Wetland swamp is a complex terrain that combines swamps, jungles, hills and lakes, and the most critical point of this terrain is that it is very irregular. It is not like the terrain of the metropolitan rocky wilderness. In this terrain, without looking at the radar
, you will lose yourself soon
On such terrain, there is no doubt that light and flexible pursuit and annihilation are the most advantageous. The golden combination here requires not only dodging obstacles in the terrain at any time, but also paying attention to preventing getting stuck in the quagmire.
Although you can escape by using the weapon to jump once, the speed reduction effect is very obvious, and if you do this in a critical battle, it will be enough to change the outcome of the battle.
At this time, the twelve scouts and six snipers of the Frenzy Squadron had separated from the other troops behind them and began to accelerate. They followed the path in the jungle and stepped lightly on the swamp. They increased their speed to the maximum and flew very fast.
Rushed to the front line
Behind them, the three-man patrol fire-fighting team was not idle either. They also moved forward at a high speed, ready to provide support for all pursuits and annihilations at any time.[
As for the last large force, they are very leisurely at this time and have no tasks for the time being. In such terrain, they cannot move forward quickly, so at this time they are moving along the relatively open hills at a not very high speed.
go ahead
The formation distribution of the Frenzy Squadron here is already very clear, but the shotguns on the other side seem a little hesitant and determined. They chase and scout forward. This is the same as the Frenzy Squadron, but the speed of the scouts is much slower, and each
Behind the scouts, in addition to a Pilgrim serving as a regular support unit, there is also a golden combination following them.
Not only is the speed of the response troops and scouts very necessary, but the entire formation of the shotguns is also not very active. The seven pursuit units are divided into seven directions for reconnaissance. This has not changed, but the distance between the scouts is larger than before.
The ones in battle are smaller, which also results in the distribution range of all their mechas being very large. Almost all the mechas are concentrated in this area.
Could it be said that they no longer have the confidence to win? Now it is just for passive defense? Of course not. Ever since the players on both sides confirmed that the terrain was randomly completed, the gun king has been thinking about ways to win. He has never given up his determination to win. He was like this before.
, and so it is now
The pursuit and annihilation quality of the shotgun is higher, but the quantity is much smaller. In the confrontation between scouts, even if one's own scouts can discover at least half of the opponent's pursuit and annihilation first, they will also be discovered by the remaining half. In this way,
, chasing and annihilating the numerically superior Frenzy Squadron will gain an advantage in the battle between frontline scouts, and may even completely annihilate one's own scouts.
Therefore, it is definitely not possible to follow the conventional playing methods. If this continues, the chance of failure will be too high. If you want to win, you must adopt some unconventional playing methods. You must let the opponent guess your actions, and the shotgun
The actions taken at this time are part of it
The scouts of the Mad Tide Squadron have approached the midfield line. In the center of the field is a lake, with a small island in the middle of the lake. This small island in the middle of the lake can never be called shoes, but for mechas, it is also
It can't be said to be big. A big decisive battle with sixty mechas will definitely not be able to accommodate it. A small-scale decisive battle with twenty mechas is the limit.
At this time, the scouts approaching here turned on their electronic concealment, and at the same time reduced their speed, and began to advance cautiously while searching carefully. If the opponent's scouts were about the same speed as them, they should also come here at this time.
Just a small area
The result, of course, is that the shotgun scouts haven't arrived yet, they haven't even approached the midfield line, and they haven't turned on electronic concealment yet. Of course, the scouts of the Frenzy Squadron are here in vain.
The scouts who had not found the enemy received Wang Tianping's order and continued to move forward, crossing the midfield line and entering the enemy's half. Just in case, they still did not speed up at this time and were still advancing cautiously while searching.
After a while, even the snipers had crossed the midfield line, and the patrols were close to the position where the scouts initially turned on their electronic concealment, but the scouts in front still had no gains.
Could it be said that the Shotgun Must Arrive did not even dispatch scouts? This should be impossible, right? Intelligence is an important support for a battle. If you do not dispatch scouts, you will not be able to grasp the enemy's first-line intelligence, and you will not be able to organize your own troops based on the other party's information.
Tactics are the only way to win
The shotgun scout, who was worried by everyone in the Frenzy Squadron, finally advanced to the edge of the Frenzy Scout's radar detection range, and activated electronic concealment under the command of the gun king. This thrilling and accurate move naturally caused a stir.
The audience’s exclamations and heated discussions
As the captains of the main shotgun team, Gun King and Blood Dragon Captain Zero Zero Zero may be called the strongest pursuit and annihilation pilots at present. Their accomplishments in mechas, especially in pursuit and annihilation mechas, are unmatched by others.
Therefore, even if you have not seen the enemy, you can calculate the location of the opponent's scouts through time. This is not a difficult task for the gun king.
At this time, the shotgun's scout electronic concealment was turned on just right. Within a few seconds after turning on the electronic concealment, they came to the same area as the frenzied scouts.
The mission the Frenzy Scouts received at this time was still to continue searching, so they did not increase the output of the engine, nor did they accelerate. They still moved forward at a lower speed. At the same time, the shotgun scouts retreated and began to search.
Suitable cover, and reduce the engine output to a minimum, only maintain the electronic equipment, power weapons and thrusters are turned off.
Players with a keen eye can immediately see that the shotgun scouts cleverly used the time difference to delay the activation of electronic concealment, which naturally delays the expiration time. Now the scouts of both sides are in the same area. Although the frenzy scouts have not been exposed, they
There is not much time left for electronic concealment.
Under the current situation, it is difficult for the frenzy scouts to see the shotgun scouts. If they cannot find the enemy before their electronic concealment fails, then they will expose themselves without seeing the enemy.
On the Shotgun Scout's Radar[
Players who have seen this realize that the Frenzy Squadron is in danger. If this continues, it is likely to lose a large number of scouts very quickly. The reconnaissance that originally had the advantage may be reversed in an instant, and the firepower is already weak.
A Frenzy squadron that doesn't have the upper hand is likely to lose the game
At this moment, the Frenzy Scouts, who had less than three minutes of electronic concealment left, suddenly stopped moving forward. Then they increased their engine output to the maximum one by one, and then retreated back to the center as quickly as possible.
field lines
When you can't see the opponent's mecha, you can measure the action and position of the opponent's mecha based on time. There are more than just gun champions who can use this technique.