As the dust of the fourth round has settled, battle reports from all parties have also been released.
The focus battle between [Warring States] and [Waste Chai Alliance] is undoubtedly the top priority in various reports, while the other seed teams did not receive much attention because they all advanced without any danger.
Of course, just like the previous rounds, once the new matching list is announced at midnight the next day, people's attention will be focused on the new round of lists.
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In the fifth round of Apex Contest S3, a total of 1,670 teams participated; for the first time since the start of the competition, the number of participating teams reached an even number, which means... no team got a bye in this round, and all teams had to win to advance.
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However, in this round, there was no "focus battle", and the two strong forces did not meet.
In fact... starting from this round, for the entire five rounds, there was no collision between strong teams, nor was there any upset.
This calm five rounds has turned into a carnival for casual players.
Except for the unlucky teams that unfortunately encountered the seeded teams, the battles between the various folk heroes were exciting; different from the wins and losses between the first-line teams, the games between ordinary players had their own unique characteristics.
Different flavors...such as "low-level mistakes", "coordination errors", "a tailwind turns into a headwind", "weird tactics", "weird formations", "weird tactics encounter weird tactics", "weird formations encounter weird formations"
A series of situations that are almost invisible in professional games, such as "low-end mutual hostility evolves into high-end tug-of-war", can be said to emerge endlessly in competitions between casual players.
If the "powerful showdown" between seeded teams is compared to the NBA Finals, then this kind of game with "unknown lower limit" and "any weird situation may happen" is roughly the same as if you went to a free street court on a certain weekend.
The "mysterious showdown" you will see from time to time; all you see on the stage of the finals are professional athletes, but you may encounter anyone on the street court...like an excuse brother, an apology brother, an awkward chat brother, a concave look
Brother, he is just a cousin, he is a player and coach, he calls for fouls, he doesn’t score or pass, he only shoots three-pointers despite his height, he thinks he can dunk but he can’t, and he is the mysterious old man who beat the whole audience.
Wait... there must be one you have encountered, or it may be you.
It's a bit far-fetched...
In short, this kind of game is also very fun to watch.
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If there is a book, it will be long; if there is no book, it will be short.
Although there are no games that need to be highlighted in these five rounds, the elimination process still needs to be explained.
At the end of the fifth round, a total of 835 teams advanced.
In the sixth round, because the number of participating teams returned to an odd number, one team received a bye, leaving 834 teams that were cut in half.
In the seventh round, 418 teams competed against each other, with no byes.
In the eighth round, there are 209 teams, one team has a bye, and half of the remaining 208 teams have been eliminated.
In the ninth round, a total of 105 teams participated, and one team received a bye.
In this way, by the tenth round of S3, there were a total of 53 teams left, of which professional teams and casual players each accounted for about 50%... And this was exactly what Dream Company expected to happen when it formulated the competition system.
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Even though the final champion of s3 has not been determined yet, from a commercial perspective, the "no preliminaries and completely random competition system" adopted in this competition has achieved unprecedented success.
Whether it is player participation, the popularity of related topics, or direct or indirect income inside and outside the game...the data in all aspects are exciting; so far, s3 has exceeded 100% in terms of user satisfaction and economic benefits.
With the sum of s1 and s2, the employees of Dream Company can basically celebrate in advance.
Of course, players don't pay attention to this.
At this stage, what players are most concerned about is naturally which team will aspire to the top of S3.
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On April 7, the day the tenth round of matching list was announced, Dream Company updated an announcement on the official website without any warning, "To celebrate the first anniversary of the public beta of Thriller Park, from now on, all RMB items in the online mall will be sold at a 50% discount.
, for a period of seven days.”
Everyone has seen promotions, but this kind of "surprise attack" promotion is really rare; before, some players did wonder... Why didn't the game "Thriller Park" hold a first-anniversary event or something? Could it be that the game company itself
Have you forgotten about this?
As a result, players are faced with such a drama of "discounts are given", as if the game company is saying to the players in a very perfunctory tone: "There is nothing to celebrate on this kind of day, but since you are still
Remember, let me give you some discounts."
Means unknown……
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At 0:00 on April 8th, the tenth round begins on time.
Maybe it's because no strong teams have met in the first five rounds, or maybe it's because the number of teams is really small now.
Anyway, due to some reasons based on probability, which I don’t know much about, so I don’t want to go into details... In the tenth round, the "strong showdown" appeared like a blowout.
First of all, [Alliance of Losers] faced off against [Hyōtei]... Yes, the "Hyōtei Cowherd Group" led by [Master Atobe] is now a newly emerging first-tier studio. This time they are on their way to promotion.
It has easily eliminated three teams from second-tier studios; judging from the actual performance, the combat power of [Ice King] cannot be underestimated.
Secondly, there is the battle between [Order] and [Stars].
Although [Xingchen] has lost a lot of strength after losing Xiao Ma, they are still a studio with the purpose of "cultivating star players to sell abroad". It is difficult to gather seven first-class players, but seven have first-class potential.
It's a no-brainer for the newcomers... plus the luck factor in this competition, it's not surprising that they can reach this round.
It's just...if they encounter [Order] this round, I'm afraid their luck has come to an end.
Then, there is the showdown between [Jianghu] and [Fengyun]; as a front-line studio that I have never mentioned once in the previous article, but it does exist, [Fengyun]’s appearance is destined to be short-lived. To all readers
For me, it was obvious who would win this game...but for the audience, this was still an interesting game.
As for other studio teams similar to [Wind and Cloud], although there are a few teams that encountered each other in this round, unfortunately... they have nothing to do with the main characters in this book, so I will just name them.
There is no need to list them one by one.
Next, let’s talk about [Hell Front]...
This round, Brother Jue and his opponents are [Shanhe]. From the overall strength, the advantage of [Hell Frontline] is quite obvious... But the opponent is also a veteran first-line team after all, and it is not the kind of lineup that can be arranged casually.
Sweeping teams need to be dealt with carefully.
Furthermore, [Autumn Wind Se] and [Matcha Crisp] from the [Shanhe] team are also candidates for betting, so this will also be a direct showdown between the candidates.
Finally... In this round filled with all kinds of highlights and flaws, there is another thing worth mentioning [Heaven's Gate], which has a bye.