Since people began to face up to the positive impact of games and the government began to provide positive guidance, many professional players have emerged around the world, and e-sports is one part of it.
From its emergence and development to the present, e-sports has become a very popular sport, even on par with regular competition, and e-sports players are naturally regarded as competitive stars.
Compared with professional players and professional guilds in general online games, e-sports are very different. Most e-sports projects rely on local area network games or the arena mode in online games, and do not require too much wide area network gaming.
consumes time.
Because in most e-sports events, both sides are on the same starting line when entering the competition, and the conditions for both sides are exactly the same, so all these players usually have to do is train.
E-sports currently has twelve projects, including three real-time strategy projects, three first-person shooting projects, three sports racing projects, two action combat projects and one strategic war chess project.
Among them, only one of the two fighting events is based on online games. Players can obtain better equipment and props in online games so that they can have certain attribute advantages at the beginning of the battle, and
You can also adjust your playing style according to different equipment.
The remaining eleven events are all stand-alone games that can be played online, and there is no setting for freely changing equipment. After all players enter, they are in the same state, and no one has any additional bonuses.
Although the World E-Sports Association is a commercially operated non-governmental organization, its authority has penetrated into all aspects of e-Sports over the years. The e-Sports competitions it organizes are also the most watched competitions in the world.
The mission of the World E-Sports Association is not only to organize competitions, but also to add new events to the competition. Only with new events can we catch the attention of more players, win more sponsorships for ourselves, and achieve greater benefits.
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The initial e-sports had only three projects, two real-time strategy and one first-person shooter. Due to the efforts of the association, more popular games have been added to the list. Until now, the number of projects has increased to twelve.
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Originally, e-sports has always been a world of online stand-alone games. After all, in order to fully reflect the fairness of competition, both sides of the battle must fight under the same conditions.
But more than a year ago, the 3D action online game "World of Chaos" came out, bringing a new atmosphere to e-sports. Its high popularity naturally attracted the attention of the association.
At that time, the association already had eleven events, so the conservative faction in the association opposed adding online games to the fighting event, believing that this would undermine the fairness of the competition. However, in the end, the innovative faction achieved a small victory and designated this online game as a fighting event.
type of pilot project.
Now, it turns out that this decision is very correct. The popularity of this online game has injected huge energy into e-sports. Although many e-sports enthusiasts did not buy it in the early stage, the excellent quality of the game itself has slowly conquered
most players.
Nowadays, "World of Chaos" has become an official project. It is precisely because of this senior online game as the leader that today's e-sports no longer excludes online games, and this time, the association has taken a fancy to "Steel"
"Frenzy".
The first online game to use virtual technology, the number of gamers reached one billion within one month of its launch. This achievement cannot go unnoticed. The huge number of users represents business opportunities. It represents interests. With interests, the world begins
sports.
In fact, the World E-Sports Association began investigating the game not long after the game was launched. However, because there is no high-intensity PVP for the time being, they have not taken action. It was not until the front line was officially opened not long ago that they started and operated it.
formal contact.
This incident is of course also good news for the operator. Through the promotion of e-sports, "Steel Frenzy", which is already in full swing, will definitely reach a higher level, so the two parties quickly finalized the contract.
A pilot project is a path that a game must take to join e-sports. The only difference between a pilot project and a formal project is the independent qualifiers.
Formal projects, starting from registration, are in charge of the association, and subsequent auditions, preliminaries, finals, all schedules and activities are arranged by the association.
As for the pilot project, the association is only responsible for the final part, and the rest of the part is handled by the operator or game publisher. Whether it is a competition or a draw, as long as a large list of people who meet the requirements is submitted at the end.
The same is naturally true for "Steel Frenzy" as a pilot project. According to the announcement published on the official website, there are no conditions for registration. Even the recruit training camp has arranged temporary NPCs this time so that the recruits can enjoy the arena in advance.
system.
Each player can only choose one character under his own name to sign up. A player can sign up for multiple projects. If he wants, he can sign up for all four projects. There is no time conflict between each project, but the energy consumed is
There is no way to save it.
The only restriction may be squad battles and squadron battles. Five-player battles do not require a fixed independent unit. As long as five players form a temporary squad, they can register to participate. However, registration for squad battles and squadron battles must be
Only in the name of a registered independent force.
Coupled with backward compatibility, squadrons can sign up for squad battles and squadron battles at the same time, but squads can only sign up for squad battles. For a while, low-level players who got the news began to level up, striving to improve their teams before the registration ended.
Upgraded to squadron.
Wang Tianping looked at the information on the official website and fell into thinking, how to register and how to get the best results. This is the biggest problem.
You must register for squad battles and squadron battles. Unfortunately, squad battles are registered in the name of an independent unit, and the team cannot be split into several parts to register at the same time.
Of course, he has to sign up for the solo battle. As for the team members, he still hopes that everyone can participate. Even if they are eliminated in the auditions and preliminaries, this will be a valuable experience for them.
The more troublesome thing is the five-person battle. There are no restrictions on this project. Players of the same camp as yourself can form a temporary team of five people and then sign up to participate.
Wang Tianping's original idea was that the entire team of 100 people would form twenty five-person teams and all participate. However, in this case, there would inevitably be a problem of allocating team members.
Should you allocate the strongest four people to form the strongest five-person team, and then form a team with increasingly lower strength according to the order of strength and combat characteristics? Or should you simply break up the elite team members and form twenty teams of similar strength?
The team has become a problem.
In order to ensure the championship, of course it is the former, but in order for all team members to experience the game, it is better to choose the latter. Is there a way to get the best of both worlds? Wang Tianping's eyes turned to the friends list next to him. (To be continued. If you like
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