After the Ice Emperor's four strange flowers left, Feng Bujue continued to browse the mall. The items in the system store were consistent with what he expected, mainly various clothing and consumables.
Speaking of clothing, it is indeed a good thing. In addition to giving players a personalized appearance, it does not take up equipment space, and it also comes with attribute bonuses. However, due to the fuzzification of the data of various characters' abilities in Thriller Park, there is no numerical basis.
In this case, the annotations of those attributes are generally "slightly increase the total survival value", "increase the hit rate of shooting with firearms to a certain extent", "increase the height of the bounce" and so on...
The types of clothing are mainly divided into tops, pants, suits, hats, shoes, and accessories. This game does not provide skirts for self-evident reasons. However, you can find socks for sale in the accessories category, and stockings are also included in the socks. If you are a female player,
If you have a strong desire to show your legs, you can buy a pair of shorts or pants to wear with them.
Each piece of clothing on the player can "slightly" improve a certain attribute. Buying a complete set of equipment will naturally be much better than not wearing any equipment at all. In order to avoid players having to choose what they need.
When it comes to attributes, we have to compromise on appearance, and the bonus attributes of all clothing are set as optional. For example, if a player buys a beret, when he purchases it, the clothing will not have any attribute bonuses.
But when this item enters the player's inventory, three attribute bonuses will be randomly generated. After the player selects one of them, he can equip it.
Clothing is an item that cannot be traded. If the player has to acquire a specific attribute, the only way is to buy it repeatedly and not exchange it with each other. Of course, that situation is rare, because all kinds of attribute bonuses are basically useful.
, not to mention it’s already one of three choices.
In short, Thriller Park is clearly encouraging players to choose clothing based on their favorite appearance.
The current random selection can be regarded as deliberately serving this purpose. Under this premise, the chance of players matching clothes is not high. Even if they meet people with similar tastes, the clothing bonuses of the two people will be different.
Speaking of consumables, the most commonly used ones are survival value supplements, physical fitness supplements, hemostatic bandages, detoxifying universal serum, and mixtures that relieve abnormal conditions such as electric shock paralysis, burns, diseases, and freezing. In addition, there are
Various bullets, ropes, arrows, batteries, explosives and other items.
There are many types of consumables, and supplements include large, medium, and small types, with different recovery percentages and different pricing. Other items have very precise prices based on model and quantity, accurate to every inch of bandage and every bullet.
the point.
Finally, the system store also sells equipment, but this is not a "scare box", so it sells conventional equipment below the ordinary level (including ordinary level) and without special effects. Even players who have just completed the novice tutorial, even if they only have
At level one, it doesn't matter if you don't open any specialization except general specialization f. Players in this situation can still find usable equipment in the system store. Although it is worse, it is better than nothing...
Therefore, players who really can't get equipment in the script can just use money. No matter what level you are or what your specialization status is, you can always find a set of usable common equipment in the system store.
Feng Bujue quickly browsed the contents of the system store, and basically glanced at the consumables. After all, bullets, blood bottles, etc., you don't need to look too carefully, just pay attention to what you may need.
As for clothing, he considered buying it, but it was really expensive. Moreover, the price of these clothing seemed to be based on the novelty of the appearance. For example, a "panda suit" cost 300,000 game coins. Let's not talk about that.
A set of clothes that sells for 300,000 yuan and any set of clothes that only sell for 30,000 yuan have randomly generated attributes. Let’s just say how inconvenient it is to move around in this set of clothes. Isn’t this self-defeating? Does Dream Company think that wearing
It has to be included in the script like a mascot to help alleviate the scary atmosphere, so these fancy costumes are priced high?
By the way, we have to talk about the issue of money. At the beginning of the open beta, Dream Company suddenly announced that there are no "tickets" in this game, except for the two products in the scare box (special equipment and game currency) that require skill points to purchase
, other things must be consumed with game currency. Dream Company officially provides RMB and game currency exchange services.
Originally, this was nothing, but Dream Company also had a very sharp policy - the exchange ratio between Thriller Park's game currency and real currency is not fixed, and the game's currency exchange rate will change according to market conditions.
As a result, this in-game currency market, where the exchange rate should have been determined by the "gold mining" company, is now directly controlled by the government.
The exchange rate update time is at 8:00 am every Monday, when Dream Company will give the exchange rate for this week. Assume that one yuan of RMB can buy 100 game coins last week, but this week, you might be able to buy 120.
Or maybe you can only buy 85.
From the perspective of profitability, game companies naturally hope that the exchange rate is as high as possible. It is best that 100rmb can only buy 1 point of game currency, but that is impossible, who will buy it then.
Therefore, this change is completely determined by the system. The system will calculate based on the number of players, the amount of monetary rewards, the total amount of currency recycled by the system store, etc., and use this as a basis to regulate the exchange rate for the next week.
Although this practice of constantly changing exchange rates may cause offline "currency speculation", it has nothing to do with Dream Company. Anyway, the exchange they provide is one-way. The game company only accepts RMB and transfers the game according to the current exchange rate.
Coins are sold. As for what players do with buying game coins, whatever... If you have the ability, you can buy game coins at a price of 1:10,000 and wait until 1:100 to cash out with the game coins. That is also your ability.
Later facts also proved that the currency speculation business is very difficult. Because the exchange rate controlled by the system does not fluctuate greatly throughout the year, it is always within the range of 1:2000 to 1:3000. The frequency of updates is weekly.
There, players with deep pockets are too lazy to talk to currency speculators, while players who are budget-conscious will consider... Should they buy these game coins that are slightly cheaper than the official ones, or should they wait a few more days to see the exchange rate next week?
Will it become lower than the price offered by speculators?
Of course, regarding the use of RMB to buy game currency, Feng Bujue is now unable to afford it even if he wants to...
Whatever you want to buy now, you have to rely on the rewards you earn. For a thirteenth-level player, Feng Bujue has quite a lot of property. He has 164,300 game currency points and 843 skill points.
.
At this moment, he suddenly remembered that the bag of garlic he had just destroyed might be sold for three melons and two dates, and exchanged for some game currency. It seemed that he had neglected it. But thinking about it more deeply, that kind of garlic was everywhere in the script.
The available items are not equipment, so they are probably not worth a few cents. If that kind of thing can be sold for several thousand points, then from now on he will do nothing in the script and just steal batteries professionally in the virtual world.
If you take one off, pack it in your suitcase and bring it back, you might be able to sell it for tens of thousands.
"Well... let's go to the auction house first. Clothes are really expensive." Feng Bujue muttered. He turned around and walked towards the information tower in the middle of the mall.
As he got closer, he discovered that on the four fan-shaped structures around the information tower, in addition to the screens that constantly refreshed the items in the auction house, there was also a dedicated screen each showing the rankings in the game.
The words "East, South, West, and North" are printed on the highest points of these four objects respectively, which is obviously to make it easier for players to distinguish the direction in this bowl-shaped space.
Feng Bujue came to the East Fan Pillar and looked up. The ranking here was a ranking of levels. Among the top twenty, two people had the word "Anonymous" displayed on their names. The other eighteen displayed the word "Anonymous".
Each player's name has brackets added by the system. The brackets contain the clubs they belong to, that is, the names of those studios. It seems that as soon as the club system is launched in the public beta, all those studios have been opened.
.
As for the advantages that the club system can bring and the conditions for its establishment, Feng Bujue doesn't know yet. He decided to return to the login space to learn more. At this time, he just scanned the level list at a glance, and the nicknames and studio names of those players were
Already understood.
Afterwards, Feng Bujue came to the South Fan Pillar. The title of the ranking list here was "Combat Power Ranking." What is surprising is that among the eighteen IDs with surnames on the level ranking list, only five were in it.
Ranked among the top twenty in combat effectiveness.
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