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Chapter 009

[The script has been completed and rewards are being settled.]

[Experience gained: 500, game currency: 0]

[Items/Equipment Obtained: None]

[Complete/accept mission: 0/0]

[Special, hidden tasks completed: 0, world view cracked: none]

[Surge of fright value: 0 times, maximum fright value: 0%, average fright value: 0%]

[Your fear rating is full of courage, there are no additional rewards in this mode.]

[Settlement has been completed, please continue.]

Here we need to explain some settings regarding settlement in multiplayer mode.

In Thriller Paradise, the number of monsters you kill with your own hands will not affect the final experience gained. All experience will be settled after the script is completed. Generally speaking, as long as it does not create serious resistance or have counter-effects to the progress of the script,

The experience gained by every survivor is the same. Unless the player's performance really meets the so-called "pig-like teammates", then the system will deduct some of his experience points during settlement.

This is also to limit the problems of "monster grabbing" and "excessive output". When playing games, some players, in order to ensure the ownership of items and experience share of a certain monster, will use very exaggerated means to attack. Killing a dog will require

It feels like using a bazooka just to cause more damage faster than your teammates. This is not only an individual behavior, but also a waste of team resources.

However, this setting seems to have caused another problem: since the experience is the same, people who kill more monsters will only waste survival points and physical energy points, leading to a decrease in players' enthusiasm for fighting. In fact, this is not the case, if you are diligent in fighting and are good at fighting

Players will be rewarded with skill points, which will be explained next.

In addition to no additional experience for killing monsters, Thriller Park does not even have the concept of "dropping treasure". For example, if a mummy dies, it is absolutely impossible for a knife, a shield, or even a gun to suddenly burst out of his body.

Son, if you have to get something from him, it would be rotten bandages or shriveled muscles, that's it... players have to tear it off with their own hands. After tearing it off and holding it in their hands, the system will give you an item description.

For more details, please refer to [Stone].

Obtaining equipment in this game is a very "interesting" thing. In addition to entering some specific storage areas through solving puzzles, in most other cases, a large number of non-mainline necessary items including equipment can be obtained.

It's up to the player to "find" it. For example, there is a set of Spider-Man's tights in a street window, which may be completely useless, or it may be sophisticated equipment with attributes; another example, wandering around in a certain sewer,

You may be able to find a series of weapons such as double knives, Emei thorns, nunchucks and long sticks...

In short, if you want to get equipment, wisdom, luck, and diligence in the script, you only need to have the same amount of the three. The first two cannot be forced, and the third is nothing more than spending more time searching. Of course, searching requires combat strength.

Yes, generally speaking, the script does not allow players to have a long period of free time to move around. Furthermore, players must have enough physical fitness to move around.

As for the way to obtain equipment outside of the script, it is basically not available during the closed beta stage, but when the exchange opens during the public beta, you can rely on game currency and skill points to purchase it.

Needless to say, game currency, like most games, can be used to buy "store goods" provided by the game, or to go to the auction house to bid on goods displayed by other players, or to conduct direct transactions.

Skill points are a relatively rare currency. Skill points cannot be traded between players, and they are not circulated on the exchange. Skill points can only be used in one place - the "Scare Box". This is a special store in the system.

As for the name, no one knows why it is named that way. Maybe they think players will be "shocked" when they see the products inside.

Skill points can buy two kinds of goods in the scare box. The first type is game currency, which players can redeem one-way at a ratio of one to ten. The second type is items that cannot be brought out of the script, such as Feng Bujue in Novice

He got the [Blood Corpse Must Die] in the tutorial. Obviously, the sword's function in his tutorial was similar to a plot item. It was designed to allow him to defeat the Blood Corpse, which was impossible to defeat given the character's strength at the time.

.So at that time, there were no level or specialization restrictions on the use of the sword, and it could not be brought out of the script.

Similar equipment, items, skills, etc... will not disappear from the system's database after the script ends. Although players cannot take these things out, they will enter a place similar to the recycle bin, which is the scare box.

.These things will be sold here as commodities and can only be purchased with skill points. Their attributes will also change accordingly. For example, the use conditions of equipment will be adjusted, some special effects that are only applicable to a certain script will be changed, and skills will be changed.

Most of the card types will become permanent, and of course, the learning conditions will also increase.

The scare box has not been opened during the internal beta because the "recycle bin" is still very empty. After the open beta begins, a large number of players will inevitably enter, so it is necessary to accumulate a certain amount of goods reserves during this period. Wait for this special

After the store is officially opened, in order to control the total amount of goods so as not to affect browsing, items that have not been sold for seven days in real time will be completely deleted by the system.

The capped level for the closed beta is level 20. As a game where you have to wait in line to pass the scenario, level is not an advantage. In the future, game currency can be bought with money. Therefore, the biggest advantage for closed beta players when the open beta starts is undoubtedly the money they have accumulated.

With skill points, only players with skill points have the purchasing power to acquire the first batch of products after the operation of the Scary Box. This is a kind of priority.

Having said that, it is easier to explain if we look at the previous question about active combat - fighting for skill points.

Not everyone is good at solving puzzles, but everyone can participate in combat. The skill value setting is "Any behavior that improves game efficiency will reward skill points." This can not only be reflected in puzzle solving, but also in combat.

There are often opportunities to obtain skill points, such as high-yield and low-loss kills, consecutive kills, group kills, special kills using scene conditions, etc...

An example is very good. Let’s take Feng Bujue’s novice tutorial as an example. If he didn’t look for the key in that square room but chose to kick the door, he could still get skill points. The key depends on how he kicks. Most people

They would all face the door and kick hard with the soles of their feet. Many characters in movies also do this. In fact, this is the most laborious method. It is much less laborious to kick with side kicks or roundhouse kicks. At that time, if Feng Bujue used

If you kick the door in an efficient way, you will still get skill points, but maybe not as much as you get from solving puzzles, but you will still get around 10 points.

These are two ways of playing, two different growth paths. Players who like reasoning can gain a lot of skill points at once by solving puzzles, deciphering the world view, etc. Players who like fighting can constantly hone their fighting skills

, you can also obtain skill points through force. Under normal circumstances, players who take the combat route actually get more. Even if the puzzle solver has reached the last step of reasoning, as long as he fails to solve the problem, there will be no skill points at all. Force type

Players can accumulate bit by bit.

But no matter how you play, the most taboo thing in this game is "brainless" behavior. The various horror elements are set up just to make people lose their cool and do things like killing dogs with a rocket launcher. In the horror paradise, the most reasonable

Only by using the best fighting method can you get the most benefits. If you use the bazooka, you will only get a pile of scum, but if you use the dog-fighting stick method, you can get a homemade fur and a pot of stew.

…………

Feng Bujue returned to the login space to read the settlement data. When he opened the menu again, he found that he had been directly promoted to level 4, his physical fitness value had been increased to 400/400, and his current experience was 0/400. It seems that the upgrade experience in this game is not

It’s no exaggeration, at least now it’s still increased by a maximum of 100 per level, which is consistent with the increase in physical fitness. However, the official website does not provide specific game data on how much experience is required for each level, and those who wrote the guide did not mention this.

It cannot be ruled out that as the level gets higher, the upgrade experience required will become more and more exaggerated.

"Brother Jue, I've reached level three! And I'm just 30 experience points short of reaching level four!" Wang Tanzhi's voice sounded from the communication channel.

"I know." In fact, Feng Bujue has already figured out Xiaotan's experience. Compared with him, the difference is nothing more than the 30-point skill value bonus in the novice tutorial. "If we play multi-player training again, we should all be able to do it."

Upgrade to level five. However... this mode is really not cost-effective. When we reach level five, we naturally have to play the team survival mode, which is the core content of this game. But now we are seriously short of equipment, let alone good equipment, generally

There are none, so after joining the team, it may drag others down..."

"Ah? Team? Dragging others down? Who?" Wang Tanzhi said blankly.

"You kid really didn't read the game instructions at all..." Feng Bujue explained: "The number of people in the team survival mode is random from two to six. You don't enter directly by opening the script, but you enter in a queue.

If we form a team of six people and line up together, it doesn't matter. But we are a two-person team. As long as we encounter a scenario other than a two-person script, in a three-, four-, five-, or six-person scenario, we will need to cooperate with others.

If we are too weak, we are likely to die during the course of the script. Even if others successfully pass the level in the end, we can only get corresponding experience points based on our previous contributions to over, but we will not get the experience points after clearing the level.

Settlement rewards.

What's more, in that mode, there is still a problem of sharing the spoils. Players who have no team relationship with each other will naturally own the equipment and skills found by whoever finds them. Unless there are those who cannot bring out the script and they themselves

Things that cannot be used, otherwise no one will easily share the searched equipment or skills.

This is the mentality of people... Even if some people pick up a useless thing, they can't sell it on the exchange. If they sell it to the system, they can only earn dozens of game coins, so they won't be willing to give it away for free.

Other players in the game. You must give them something in exchange to make them feel they have made a profit."

Wang Tanzhi heard this and continued: "In short... that is to say, if we don't improve the hard power of the characters now, it will be very difficult after level 5. If the specialization level is not opened, even if people want to

Even if the replaced equipment or useless skills are given to us as favors, we won’t be able to use them.”

Feng Bujue said: "As long as you understand, let's disband the team first and start the single-player survival mode."

"You said all this just because you're ready to ditch me and go it alone!"

Feng Bujue smiled and replied: "In the multiplayer training mode just now, we should be considered to have exceeded the standard. Logically speaking, we will not get as much as 500 experience points. I thought... this BOSS is not meant for us to kill at all.

The chance of completing the level with a kill in this scenario is very small. If you normally complete the level with the escape ending, you can probably get around 300 points.

But since the level has risen faster than expected, it is best for us to reach level 5 through a single-player survival mode. Once done, the strength should be significantly improved, and at least one or two can be opened.

Specialize, and get one or two more pieces of equipment or skills."

"Okay, let's play solo first. Can you see my game status in the friends list?" Wang Tanzhi said.

"Well, okay." Feng Bujue replied: "Anyway, whoever finishes it first will wait for the other person. If nothing happens, we can all clear the level and reach level five in one hour at most, and then we can go to the legendary team.

Tried it in survival mode..."

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