Scene interaction is a feature of virtual games. Before the implementation of virtual technology, although there were many games claiming to have high-performance physics engines and all scenes were destructible, compared with the virtual world, the amount of calculation required was not at the same order of magnitude.
, the effect is naturally incomparable.
Players are no strangers to scene interaction. All environments in the game are realistic, which means that players and the environment can interfere with each other. In combat, the impact of terrain on combat is self-evident, and obstacles can be used to
Hiding and shielding are only the most basic. Rooftops and stone pillars are places frequented by scouts. The desert will create obstacles for mechas to move, and hostile neutral creatures will also attack mechas.
Among these interactions, destruction is also an important one, because the mecha's attack power is very powerful. In addition to the special material of the mecha's outer armor and shield, the laser gun is almost indestructible, and there are only a few environmental items.
It can withstand laser gun attacks and melee weapons. It is also powerful because of the powerful power of the mecha, which is enough to destroy most scenes.
In ordinary battles, on the one hand, players want to make the most of the scene, but on the other hand, they are unwilling to give attack opportunities to useless scene destruction. In addition, it is possible to expose their position and influence
Due to the durability of firearms and other reasons, large-scale damage to the scene rarely occurs, so this feature has almost been forgotten by players.
For Frenzy, scene destruction is not unfamiliar at all. When they were still in the team, with the help of Human Torch, who was not a member of Frenzy at that time, they destroyed the terrain in the mission, and based on this, they successfully completed
Killed the enemy and completed the mission.[
This time, when the players were not optimistic about the Frenzy Squadron and thought that they were under the psychological pressure of the blood dragon, they had no way to respond better and could only gradually consume their own energy. When the enemy finally caught the flaw,
They chose this style of play that most players are not very familiar with and have even forgotten.
Although the lineup of the Frenzy Squadron is mostly composed of Guardian series mechas, its firepower is generally not weak. It is even stronger than their usual lineup and the Blood Dragon lineup in this game. There are seven Judges.
Twenty-eight multi-barreled laser guns. The Peacekeepers and Patrollers add up to sixteen more, for a total of forty-four multi-barreled laser guns. No matter where they are placed, this is a considerable fighting force.
There are sixteen multi-barreled laser guns on the two flanks each, and twelve on the center. Under such firepower, the ghost town itself has become a dilapidated building due to disrepair.
, and soon turned into piles of ruins in the splendid death fire.
Blood Dragon's scouts were resting outside the range of the craze, but suddenly, they saw that the buildings between themselves and the craze began to collapse in large areas, although they were not within the range of the craze at this time.
, but they still subconsciously moved their positions and hid behind nearby buildings.
Because this was a very sudden attack. In addition, the blood dragon was not within the sight range, so they relaxed the surveillance using cameras, and after seeing the building collapse, they quickly hid and waited for zero
Zero Zero's next instructions, so they only had a rough guess as to what happened to the Frenzy Squadron, and they did not notice the multi-barreled laser guns used by the Frenzy Squadron.
But the audience saw all this very clearly. They saw that one-third of the peacekeepers used the freezing rays that Bingshan had demonstrated before, and one-third used the technology that could target mechas.
The remaining one-third of the interference electromagnetic rays are corrosive rays, and all the multi-barreled laser guns of those judges, with one exception, are all very common scorching rays.
For such a combination, top-level players can already see how powerful it is. The three types of light of the Peacekeeper are the same in power as normal laser guns, but they are stronger in having certain continuous damage capabilities. Freezing and electromagnetic are both statuses.
Although interference-type light and corrosion only cause continuous damage, they can force the enemy to dodge, thus having a containment effect.
As for the Judge, it is suppressed by pure firepower. The scorching light is the most common and has the lowest effect. It is only slightly stronger than ordinary light in terms of attack power. It has no other effects, no continuous damage, and no status interference.
Originally, this is a weapon modification method commonly used by ordinary players, but rarely seen among experts and professional players. However, considering the firepower of the Judge, this modification method is very powerful. Four multi-barreled laser guns have a high attack frequency.
The intensity of firepower is comparable to other mecha methods, coupled with the high damage of the scorching light, the effect will be extraordinary when suppressing firepower or shooting each other.
Seeing the performance of the Frenzy Squadron and thinking about the compatibility of the Judge and the Searing Ray, many players had a sense of enlightenment. Previously, everyone regarded rare materials and technology chips that were easy to obtain and had average effects as low-end goods.
As a transition, they will soon be replaced by so-called high-end products, but now it seems that each rare material and technology chip has its own role. The key depends on whether the player can use it.
Just like now, the Frenzy Squadron is making good use of it. Although the Peacekeepers are large in number and the laser gun modifications are more high-end, their firepower is far behind. And the scenes they attacked are at the point of the Judger's gun.
However, they were so vulnerable. It seemed that before they had exhausted all their strength and used the highest shooting frequency, those buildings had already disappeared before their eyes.
The audience who saw all this let out an exclamation. This exclamation reflected not only Kuang Chao's enviable combination of homemade weapons, but also their superb response in such a passive situation.
Sure enough, the blood dragon's scouts became a little depressed after figuring out what happened over there. Most of the buildings between them and the frenzy were destroyed, the obstacles used for sneak attacks disappeared, and the shadow warriors could also use the range to
If you use the advantage to snipe, the pursuer will be easily exposed if you want to snipe. As for the windrunner, it is completely useless. If you go out, you will definitely be beaten into a sieve.
What to do now? The Blood Dragon scouts were a little confused. They were hiding behind the building and waiting for Zero Zero Ling's orders. Zero Zero Ling was also a little at a loss. He was driving the Windrunner. At this time, he was completely here.
It was useless, so his first thought was to retreat temporarily and then try to move the battlefield to other places.
However, there is no guarantee that the Frenzy Squadron will not repeat its old tricks after moving to other places. They only need to destroy the scene again to destroy the environment for the sneak attack and make the Blood Dragon's sneak attack abort.
Move the battlefield and launch a sneak attack immediately!
Zero Zero Zero decided on a strategy. At this time, the area where the Frenzy Squadron was located could no longer carry out sneak attacks, so the battlefield must be transferred. After the transfer, in order to prevent them from destroying the scene again, they could only move
When completed, launch an attack immediately to catch them off guard. While the scene is not destroyed, use these buildings to complete a sneak attack.
Zero Zero Zero's order had just been issued. As if they knew Zero Zero Zero's strategy, Kuang Chao Squadron took the initiative to move forward and began to move the battlefield. Although there were some doubts, Zero Zero Zero still attributed Kuang Chao's action to Wang Tianping's understanding of blood.
The dragon will not take the initiative here, so I want to guide the blood dragon by shifting the battlefield, and then destroy the scene again, further wasting the blood dragon's electronic concealment time and saving energy for the frenzied team members.
Thinking of this, Zero Zero Zero hesitated again and ordered the Blood Dragon's scouts to start following the formation of the Frenzy Squadron, and then immediately launch an attack when everyone entered the next scene suitable for a sneak attack.[
Zero Zero Zero's order was well executed. Blood Dragon's scouts moved very quickly. They kept a distance greater than visual confirmation and completed the task of following the craze using only radar. When all the crazies left just now,
place, when they once again entered a densely built area, all the blood dragon scouts surrounded them. (To be continued. If you like this work, you are welcome to come to Qidian to vote, monthly vote, your support,
This is my biggest motivation. Mobile phone users please read it.)