The highest alert. After hearing Atlas's order, the Mad Lions couldn't help but feel awe-inspiring. The highest alert means that they will regard this game as the finals and fight the Neuron Squadron as their last enemy.
Although it is called the highest, the highest alert only ranks second within the Crazy Lion. Above this, there is only special alert, and the requirements for special alert are based on actual combat standards.
Could it be that the captain saw something? The neuron squadron with the increased number of members was not a soft persimmon, and its combat effectiveness was not reduced due to the addition of new members. The members of the Mad Lion couldn't help but think in their hearts, but although they were puzzled, they still followed the rules of Asia.
Truss's order cheered him up.
Although the Paradise Sand Sea at this time has been expanded according to the standards of squadron battles, its flat and wide features based on desert terrain have not changed. Although the initial locations of the two teams are far away, because both sides are traveling in different directions.
It is clear that the path is also a straight line, so compared to other games, their encounter is very fast.
Radar detection confirmed that there were quite a few teams of 100 people. Both sides saw all the members of the other side from the radar at the same time. Because this map was not even useful for reconnaissance, the Chaser series of mechas on both sides were not activated.
Electronic concealment.[
Visual confirmation, completed, because tactical positioning and other such things are completely unoperable, so both sides saw each other on the radar, made a few direction adjustments, and then rushed as fast as possible.
towards the other party.
The audience shut their mouths. What will happen next will be the moment that determines the outcome of this battle, because the players on both sides are close to each other's range and will be able to launch long-range attacks immediately.
The range of laser battle rifles and electromagnetic sniper rifles. No one opened fire. It seems that the players on both sides understand the impact of the tracker and guardian's pitiful attack power in this battle.
It didn't have much effect, but it would also affect the progress of other team members at this time, so I simply didn't fire.
Finally, both sides reached within the range of the multi-barreled laser gun. In an instant, all members of the Mad Lion Squadron stopped advancing and then opened fire, while the Neuron Squadron continued to maintain most of its speed.
Under the premise, all team members with long-range attack power fire.
When it comes to long-range attack power alone, of course Mad Lion has the absolute advantage. They are originally based on the Arbiter series of mechas, and they are still based on Arbiters and Judges. There are no War Madnesses. Other than that, they have
Even the guardians are mostly peacekeepers. Coupled with the few pilgrims, the firepower network built is naturally extraordinary.
As for the Neuron Squadron, although there are many Arbiters among the new members this time, which has supplemented their originally weak long-range attack power, their main style of play is still hand-to-hand combat after charging and disrupting.
Therefore, there are no judges among the newly added arbiters this time, and there are also a certain number of war madmen, so the long-range attack power is much weaker.
If both sides do not charge and engage in a positional battle, there is no doubt that the Mad Lion Squadron has the initiative. The defensive power of the Neuron Squadron is not enough to offset the disadvantage of long-range firepower, unless they can use the Devil Squadron and the Crazy Tide Squadron.
Only by changing the formation to this degree can it be possible to gain an advantage in positional warfare.
Everyone knows that the Neuron Squadron has many mechas and pilots with excellent melee capabilities. The number of War Madness and Windrunner is more than that of an ordinary team, and other mechas with melee capabilities are also available.
Accounting for the majority, if such a team could rush into the enemy's formation, it would be catastrophic.
Can you rush in? How many people are left when you rush in? The audience is most concerned about these two questions. In fact, the key to the outcome of this game is these two questions.
It is said that Mad Lion can defeat all enemies before Neuron approaches. No one believes it. It is also unrealistic to say that Neuron can rush into the enemy formation without losing anyone. There is not that much difference between the two teams.
difference.
The Neuron Squadron began to charge. They put all the Peacekeeper and Pilgrim series of mechas at the front, followed by a group of melee players such as War Madman and Windrunner who were ready to rush into the enemy's formation. At the end were the fire suppressors.
arbiter.
The Crazy Lion Squadron is much simpler. They don't have many mechas with melee capabilities, so while placing the Peacekeeper at the front, the rest of the fire suppression team members all start pouring firepower behind the shields.
The Mad Lion's firepower was ferocious and accurate, but Neuron Squadron was no rookie either. The defensive troops in front blocked most of the attacks. Halfway through the charge, Neuron Squadron had not yet suffered any casualties.
If this trend continues, Neuron Squadron will rush in front of the Mad Lion before the shield in front is shattered. In other words, it is really possible for them to complete the charge with all members alive.
Just when some spectators began to have this idea, the Mad Lion Squadron took action. They maintained their current formation and began to retreat while continuing to attack.
For players with strong long-range attacks, kiting is not unfamiliar, not only in
The Mad Lion Squadron began to retreat. At the beginning, the speed was very slow. Compared with the Neuron Squadron, which had already added up their speed, their retreat speed was too slow. If this continues, it will only take time for the Neuron Squadron to catch up.
problem, and this time will definitely not be very long.
However, as the distance increased, the starting speed also continued to increase. Finally, when the members of the Neuron Squadron approached one hundred meters, the mad lion's retreating speed caught up with the neuron's forward speed. If it could
If the terrain is maintained and used effectively, the Neuron Squadron that takes more damage per unit time will fail.
Success! The extremely difficult group flew the kite successfully! The audience began to cheer. This was undoubtedly a scene worthy of cheering, but just before they cheered for five seconds, the neuron squadron also began to change.
, the defensive troops in front suddenly dispersed to both sides, "revealing" the charging troops behind.
What is this going to do? Is it going to charge directly? Just when the audience was confused, all the stormtroopers of the Neuron Squadron opened their weapons at the same time and rushed towards the formation of the Crazy Lion Squadron. (To be continued. If you like this
This work, you are welcome to vote and vote monthly at Qidian. Mobile users please go to read
ps: No problem today, two updates will be restored