The Underground Insect Nest is a new map. It is a game-specific map specially made by the producer for this e-sports competition. Although this type of map usually releases related new areas or new copies after the game is over, but now,
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Since the last underground insect nest appeared, this map option has been available in the arena. Both professional players and ordinary players have more or less fought on this map.
And this map gives everyone the impression that it is a pit, a big pit, and a pit to death. Even among countless map libraries, the difficulty of this map is definitely ranked in the top ten.
The intricate pathways have no rules at all. You won't know where you are going as you walk. Moreover, the pathways are uneven and have no traces of man-made artifacts. You might trip over them if you are not careful.
There are no lighting facilities. There is only lighting in the environment. As long as you choose this map, you can only fight in the dark. The thermal imager is a device that must be turned on at all times. For players who are not used to it, this place is different from hell.
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Coupled with the presence of giant insects, hostile neutral creatures, and the weird and eerie insect nest environment, walking in with the thermal imaging camera is like watching a horror movie. Even before choosing this map, I still have the guts.
Tips not for the small ones.
If it weren't for the fact that in the virtual world, there is no need to worry that players with weak hearts will be scared to death, this map would be labeled as a restricted level and would not appear randomly, let alone be included as a random option in the game.
Among the players who chose this map in the arena, there were some who were killed by insects, some who couldn't stand it and voluntarily quit because of the weird environment, and some who couldn't find the enemies because of the complicated path and dark environment, and some who reached an agreement to make peace.
Even if the above-mentioned special ending method does not occur, the two parties involved in the war normally find their opponents and fight to finally determine the winner. In this process, there are many accidents, which will either take a long time, or they will already be seriously injured during the battle.
For viewers who have experienced this map, it is definitely a pleasure to watch others fight on this map. Watching the players crawl around in the insect nest, being tortured by insects or killing insects, it depends on both sides.
Regardless of your level, it can be called a wonderful battle.
The team members of Phoenix and Blood Dragon were stunned when they saw the randomly selected map. Of course, they chose this map for testing and training as soon as it was announced. But it has to be said that the difficulty of this map is
It's too big, even they didn't achieve very good results.
What is known now is that all insects in the insect nest are hostile. Once a mecha is discovered, they will actively attack. And the giant insects that can be detected are all long-range attack types. Once attacked, there will be hand-to-hand beetles.
Surrounding mechas emerged from the ground.
Of course, the way these insects detect enemies is not by relying on their eyes. After all, they are underground. The eyes of insects have long since degraded. They mainly rely on the induction of heat and certain electrical signals to recognize external conditions. Therefore, electronic concealment can be used somewhere.
It interferes with insects to some extent and plays some role.
Another characteristic worth mentioning is insect eggs. There are countless eggs in almost every place in the insect nest. If these eggs are left alone, they will not change, but fragile insects
Once the eggs burst, they will emit a special smell that attracts giant insects around them.
This smell emits very quickly and widely, even beyond the sensing distance of giant insects. That is to say, even if the insects do not detect it, if the eggs are broken, the giant insects may pursue the smell and find them. So for insects
Be careful with the eggs.
A player posted on the Internet about his experience. He was just walking accidentally and tripped on a stone. When he was supporting the wall of the cave with his hands to maintain balance, he scratched an insect egg. The result was
He was besieged by all the nearby giant insects and was directly submerged by the sea of insects. This mistake directly caused a psychological shadow on him, and he did not dare to choose this map again.
As for the attack methods and attack characteristics of various giant insects, they have long been mastered by professional players. Although they are all long-range attacks, the range is not far. If it were not for the insect nest passage, there are very few long-distance straight lines. Mechas
Insects can be killed from a long distance.
After recalling the various characteristics of the underground insect nest, Yun Shangfei and Ling Ling Ling no longer have confidence in winning this battle. The most important thing on this map seems to be luck and adaptability. As for strength, the proportion of
The scale is far not as large as on other maps.
While the members of Phoenix and Blood Dragon turned on their mechas with grimaces and entered the underground insect nest from the entrances on both sides, the participating members of Crazy Tide Squadron and Iceberg Squadron also stood at both ends of the field.
Bingshan is not a weak force. Before the emergence of Neuron, the ice and snow elves have always occupied the position of the first person in the empire camp. Although Bingshan is not as good as those big guilds due to its background and foundation, in terms of combat effectiveness
, Iceberg Squadron is suspected to be the first squadron of the imperial camp.
The Iceberg Squadron, with the Pilgrims as the elite, gives full play to the all-round characteristics of the Pilgrims. Whether it is mobility or attack power and defense, they handle the balance well, and on this basis, they are flexible and changeable.
Its characteristics are also vividly reflected, making it difficult for people to grasp.
This time, facing the challenge from the First Independent Force's Frenzy Squadron, the Iceberg Squadron, like the Phoenix and the Blood Dragon, had no surprises. They honestly arranged to be mainly patrollers, supplemented by a small number of trackers and peacekeepers.
The lineup of players.
The model configuration and personnel arrangement of the "Tide" squadron have become the focus of attention of all spectators and their opponents. After all, since they have filled up their personnel, they will arrange different personnel to play in every game.
The number of model configurations is even more outrageous.
This time, what configuration will they adopt? Which aspect of the ratio will they focus on? Will they compete with Bingshan for flexibility? Or will they go the other way and focus on stability? Attack? Hold on? A large number of followers
Stealth tactics? Absolute suppression by a large number of divine combinations?[
Seven pilgrims, three wind walkers, two trackers, two shadow warriors, two judges, three arbiters, three war madmen, and eight peacekeepers.
When the list of participating members of the "Tide" squadron came out, everyone was wondering, what is this extremely complicated model configuration? There are actually eight models of thirty mechas, in addition to the Pilgrim and the Peacekeeper.
In addition, there are only three models with the largest number.
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However, there are still smart people. Many top players, as well as members of the Iceberg Squadron who are about to face the "Tide" Squadron on the field, immediately saw the key.
The thirty mechas dispatched by the Tide Squadron this time are indeed very mixed in terms of models. There are as many as eight types, and the quantity of each type is very small. At first glance, it does not seem to be a model suitable for small team battles.
Configuration.
But if the derivative mechas are also included in the corresponding series of prototype mechas, this member list will change a lot. It will change from the previous super complicated list to the Seven Pilgrims and Seven Pursuits.
Eight Tracers, Eight Arbiters, and Eight Guardians.
Isn't this the most common, most formal, and most balanced formation of seven, seven, eight, and eight in squad battles? (To be continued. If you like this work, you are welcome to vote at Qidian, monthly vote, your
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