The Master Chief dungeon is precisely because of the environment of the dungeon. Without direct contact between the teams, they do not know the situation of other teams at this time. In other words, they do not know whether other teams are farming at all.
copy.
However, there are not many teams that can come to the front line at this time, and there are very few things that can be done. If we are doing dungeons, other teams in a similar situation to our own will be doing the same activities as ours. Therefore, all teams
In fact, they have already guessed the situation of other teams.
Therefore, even if the competition at this time is still in a black box and unknown to each other, all teams that are determined to strive for the perfect first kill are trying to compress the time as much as possible, hoping that they can be at the front.
Comparatively speaking, the easiest one may be the Frenzy Squadron. Of course they also want to strive for first place, but being the first team to come to the front line and getting the first 1% with only one death made them
I feel more calm mentally.
But other teams were not so relaxed. They also knew that they wasted too much time in the process of taking the shuttle to the asteroid, so they tried their best to maximize their time during the mission.
Rush back.[
Sometimes you are right to rush for time, but sometimes you just fall into the trap of the producer. The first battle in the pressurized cabin was very easy. The main purpose of that battle was to make the players more vigilant.
The next two mirror image tactics are not that simple. If you rush to attack rashly when you are not strong enough or the method is not chosen correctly, you will only end up with double the counterattack, just like the golden dragon.
Leave.
The ambush that followed was a complete nightmare for players who were in a hurry. Except for Phoenix, who had already cultivated a cautious style, the rest of the teams that were in a hurry stumbled here, appearing for the first time after the official start of the instance.
Attrition.
This lesson also tells all players that in this dungeon, don't think about compressing time when you are in a hurry, because battles can happen at any time.
Fa is in a hurry when he is on the road, so the only thing left to do is to fight as quickly as possible in the battle, compress time in the battle, and surpass other opponents.
After the Frenzy Squadron, Phoenix, who was the first to arrive in front of the enemy, of course thought the same thing. But reality made the steady Yun Shangfei give up on a quick victory and adopt such a wave-like fighting style, which finally took nearly twenty
It took several minutes for the battle to end. Even so, Phoenix still suffered heavy losses.
The Phoenix could give up on quick battles because of their mature combat style, but the other five teams that rushed to the enemy after the Phoenix did not have such good patience.
Especially Iceberg, Blood Dragon and Shotgun who are rushing at the front. These three teams are not low in speed and have high-level elite players. Their first choice is not to move step by step like Phoenix, but to charge rapidly with elite players.
These three teams have certain advantages in terms of aircraft models. Most of their elite team members are pilgrims and trackers, especially Blood Dragon. As the strongest team leader, Zero Ling Ling chose the fastest Fengxing.
who.
The high-speed mechas were of good quality. This gave them a little more urgency when facing the enemy. The three captains led the elite squads in the team and rushed into the enemy's range.
Heavy machine gun fortress, damage through. Rocket position, after the speed is maximized, damage through, laser cannon and electromagnetic gun. The difficulty comes, although it is easy to pass through heavy machine guns and rockets. But with the addition of heavy artillery, their
The activity started to become difficult.
And it's not just the threat of laser cannons and electromagnetic cannons. Heavy machine guns and rockets also started to provide very effective support when the mecha's dodge became heavy.
At this time, everyone finally understood why these three heavy weapons were on the enemy's position, and finally understood why the heavy machine gun, which was obviously useless against mechas, appeared on the position.
On the battlefield, the mechas that tried their best to avoid heavy artillery attacks were always in motion. The result was that the mechas could indeed avoid attacks to the maximum extent, but the mechas were always in a delicate state of balance. Once an accident occurred, even small
A small accident can lead to a big disaster.
The heavy machine gun is a weapon that is easy to aim, has a high rate of fire, is simple to operate, and has a certain impact, so it can well fulfill the responsibility of creating small accidents.
In the copy of Blood Dragon, after a Chaser dodges an electromagnetic gun, the mecha swayed slightly. Taking advantage of this almost negligible time, a heavy machine gun fired in this direction.
, of course the damage was not much, but the impact of the continuous fire made the mecha stay stiff longer.
What follows is the rocket. Although the rocket is difficult to aim, once the opportunity arises, it can provide a large-scale attack. Just like now, taking advantage of the stiffness of the mecha, several rockets exploded nearby, and the gas generated by the explosion
The waves caused the mecha to lose its balance.
Finally, what gave the mecha a fatal blow was the laser cannon and the electromagnetic cannon. These two heavy cannons were indeed difficult to aim, and their rate of fire was not high. Moreover, if they did not hit accurately, they would not be able to affect the mecha, but they had other features.
Super attack power that weapons do not have.
Blood Dragon's tracker had not yet adjusted from the attacks of heavy machine guns and rockets. It was very difficult to dodge again. But at this moment, two laser cannons and an electromagnetic cannon were aimed at him at the same time.
, and fired in an instant.[
"Boom boom boom!"
Three loud bangs almost continuously attracted everyone's attention. After the brilliant light and shadow effects dissipated, all that was left to the teammates was a pile of wreckage that could no longer be seen as the mecha, and the team members.
The nickname in the list turns gray, and the first elite member of Blood Dragon died in battle.
Blood Dragon has started a new round of attrition. Iceberg and Shotgun are not having a good time at this time. They are also trapped by the death trio of heavy artillery, heavy machine guns, and rockets. Many team members are teetering on the edge. They have understood that if they are not careful here,
You will encounter catastrophe in an instant.
This is not going to work. Team members will die at any time. Once someone dies, the pressure on the rest of the team members will increase, forming a vicious circle. Several captains thought of this, so they all issued a general attack order, and all the mechas lined up in front.
The opposing formations all rushed forward.
At this time, the mad lion and devil, who had suffered a lot in the double mirror just now, were treated completely differently. They finally found a battle suitable for them here, using a wave-like style similar to that of Phoenix.
Helped them win the battle with within-bearable losses.
The fighting gradually subsided. Phoenix, which was following behind the Frenzy Squadron, was still in the leading position of the second echelon because it adopted basically correct response methods. It was possible to break away from the rest of the team and catch up with the first echelon at any time.
Among the remaining five teams, the Wild Lion and the Devil, who were originally lagging behind, have caught up due to the wrong playing methods of Iceberg, Blood Dragon and Shotgun. The five teams are once again standing on the same starting line.