All the Guardian series mechas in the team are put on the field, forming a model configuration that has never appeared before. This method of frenzy is completely incomprehensible to ordinary viewers, but for those who can understand
For the top players, at this time, there was a feeling of enlightenment.
Since the launch of "Steel Frenzy", the four prototype mechas and nine derivative mechas have been familiar to all players. Although some novice players have not yet come into contact with the derivative mechas, with the help of the developed public network, derivative mechas
Basic questions such as what mechas are and what their characteristics are are no longer difficult for players.
Under the premise that players understand the characteristics of mechas, various tactics and team combinations based on different models of mechas are also flourishing in the game. The six emerging guilds all have the imprint of their respective presidents. They are each represented by three series of mechas.
They are elites and have developed their own style on this basis. Although the old professional guilds are relatively vague in this regard, it is undeniable that their fighting styles are gradually taking shape.
Similarly, this trend has also appeared in the teams of elite players. For example, the two teams of Ghost and Reaper currently participating in the battle are all members of the tracker series. Under such circumstances, the fighting style will naturally be quickly finalized.
However, it has been a long time since the game was launched, but there has not been a strong team that mainly uses Guardian series mechas and has a conservative fighting style. Of course, such a team has also appeared, and even
There were also teams that participated in the competition, but with one exception, all were blocked from the finals.[
In other words, a team with the Guardian series of mechas as its main combat power has not yet achieved good results, because the combination of such models is too unbalanced. Although the defense is strong, if the main force is the Peacekeeper, the attack power is not
Weak, but the mobility is too poor, and it will definitely be at a disadvantage in reconnaissance. Even if it is equipped with a few trackers, there will be situations where the large force cannot catch up with the rescue when the scouts clash.
Therefore, although there are four types of prototype mechas, only three of them can guide a team and form a fighting style. As the main force of defense, the guardian has always been regarded as an auxiliary mecha. Although there are many in the team,
Although he has a low status, he can always take the lead and use the characteristics of the guardian to guide the team to victory.
The embarrassing status of the Guardian series of mechas is not confidential information. Even if there is no data to explain specifically, you only need to watch a few battle videos. Take a look at the most famous teams now and the teams these teams are participating in.
This fact can be easily understood by looking at the wartime lineup.
Wang Tianping, as one of the first players to enter the game when it was first launched, as the first person to remain undisputed in the game to this day, as the pioneer of many tactical skills in the game, and as the common ground for most players.
Teacher, there is no reason for him not to know this fact. It can even be said that there are reasons for the formation of this situation.
So, under such circumstances, why did he give up the usual lineup that has been tested many times before, give up many lineups that obviously look more suitable, and choose this conservative model combination?
Some of the players watching the battle already have some ideas. The current choice of Frenzy seems conservative. However, under the premise of the highest defense power, it has maintained a high attack power. In terms of firepower alone, compared to
The lineup they commonly used before is not inferior. Although the lack of mobility and reconnaissance capabilities makes everyone a little confused, but I have to say that using shields to block the pursuers is indeed a good idea.
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If the battle between the two sides is randomly assigned to a very simple map, then the Blood Dragon Squadron will have no chance of winning. On a flat and wide map, the Frenzy Squadron can rush in and crush all enemies with firepower, while the Blood Dragon Squadron will have no chance of winning.
The dragon's pitiful firepower will definitely not be able to shake the hard turtle shell of the mad tide.
But the biggest problem is that simple maps rarely appear in squad battles. Most maps have a certain degree of complexity. Many large maps that do not appear in single-player battles and five-player battles are here.
Yes, the complexity of these maps is not low, and there are also new unannounced maps. If a new map or other complex map is randomly encountered, how should the Frenzy Squadron deal with it?
Without scouts and under the control of intelligence law, Blood Dragon will definitely monitor the "Tide" throughout the process. This time, Blood Dragon has sent a lot of Chaser series mechas to control the "Tide" with a fully invisible lineup.
Surrounding doesn't seem to be difficult. After that, whether it's sniping or raiding, it's the blood dragon that has the final say. Although the "Tide" has strong defense, it's hard to say whether it can defend against the sneak attack of the blood dragon.
Could it be said that the "Tide" wants to bet the odds of winning on the randomness of the terrain? But that is too bold and too negative. They are not a weak team that can only put the odds of winning on the randomness of the terrain.
, even if they don’t gamble, they still have the possibility of victory. They shouldn’t give up this chance of winning and seek such an exciting way of playing. Moreover, the team battle is not a best of three games. If you lose this battle, you can leave the winner.
Grouped.
The audience's doubts occurred in a flash. When they saw the frenzied lineup and started discussing and guessing, not long after, the referee at the main venue pressed the button to randomize the terrain environment. In the eyes of many viewers,
The most important factor in this battle is about to be born.
Ghost town, standard gravity, rainy night!
There was a cry from the auditorium, "Ghost City" is undoubtedly a complex terrain. Although there are rules, but due to randomness, this map is full of variables. After all, there are many buildings, and they will change if you change them casually. In addition, ghost towns can appear.
Coupled with the ruins and ruins, the ghost town can be said to be limited.
The heavy rain night is a natural cover for the Chaser series of mechas. In team battles, if the troops are not divided, the mechas gathered together will make a loud engine sound. Even if the engine output is reduced, it will
It is impossible to hear the engine sound of a single Tracker. Once the electronic concealment is turned on, Windrunner and Shadow Warrior are completely invisible. Even if the Tracker is instantly exposed, they can still escape quickly in the ghost town.
The Mad Tide Squadron lost the bet! This was the first thought that came to the audience. The ghost city is definitely a terrain suitable for stalker sneak attacks. Even stalker players with average strength can have a lot of success in the ghost city.
There is a high chance of defeating enemies that are stronger than themselves. Now Kuang Tide is facing the strongest team of trackers. Coupled with the rainy night, almost all players are not optimistic about the Kuang Tide squadron.
The battle started in such a weird atmosphere. Blood Dragon's actions were simple and fast. Except for the small number of Pilgrims and Arbiters, the rest of the Chaser series of mechas all rushed up at the highest speed. Obviously,
The most unrestrained full-scale reconnaissance, this method of reconnaissance does not require the corresponding troops. Wherever there is danger, other surrounding scouts will supplement it.
Moreover, there is another reason why the Blood Dragon does not send the patrollers to provide support. That is that the Crazy Tide Squadron does not have any scouts at all this time. There will be no scout confrontation between the two sides at all, so there is no need to send a support force.
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On the other side, the actions of the Frenzy Squadron will attract more attention. Without the Chaser series of mechas, there will be no scouts. Although Wang Tianping has also performed the reconnaissance skills of driving the Patroller before,
But that technique has too many prerequisites, so it won't work at this time. If he rushes forward, the most likely result will be that he will be beaten to death by the blood dragon's scouts.
The audience paid close attention to the craze, but as soon as the craze started to move, the audience was disappointed, because the craze's actions had no characteristics at all, it was just divided into several paths, and the streets of the ghost town were the same as the urban battle.
, except for the relatively wide roads, most of them are very narrow. It is difficult for thirty mechas to move together, so the frenzied tide takes the most conventional actions without any special features at this time. If it were replaced by any
This happens to every team.[
And their grouping is also very simple. The thirty mechas are divided into three groups and advance simultaneously. There are three God's Combinations and four Peacekeepers on each side. In the middle is Wang Tianping's Pilgrim, and Douding's God's Group.
combination, and seven peacekeepers including Zhenliang, they rushed into the dark ghost town in such a simple formation. (To be continued. If you like this work, () vote, monthly vote, you
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