Although the actions of the Neuron Five caused some excitement, after all, the result of their battle was not beyond everyone's expectations. The Light and Shadow Five were completely in front of them, and the Neuron Five did not expend much effort.
The battle ended.
The five-player battle is the same as the single-player battle. It is a best-of-three game system. Although the first battle can play a big role and gain a great psychological advantage for the winning team, the loser will gain a lot of pressure.
But after all, it has no direct impact on the final result of the game.
In comparison, the second battle that was about to take place was the most critical battle. On the main venue, the Phoenix Five, who were forced to a dead end, understood that they could no longer lose.
After the first battle, basically everyone understood that for the Phoenix Five, who cooperated more closely, a five-on-five head-on battle was the key to their victory. This move of dividing troops was not feasible among the strongest five in the empire.
This is very unwise behavior in front of other people.
In order to be able to fight head-on, a less complex terrain is very necessary. A terrain that does not require separate troops for reconnaissance and route exploration, and allows five people to stay together as much as possible, so that they will not be like the last battle.
That way, there would be no time to complete the assembly.[
After a short break, the second game began. The place where the rolling light curtain finally stopped was a large training ground, standard gravity, dusk, an extremely simple terrain, a featureless terrain, and not even a decent obstacle.
terrain.
Of course, the large training ground is not a new map. This map, along with Sunny Moon and Plains, is known as the three most monotonous maps. It is one of the oldest maps that has existed since the beginning of the arena. It is also one of the maps that players use purely for one-on-one duels.
Or when training, choose the most frequent map.
The area of this map is quite average. But the problem is that it is very flat and spacious, with no complicated pathways, and the obstacles are limited to some simple training facilities, and these training facilities are small equipment used by humans. For mechas
It doesn't have any shielding and protective effect.
Therefore, on such a map, there is no such thing as tactical positioning or reconnaissance. The two parties participating in the war have only one thing to do. That is to rush forward and start a battle directly.
There is no need to study who this kind of terrain is beneficial to. Just looking at the excited expressions of the Phoenix supporters, you can tell that the Phoenix Five, who have been fighting as a team for a long time, have a great advantage here.
The Phoenix Five on the field were also very excited. They were somewhat resentful of the first battle, thinking that such a map weakened them and strengthened the enemy too much, so they were worried about losing the first battle.
The audience was still a little unconvinced.
Therefore, in the second battle, they hoped to be randomly assigned to a simple terrain so as to exert their strongest combat effectiveness. However, they did not expect that happiness would come so quickly. They were actually randomly assigned to the "easiest" terrain.
map.
When the game started, the players from both sides rushed forward without hesitation. Because there were no obstacles, the scouts were useless here. Both teams had five mechas charging at the same time, and unsurprisingly, they were near the center.
At that time, the confirmation of the enemy was completed.
Next, it was a complete head-on confrontation. When the two sides were close to each other's shooting range, they all deployed all their weapons, and then there was a fierce exchange of fire.
Compared with single-player battles, five-player battles are much more exciting. Firstly, of course, the density and quantity of firepower have increased significantly. On the other hand, five-player battles require attention to each other's positions and formations.
, you can't dodge as casually as you can in a single battle, and most of the time you can only rely on blocking.
Therefore, whether it is the gorgeousness of the scene or the damage caused to the mecha, the five-player battle is better. Long-range shooting is also a very important part of the five-player battle. Unlike the single-player battle, both sides fight against each other.
After shooting for a long time, the result was a complete loss.
On the side of the empire's strongest five, the defensive forces are the Ice Elf, Baal, the Sage of Light, and the four pioneering Pilgrims. However, the Phoenix Five only have one Pilgrim, and their defense is obviously insufficient. However, they have three
The Taiwan Arbiter had powerful firepower, and for a while the two sides were evenly matched.
By the time the two sides continued to get closer and started hand-to-hand combat, the Phoenix Five's Pilgrim shield was almost damaged, and the four small shields of the Empire's Strongest Five had lost most of their durability.
Of course, the most amazing thing is that except for the shields, there was almost no damage on both sides. In other words, the defenders on both sides blocked almost all attacks. This has to be said to be a miracle.
In the exchange of fire, the five most powerful people in the empire were more dominant. Although their attack power was not strong, their defense power was outstanding. Their four shields took damage equally. In this way, all four of their shields were left to continue fighting.
of durability.
The Phoenix Five are in a bit of a bad situation. Their only shield is about to be damaged and can no longer withstand much damage. That little durability is probably enough to block one or two swords in hand-to-hand combat. After that, they will have no defense at all.
Fighting in a state of strength.
Seeing this scene, the Phoenix supporters were a little worried, but the other members of the Phoenix Squadron were very calm. Their trump card was the Arbiter. They had even experienced fighting with all Arbiters. There was no defense for them.
Already accustomed to it.
Sure enough, the Phoenix Five, who had lost their defense, were not shaken by this. They skillfully formed a surprise attack formation. Three Arbiters pressed forward instantly. The Pilgrims stepped aside to support them, and the Trackers were at the rear, ready to charge at any time.
, they have obviously rehearsed this scenario several times.
On the contrary, the five most powerful members of the empire, whose defense and attack were fairly balanced, had an accident at the moment of the battle. Although the gun king had melee capabilities, he mainly acted as a sniper, so the four patrollers took it for granted.
Blocking the front.[
The consequence of this is that the Pilgrim cannot withstand the fierce attack of the three Arbiters. If the pilots driving the three Pilgrims are not all top-notch, this wave of attacks will probably directly overwhelm most teams.
Only then did they realize that the coordination of five-man battles was different from that of team battles. They did not need to invest too much defense power at the front, but should use the strongest impact as arrows and blades to guide other mechas.
attack.
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However, following this idea, the one who serves as the vanguard should be the only Tracker, that is, the Gun King. Although the Gun King's melee strength is not weak, if he serves as the vanguard, he will have to give up his excellent shooting skills.
, in the opinion of a few people, this is really a waste of natural resources.
But now there seems to be no better way. The strength of the Pilgrim is not enough to match the Arbiter, and the defense power is of little effect in a hand-to-hand combat of the scale of five-man battle. The best way now seems to be to rely on the mobility of the Tracker.
nature to avoid the Arbiter's impact and guide the Pilgrims to counterattack.
After Barr thought for a while, he finally decided to let the gun king step forward to guide the attack. However, just when the gun king rushed to the front, the Phoenix Tracker, who had been preparing to charge at the rear, suddenly activated his weapon and stepped forward to entangle him.
With the Gun King at bay, the offensive of the Empire's strongest five has once again come to a halt. (To be continued. If you like this work, you are welcome to vote at Qidian. Your monthly vote is my biggest motivation.