Squadron battle is a newly added event in this e-sports competition. In the previous online competition, because there were not many squadrons at the time, it was only a squad battle. But this time, because there are already many players who have been promoted to sergeant, so
Squadron battles have also become a competition event.
The Frenzy Squadron was not very familiar with the full-number battle. This time the audition started, and they had just experienced a squadron battle with a player team.
Now, what is about to happen is their last squadron battle audition. After winning this battle, they will break through the audition and enter the preselection, so this battle is very important.
Due to registration restrictions for squadron battles, the proportion of ordinary player teams is not very large. Most of the participating teams are professional guilds and military bases, which results in squadron battles being always very intense and difficult.
Not too small either.
Because of this, the teams that have reached the final step of the auditions and are about to enter the pre-selection are not easy to deal with. Now the weaker teams have been eliminated, and there are only a few ordinary player teams left.
The enemy that the Frenzy Squadron is about to face in this battle is a squadron called "Vulcan Squadron 2", and "Vulcan" is a professional guild. In terms of scale, it is inferior to regional professional guilds.
A little, but in a small guild, he can be considered a leader.
Speaking of which, the Vulcan Guild is also quite unlucky. They have a total of three squadrons, including the home team, signed up to participate in the squadron battle this time. These three squadrons are their elite teams, while the other peripheral teams have only signed up for small teams.
war.
Three teams. This is unique among small guilds. Even regional guilds usually only have this number. The Poseidon Guild was a little more generous and organized four squadrons to participate.
But unfortunately, among Vulcan's three squadrons, the first squadron encountered the Phoenix Squadron early and was defeated without any suspense, and now, the second squadron has encountered the even more desperate Frenzy Squadron. Although they
I have the idea of giving it a try, but I have given up hope of advancing.
For the current Vulcan Guild, the only consolation may be that their home team ended the last audition dozens of minutes ago, and eliminated a team of ordinary players who were lucky enough to get through until now, and entered the preliminaries.
At this time, the members of the Vulcan home team and the first team were all sitting in the audience, with melancholy expressions on their faces. Of course they knew their own strength, and they no longer dared to hope for victory. They just hoped that the loss would not be too ugly.
The two sides of the game have already arrived on the field. Of course, the aircraft configuration of the Frenzy Squadron has not changed, and it is still as complex as ever. In comparison, the aircraft of the Vulcan Squadron 2 are much simpler. They are based on the Arbiter and the Guardian.
A series of combinations, equipped with a scout configuration.
Such a simple configuration is very popular in small guilds. After all, you know how many brushes you have, and the more complex the configuration, the higher the tactical requirements. Without a master tactician, it is not as effective as such a simple formation.
Comparing the hard power of the two teams, the Vulcans have the advantage in terms of long-range firepower, and the Vulcans are better in defense. The Frenzy Squadron can completely destroy their opponents in terms of close combat capabilities and mobility.
Under such circumstances, the proportion of terrain is very considerable. For the Vulcan, it is natural to hope for a random to simple and open terrain, which can maximize its firepower. For the Frenzy Squadron, it hopes for a complex and narrow terrain.
To provide conditions for flexible tactics.
The randomization of terrain and environment has begun. The audience closed their mouths and stared intently at the light screen. Countless scene and environment options rotated rapidly on the light screen. Then, under the referee's click, the three light screens simultaneously
Freeze.
Ghost town, standard gravity, thunderstorm night!
Seeing this result, the captain of the Vulcan Squadron 2 almost pressed the surrender button on his hand. Such a deceptive terrain environment cast another layer of shadow over his already desperate heart.
In the auditorium, there was also a burst of noise at this time. This exaggeratedly complex terrain environment with no open space and the inability to hear sounds and see images normally had already issued a death sentence for the Vulcan Squadron 2 in their hearts.
At the beginning of the game, two hundred mechas from two squadrons entered the map from both ends of the ghost town, and a battle began in this dilapidated city that was larger and more complex than the ghost town during the squad battle.
The number of Chasers of the first series, even if Vulcan is trying to catch up, can't keep up with Frenzy. There are always a lot of Chasers in Frenzy Squadron, with twenty-seven Chasers of the first series, except for some models such as shotguns and blood dragons, which have rather biased configurations.
Apart from the team outside the door, no team has more pursuers than them.
At this time, the scouts of the Frenzy Squadron were very bold. The Nine Chasers and Nine Windrunners were directly divided into eighteen directions and began carpet reconnaissance. Nine snipers driving Shadowmusha also followed the scouts.
There is always support behind you.
On the other hand, the Vulcan Squadron 2 only has ten Trackers. This is impossible in military bases and large professional guilds. Intelligence is sometimes more important than attack power and defense. Ten Trackers
, in a map as large as squadron battle, it has no reconnaissance effect at all.
Under the watchful eyes of the audience, the scouts from both sides gradually approached each other, and the audience began to concentrate. The members of the other two squadrons of Vulcan, who were also sitting in the stands, clenched their fists, and their hearts were in their throats.
Eyes, they can't wait to inform their teammates in the battle through brainwaves.
But it is a pity that players in the game cannot receive any communications, and even communications outside the game will be blocked, not to mention the intensity of the brain waves that cannot even be sent one meter.
Of course Vulcan's scouts did not receive any information, and of course they were discovered without any suspense. The locations of the ten scouts were passed to everyone in the Kuangtide Squadron without missing a beat.
Along with the information from the scouts, the location of the rest of Vulcan's troops was also transmitted. In order to meet the scouts, their large forces were not too far away. Not long after discovering Vulcan's scouts, there was a frenzy.
The scout saw the red dot on the radar.
After calculating the distance and time, Wang Tianping decisively issued the order to attack. Twenty-seven Trackers attacked at the same time, and every two to three Trackers dealt with one enemy. Before the enemy's large force arrived, all ten were wiped out.
Tracker, and withdrew from the battlefield before he was exposed.
When I saw Vulcan's large force rushing to the "crime scene", there was only a pile of wreckage of mechas after they were exploded. The murderer who was supposed to be here had withdrawn from the battlefield more than ten seconds ago and hid.
Continuing the reconnaissance behind the building, warm applause erupted from the scene.
This was a perfect scout raid. He completed his mission and wiped out all the enemy scouts without exposing his position. At the same time, he was able to continue to monitor the enemy and watch the performance of the frenzied scouts.
The audience lamented that it was not in vain.
In contrast, the members of the other two squadrons of Vulcan looked ashen. They were finished, completely finished. Losing their eyes in such an environment was equivalent to losing the victory.
Their idea was absolutely correct. The Frenzy Squadron did not give the Vulcan Squadron 2 another chance. In the dark environment, they devoured the enemies one by one. (To be continued. If you like this work, you are welcome to vote for recommendation at Qidian ()
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