In the military rank dungeon, the two major camps, the Federation and the Empire, of course have their own mission issuing officers. However, although the mission issuing officers of both sides are different and the introduction of the missions is also different, the essence of the missions of both sides is the same.
Players in the Federation camp received the mission that the Imperial Army built a secret base in an asteroid, while players in the Empire camp received the opposite message. The news they received was that the Federation Army hollowed out x-015.
The mission content of both sides is actually the same, and the process of the mission is of course no different. They both board a transport ship in their respective airports to start the dungeon journey. Of course, they will then drive the shuttle to approach and land.
, including the subsequent battles, etc. are also the same.
As the frontline planet of God, although many players have come here at this time, after the frenzy squadron, the main teams of various military bases and large professional guilds, as well as some scattered players with good skills, have all come here one after another.
However, even though they arrived at the front line, they did not have anything to do immediately. The choice to change the mecha and adapt to the new mecha were all common. However, there were some differences among the players regarding the subsequent actions.[
Military bases and professional guilds, what players from these two backgrounds yearn for are, of course, battles between players from different camps. They have strength, motivation, organization, and all the conditions, but they do not have a key enemy.
The frontline area is much larger than the planets used as logistics camps for the two camps. Even though many players have landed, the Celestial Planet is still very empty at this time, and most of the areas are occupied by NPCs. I want to find players.
, it’s still difficult.
Therefore, for these players who are full of energy but have no place to use it, the best activities currently left are the difficult and challenging military rank dungeons. As for the hidden tasks and NPC interactive tasks that can be encountered but cannot be obtained, they are not
It's so easy to get.
Therefore, regardless of whether they were in the federal camp or the imperial camp, the teams that had the ability to clear the dungeon all chose to open up the Master Chief dungeon. The only difference between them was that their progress was different. Sometimes, they would even bump into each other at the resurrection point.
With.
Apart from these players, scattered players naturally do not have the conditions to complete the dungeon. They do not have a fixed team to which they belong. Although they are good in strength, the dungeon cannot be handled by one person. In the previous dungeon, they could only
They are waiting for the same scattered players near the mission release officer to form a temporary team, which is the so-called wild team.
At this time, although these scattered players gathered in small groups at the airport of their respective camps, all they saw were fixed teams walking past them and boarding the transport ships that opened the dungeon.
At present, there are too few scattered players who can come to the front line. Both camps cannot reach the upper limit of 150 people stipulated in the Master Chief copy. And for them, who are cooperating for the first time, they cannot form a full group.
One hundred and fifty people really don't have the confidence to challenge.
In the Master Chief dungeon, the leader at this time is of course Frenzy Squadron. They have already achieved 20% of the dungeon progress. They have broken through the mirror image tactics and are heading towards the next key point.
Followed closely by the Phoenix Squadron with the same 20%, but their process of breaking through the mirror image tactics was not smooth, and there was a lot of consumption here, so after the battle, their traveling speed slowed down and they were on their way.
Take some rest.
At this time, the remaining five military base teams, including Iceberg and Blood Dragon, were fighting in their respective dungeons with mecha units of the same number and type as them.
Among the professional guilds that are lagging behind, the strongest Golden Dragon has already approached the mirror troops. The remaining world-class guilds have just eliminated the pursuer troops in the pressurized cabin.
As for the regional guilds, it is very tragic. Except for Poseidon, which is relatively the strongest in comprehensive strength, and has landed, the other guilds are still on the shuttle, and most of the low-end small guilds are still on the shuttle.
Study why all of them died inexplicably, and some of the weaker ones have not even reached the front line.
The main reason why the progress of these professional guilds is so slow is that the process of driving the shuttle, they collectively came to the Celestial Planet, and changed the mechas and adapted to the mechas. In fact, they were not much behind the Frenzy Squadron and the military base.
The Frenzy Squadron was killed once, and the second time they discovered the truth about the death and found a way to deal with it. The Phoenix Squadron completed this process with three deaths, and only successfully landed on the fourth time.
In order to find this reason, they did not repair the mecha after the first death. The second and third times were completely carried out with the mecha falling down at a touch. The third time they could have successfully landed, but
Because the mecha has no durability, they chose to die voluntarily.
For the other military bases outside of Phoenix, their experiences were similar to those of the Phoenix Squadron, except that they were killed one more time. These five teams only successfully landed on the fifth time after four deaths.
What about the professional guilds? Golden Dragon also used it five times. From this point of view, their strength is close to that of a military base. The other world-class professional guilds, as well as the strongest regional professional guild Poseidon, use
Six times, and seven times for other regional guilds.
The teams that successfully landed after the fifth time or more no longer pose a threat to the perfect first kill of the Frenzy Squadron. Now, only six military bases and the Golden Dragon Guild are eligible to compete for this honor.
The copy is still going on. After breaking through the mirror image tactics, the Frenzy Squadron sent out the second reconnaissance squad. Not long after, they discovered new enemies. This time, they were still pure mecha troops, but the number changed.
It became eighty-two.[
Double mirror image! The scouts visually confirmed the situation of the enemy and sent the image back to the main force. Everyone who had seen the mirror image tactics once quickly saw that this time the enemy was not only in total number but
Twice, even the number of each model is twice as much, a complete double image.
Soon, the Frenzy Squadron, which was advancing at full speed, arrived at the enemy's area. This time, the enemy still chose an open field, and also did not make any cover. It was completely waiting for the Frenzy Squadron to engage in a head-on decisive battle.
The Frenzy Squadron here is about to start fighting again, and there are finally differences in progress among the other teams. Iceberg, Blood Dragon and Shotgun took the lead in eliminating the mirror troops, while Mad Lion and Devil are still fighting fiercely.
Among them, Jinlong has just come into contact with the mirror army.
The key to breaking through the mirror image tactics is to have a few outstanding pilots, Iceberg, Blood Dragon and Shotgun. These three teams happen to be the type that relies on elite pilots to open up the situation, and then large forces clean up the battlefield.
The Mad Lion, whose overall firepower was strong, and the Devil, who cooperated tacitly, were restrained by the mirror-image tactics. Although they were not at a disadvantage, it was not easy to end the battle quickly.
After the frenzy, the four teams of Phoenix, Iceberg, Blood Dragon, and Shotgun encountered the second wave of enemies one after another. With double mirror images, the frenzy squadron only had to face eighty-two mechas, but these four teams had to contend with two