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Chapter 714: Basic Coordination

When the Ghost Team was in crisis and the Blood Dragon began to hunt on a large scale, the battle between the Mad Lion and the Neuron also reached a critical moment.

Unlike the Ghost Blood Dragon, both teams adopted a mix and match method of four series of mechas this time. The Crazy Lion did not use all Arbiters, and the Neuron did not focus all its attention on impact. For defense,

Factors such as mobility and reconnaissance are taken into consideration.

The battle between the two teams can be said to be quite interesting at first. This is why many viewers chose the tutorial battle between the ghost and the blood dragon. I don’t know whether it is because of physical strength or the choice made based on the opponent. In short, the two teams

The start of this team was very mediocre. There was nothing outstanding about it. It was the kind of thing that any random team could do.

The Tracker series conducts reconnaissance, the Pilgrim series responds, and the Guardian series and the Arbiter series serve as the main force at the back. Although the number of each model is not 7788, and there are many derivative mechas.

Join, but the actions of both parties can still be described as boring as a tutorial.

Such a battle may attract the attention of top players. After all, no matter how boring the action is, it will feel magical in the hands of these powerful teams, not to mention how the tried and tested tutorials can be rotten, precisely because

It is simple, so it is easier to see the foundation of a team. Nowadays, when advanced tactics are not very popular, the foundation is the most critical.[

The reconnaissance battle between the two teams in the central area was also very lively, because neither Mad Lion nor Neuron were known as trackers. Although they had often sent scouts before, they did not have a high level of reconnaissance, so the two teams were not known as trackers.

The reconnaissance battle between the two teams was a draw. A bunch of scouts were hanging around on the front line, and eventually a few battles broke out, but overall neither side gained much advantage.

The subsequent response by the patrollers was also very interesting. Because the strength of the scouts was average, the pace of the battle between the scouts was not fast. By the time the patrollers had arrived on the battlefield, most of the battle between the scouts on both sides was still not over. As for the

Only one of the dead scouts stayed on each side, and the rest of the scouts were successfully rescued by the patrollers.

The reconnaissance battle has been fought to this extent, but even if it is useless, it is said to be the most depressing point for many teams. Reconnaissance must be available. With the advantage of intelligence, future battles will be very convenient, even if you build the simplest

Encirclement can also improve the team's combat effectiveness a lot, but of course the enemy also knows this, so reconnaissance confrontations inevitably occur.

If one side has an absolute advantage in trackers, then it's okay, but the other side will simply give up and find another way. But the problem is that except for some more biased teams, most of the teams at the same level are very similar in strength in this area, so

A draw can easily occur in a reconnaissance confrontation. Once a draw occurs, both sides' reconnaissance may be of no value.

This was the case in the battle between Mad Lion and Neuron. Because no one took advantage in the confrontation between the scouts, in order to rescue their own scouts, both teams sent patrollers. With the arrival of the patrollers,

The mechas of both sides stabilized the situation in the central area, so the large forces of both sides had to speed up in advance. In this way, both sides were within the other's reconnaissance range, which was the so-called intelligence advantage.

The head-on battle broke out without any suspense, because neither side could grasp enough intelligence, and they were also exposed, so head-on confrontation became the only way. Originally, Mad Lion and Neuron were the best in the game.

to the attacking team, but the current situation is somewhat different.

The firepower of the Wild Lion Squadron has dropped significantly compared to the full Arbiter team. The Peacekeepers and Patrollers can still barely maintain half of the Arbiter's firepower, but the small number of Trackers can only be soy sauce. Likewise,

, Neuron is not their strongest offensive lineup, and its impact cannot be compared to when they first had only 30 people.

The joint head-on confrontation of the four series of mechas is certainly not unfamiliar to players, but it is very rare for current squad battles. Because squadrons can choose people to participate in squad battles, many teams choose their own based on their own characteristics.

The number of mechas of a certain series is set very high, while the mechas of other series are just a little embellishment. There are even small team battles of single series of mechas.

The Phoenix and the Wild Lion have used Arbiter-based lineups many times, the Devil has used all the Patrollers, the Shotgun and the Blood Dragon often put 30 Trackers on the field, and the Ghost and the Reaper have no choice but to use all the members.

Trackers, Phoenixes and Pilgrims account for the majority of all mechas on the market. As for the more balanced old professional guilds, not a single one is left.

Apart from that, Frenzy is a relatively balanced team, but it has to be said that Frenzy’s battles rarely feature fierce head-on confrontations. Such a style of play where the outcome is unclear but it is difficult to take the initiative will basically not be adopted by Frenzy.

Therefore, each of their battles is basically very targeted, and it often happens that a certain series of mechas dominate.

Therefore, the audience was even a little uncomfortable seeing regular head-on confrontations with four series of mechas. In the eyes of ordinary viewers, such confrontations were child's play for Mad Lion and Neuron, and were something that could be discarded.

But for top-level players, this kind of confrontation has a bit more of a return to nature, testing both sides' understanding of mechas and paying more attention to the basics.

The Guardian series defends in the front, the Arbiter series suppresses fire from behind, the Pilgrim series assists in attack and defense on both wings, and the Tracer series is free to play. Such a scene occurred several times in the early stages of the game, but no one did it.

Thinking of it, it actually appeared again in the battle to determine the team's place in the finals of the loser group in the e-sports competition.

What matters in such a battle is the foundation. For Crazy Lion or Neuron, who has a better foundation? The answer to this question is simple. Everyone will choose Crazy Lion. After all, the members of Crazy Lion were all in the game when the server was launched.

The first batch of players to enter, the Mad Lion team is also the first wave of independent troops established in the game.

Neuron is much inferior. These players entered the game very late, and it didn't take much time to establish a team. The combat methods were also very crude and simple at first. If it weren't for their extraordinary talents and the strong learning ability of captain Neuron,

, this is an ordinary player team.

So is Neuron going to suffer a little loss in this battle? Ordinary viewers came up with this idea, but soon they knew that they were wrong. The foundation is indeed very important. In terms of foundation, Neuron is the best.

It can't keep up with the Crazy Lion, but when the strength is strong enough to be regarded as a basic level, the results are somewhat different.

Due to insufficient foundation, the neurons were suppressed in the early stages of the battle. The basic coordination of the four-series mechas is as simple as eating and drinking water for Mad Lion. Without too many movements, they can combine this

Cooperation is at its best, and because Neurons are not adapted to such a battle, their firepower intensity is much lower initially.

However, this kind of suppression lasts only a short time, because although the neurons do not know how to achieve maximum combat effectiveness through basic cooperation, they have strong learning ability and strong personal strength. The opposite of having no foundation is that there is no empiricism.

Restraint, which is something wrong in the eyes of others, seems to them to be just a simple attempt.

Everyone in Mad Lion was excited when they saw that they could suppress Neuron. They wanted to stay like this until the battle was over, but soon Neuron began to take action. They saw the Arbiter, Pilgrim and Guardian in the Neuron Squadron.

The mechas all had the same basic coordination as the Crazy Lion, but those trackers started other actions, and they actually started to charge.

In basic coordination, when one's own team has the advantage in numbers, one can indeed use trackers to outflank in order to gain a greater advantage. However, at this moment, the battle has just begun. If one outflanks now, one will be blocked by the opponent's trackers.

If you come down, you may be attacked by the pilgrims on both wings assisting in attack and defense. It is really not a wise move.[

But just when everyone was thinking this, the pursuers of Neuron Squadron changed their direction. Their goal was not to outflank, but to charge head-on. (To be continued. If you like this work, you are welcome to vote at Qidian.

Monthly tickets and your support are my biggest motivation. Mobile phone users please go and read.)


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