"There are no abnormalities in the big guild for the time being. I don't know if there are really no spies sneaking in, or the ones who have sneaked in have not taken action for the time being. However, several small guilds quickly cleared the Master Chief dungeon with 99% progress."
"Are you sure it's the strategy that leaked from us?"
"It's almost the same. Not long after we disbanded that day, five small guilds completed excellent evaluations."
"Does that mean there are only five people that can be confirmed for the time being? That's not too many."
"What should I do? Find out how to find it and expel it?"
"Forget it, the big guild's words still have some influence on us. Let the small guilds let them drink soup with us. I believe they won't leak the information casually for the time being."
After going online again, the forty-one veteran members of the Frenzy Squadron opened a private channel and began to communicate about the identities of the new members who joined the team this time.
In comparison, the merged Gale Team, which directly adopted the whole team reception method, is much simpler in terms of identity. No spies from any guild would adopt such a troublesome and inefficient method.
But this time recruiting players directly from players will reveal a flaw. After all, a player's general actions can be investigated, but specific chat records and other information are the operator's client secrets.
The old members of the Frenzy Squadron can only collect information through their network of relationships and some personal actions, so naturally they are not very strict.
Because the big guilds themselves are very large, they are very eye-catching. They receive a lot of attention, so players who are in close contact with them. If they are not unlucky and have decent connections, they can find out a lot of information, but the investigation of small guilds
The effect is very average.
In the game, there are countless small guilds. The larger ones have one or two hundred people, one or two squadrons, and the smaller ones even have only one squad. Small guilds like this usually make a living by selling virtual currency. How can they have the money to support a large number of them?
intelligence officer.
Moreover, most of these few intelligence officers are in the big guilds, and the information they bring back is information directly linked to game currency such as strategies. They have no ability and dare not carry out obstructive activities against the undercover big guilds.
These small guilds are usually not high-profile. They often look like ordinary player teams, or even temporary wild teams. Therefore, even if someone has close contact with them, it is difficult to grasp specific information. This time they got involved in the craze.
The ones in the squadron are the spies of these small guilds.
For these people, Wang Tianping didn't care, he just turned a blind eye. Anyway, they were just making a little money, but on his side, he got a good expert, so he treated them as an employment relationship.
The Master Chief dungeon just after the compilation was completed was a test. Sure enough, as Wang Tianping expected, after the Master Chief dungeon was successfully cleared, their strategy was leaked.
However, due to the special characteristics of the last 1% of the Master Chief copy and the perfect evaluation, it would be difficult to complete without an outstanding ace in duel, so these small guilds can only achieve 99% excellence.
As for the Grand Guild, maybe they really don’t have anyone sneaking in, but maybe they don’t have any information worthy of their action yet. If it’s just a copy of Master Chief, they themselves have achieved good results and there is no need to reveal their identity.
As for the intelligence officers of the big guilds, those who can be found out have already been cleared out during the initial assessment of joining the team. Those who have not been found out are the most powerful spies who are the best at hiding themselves.
The harm of these spies to Frenzy Squadron cannot be seen yet, but as the game progresses, communication between players becomes more and more frequent, and conflicts become more and more frequent, which will become very troublesome.
But now, it seems that the Frenzy Squadron has no way to uncover these people. Of course, there seems to be no need to waste time on this matter. The Frenzy Squadron has more problems that must be solved as soon as possible.
Among these problems, the most prominent one is the cooperation of the team. There are more new team members than the old team members. While the overall hard power has increased, it has also caused the cooperation among the team members to be stiff.
Moreover, because so many new team members have been added, their aircraft models are also different, and their combat characteristics are also diverse. For Wang Tianping, how to combine these new team members into the tactical system is also a big problem.
In order to prevent the new team members from forming cliques and cliques in private, Wang Tianping immediately assigned these new members to the old team members according to their aircraft models and tactical characteristics, so that they could undergo the first step of training.
.
This time, the happiest people are Meng Liuli, Ling Yun and Zhenliang. Because all the previous golden combinations except them were replaced by divine combinations, the three of them suddenly became maverick and polished commanders.
There is only one Arbiter, War Madman and Peacekeeper. They have no subordinates or leaders. They can only act together with other team members at a time, either suppressing fire, fighting hand-to-hand at close quarters, or charging with the elite team.
This time, among the fifty-nine new members, there was neither a Protector nor a Judge. After all, everyone was a lone ranger before, and no one chose these two mechas with obvious flaws.
As for the Arbiters, fourteen units were added at once, and together with Meng Liuli, there were fifteen units in total. The Peacekeepers were also fourteen units, and the Zhenliang units were also added to the fifteen units. The War Madnesses, because they did not have long-range attack power,
So there are slightly fewer, only eight, and together with Lingyun, there are nine in total.
There are a total of nine mechas in the Chaser series. There are three mechas each for the Chaser, Windrunner and Shadow Warrior. Including the old members of the original Frenzy Squadron, there are exactly nine mechas for each type.
Finally, there are the fourteen Pilgrims headed by Steel Willow Leaf. These players may have seen the benefits of the Pilgrim's versatility for single players. No one chose the Pilgrim's derivative mecha. All of these Pilgrims were
The prototype, plus the original Pilgrims of the Frenzy Squadron, totaled twenty.
Twenty pilgrims, fifteen arbiters, seven judges, nine war madmen, fifteen peacekeepers, seven protectors, nine trackers, nine shadow warriors, and nine wind walkers.
Looking at the list in front of him, Wang Tianping rubbed his temples. Such a complex team would actually be very rare in the future. After all, although the pilots choose the aircraft models themselves, the teams to which they belong are assigned based on needs.
Most troops select certain types of mechas and deploy them in large quantities according to their own responsibilities, and then cooperate with other troops during battles. In complex troops like the current Frenzy Squadron, there are only some special forces that need to frequently perform special tasks.
The troops are gone.
For example, the future Frenzy Group will allocate more based on personnel than on demand. They will gather the best pilots to form a special unit. As for the command, it can only be done by the leader of the team. Considered it.
As a former squad leader, and one who was not far from being promoted to squadron leader, Wang Tianping had quite a lot of experience in how to make such a unit display its combat effectiveness. All the mecha information was gathered in his mind. A complete tactical system gradually became clear.