. (To be continued...)