"Well...the final ending..." Feng Bujue was still thinking about the scene at the end of the script: "It was actually an inspiring atmosphere, and it felt like a huge adventure story had just begun..." He paused.
For a moment, "But the two protagonists don't seem to be good people!"
You have added a new character task. An unfamiliar system prompt suddenly rang in his ears.
Feng Bujue still remembers hearing in the script that your summoning specialization has been unlocked and there are mission updates in the landing space. This must be what he is referring to.
As someone who has read the game description in detail and often goes to forums to collect information, Feng Bujue obviously knows about the "character mission" setting.
In the middle of the game, players have a chance to trigger "character tasks" under certain circumstances (not necessarily in the script). Such tasks cannot be abandoned or shared, and cannot be seen in the taskbar. They can only be found in the login space.
The progress can only be checked on the touch screen.
Character tasks can be regarded as a disguised reward mechanism. It is impossible to fail such tasks, and there is no time limit. For example, Feng Bujue is currently receiving this one: Use summoning skills and successfully summon the summons fifty
times, current progress 0/50
"It's a pity that you can't use skills in the landing space...otherwise it would be completed within a day or two." Feng Bujue muttered as he looked at the mission.
You may be wondering why he can say such a thing since he has just activated the Summoning Specialization and has no Summoning skills at all.
In fact, the answer is very simple... it depends on the trick
The skill description reads: Players can select any of the opened specializations and randomly activate an active skill of that specialization.
It didn’t say that you can’t choose the summoning system…
Moreover, Feng Bujue has another advantage. Anyone who has seriously studied summoning skills will understand that there are many summonings that require conditions. Leaving aside the physical value, spiritual power value, or survival value, many summoning skills also require conditions.
Some very nonsensical stuff.
Just give me an example, like this...
Name: Summoning - Sailor
Skill card attributes: Active skills. Permanent mastery
Skill Category: Summoning
Effect: Summon a strong sailor to fight for you (cooling time 60 minutes, existence time 10 minutes, up to 1 sailor can exist at the same time)
Consumption: 10% physical energy, 20% spiritual energy, a can of spinach
Learning conditions: Summoning expertise f
Note: This is a weird-looking sailor who has his own philosophy of life. He is stubborn, childish, but has a sense of justice. He dares to stand up, and he is the kind of hero who will save the beautiful girl in the simplest and crudest way.
Guy, the most trustworthy partner in a fight.
There are two points to mention in this example. The first is the concept of "most existences at the same time".
Although there seems to be at most one summoned object with a longer cooldown time than its existence, this is a horror paradise. Among the countless skills and items, there is naturally something that "reduces the cooldown time". As long as it is used in conjunction, it can be done.
to multiple summons.
Therefore, the skill will indicate that several of these summons can exist at the same time. Of course, if two different players summon the same summon, then two of them can coexist.
Secondly, the second point to mention is to consume the “can of spinach” in that item.
This thing is not something that the player can produce by himself. If he doesn't buy it or look for it, the player will never be able to activate his skills...
This skill of summoning sailors is pretty good, because canned spinach is sold in the system store. There are also many materials required for the summoning skill that cannot be purchased anywhere, so players have to find them themselves.
Such as rusty nails, empty mineral water bottles, socks with holes, hands in the clock, tissue paper used to blow your nose, moldy bread, etc... all kinds of debris from spoons to bowls are possible.
This setting is so painful that many players have already complained about it. Of course, complaints are complaints, and many people are happy and sad at the same time. They complain while happily collecting consumables.
This can only mean one thing... Although this setting is full of malice, it is also very interesting...
Of course, there are also many summons that do not require the consumption of specific items. They only need to consume the three values on the player's body.
As for the summoning spells that Feng Bujue uses to activate his moves, they will undoubtedly be of this type. Because he does not have any specific consumables on him, and it is impossible for him to activate skills beyond his abilities through his moves.
Unless... he randomly activates the summoning technique that "consumes a piece of sophisticated equipment", "consumes survival value supplement (medium)", or even "consumes game currency", "consumes skill points"...
Then consider him unlucky.
"The Summoning Specialization was opened at the expense of six puzzle cards, and the quest chain was also unlocked. You have to practice hard... When you enter the script in the future, as long as the conditions are right, just put in any Summoning skills first.
Feng Bujue muttered as he opened the door to the storage room: "Although I don't know what will be summoned... but the game description states that the summoned objects can be dismissed at any time, so it should be okay."
He came to the first glass pillar and decisively chose the additional reward of 40% experience, adding 108,000 experience points at once.
You have reached level 28, and the upper limit of physical fitness has been increased. It is currently 2800/2800. The system prompt will sound immediately.
"This 40% experience is really getting more and more addictive." He sighed with emotion, and then walked towards the second glass pillar.
The puzzle card Feng Bujue drew this time was the puzzle card - Leather Jacket. As usual, he took out the other three cards from the storage box and selected the "combination" option in the menu. However, he still failed to retrieve a reasonable sequence.
.
He put all the puzzle cards into the box and returned to the elevator: "Well... I had dinner early today. It's only around seven o'clock in real time. It's too early to switch to sleep mode. There are only a few hours left..." His
His eyes wandered between several modes: "How about... try the undifferentiated melee mode of the killing game?"