In the Crystal Palace, there has been no new action from the Frenzy Squadron. The Frenzy members are spreading out to carefully observe the surrounding environment, not only the solidity and transparency of the ice wall, the nearby paths, the spacing of the cold light lamps, and the maze passages.
Width, open areas, etc. are their main observation tasks.
Encountering such a terrain, Wang Tianping also had a slight headache. He had no such experience. This is in the game. Who in reality would spend so much effort to build such an ice palace? It is impossible to happen in reality.
, which means that he has not participated in similar tasks, and virtual training for actual combat purposes will of course not be involved.
This Crystal Palace is generally the same as the underground maze. So far, I have not seen any open areas. Although all the passages are very regular, they have the corresponding complexity of the maze. If you don't watch each passage carefully, it is easy to go wrong.
road.
But the structure of the ice wall changes the entire map completely. This is also the key point of this map. The ice wall can be easily destroyed and has high transparency, which adds a lot of variables to the battle.
There is no open area, which means that large-scale frontal confrontations cannot be carried out, and the fragility of the ice wall also helps the contestants to make judgments from another aspect. If a more intense confrontation is carried out in such terrain, it is easy to cause the entire
The environment of the underground ice palace collapsed. Although it is uncertain whether they will be harmed, it is obvious that the contestants who are fighting here for the first time will not take risks.[
If you can't fight head-on, you can only place the battlefield in various areas of the whole map. Group duels or small-scale group confrontations. However, this kind of play requires very high requirements for reconnaissance, but in such a map
On a highly transparent map, it is extremely difficult to hide yourself for reconnaissance. Scouts will be discovered as soon as they get close.
What to do? Wang Tianping made a decision after thinking about it for a while. In any case, the scouts had to be dispatched. Although there was a high chance that they would be exposed and the other side's scouts would be discovered. This would lead to a confrontation, but there was no intelligence.
If you support it, the battle will be impossible.
The eighteen tracker series of mechas broke away from the large force and began to accelerate from various forks towards the center of the map. Soon the eighteen mechas were divided into two parts, and the speed of the six shadow warriors gradually increased.
It has slowed down, but the six Windrunners and six Trackers are still at their maximum speed.
The main force of the reconnaissance this time is no longer the Wind Walker. It is the Tracker. Six Wind Walkers and six Trackers are divided into six directions. There is one Wind Walker and one Tracker on each road, and the Wind Walker's
In addition to observing the surrounding environment, the main task is to protect the tracker. As for the tracker, you also need to shoot directly through the wall after discovering the enemy.
The special nature of the ice wall causes mechas without long-range attack power to lose most of their combat effectiveness here. Enemies can attack through the wall, but if they want to use melee weapons to destroy the ice wall and pass through, it will take a lot of effort.
, but also bear the risk of collapse.
Moreover, energy weapons will attenuate when passing through the ice wall, but will not deflect, but the kinetic energy weapon is different. After the alloy breaks through the ice wall, it will definitely deviate from the original path due to resistance, and the range will also be
It was greatly affected, so Kagemusha can only play a supporting role here.
The eighteen scouts dispersed like this, but their search range was really not large. The restrictions of Windrunner and Shadow Warrior here made the frenzied scouts can only advance in six directions. On the map of the squadron battle
, the range that can be covered by the six directions is really too small.
Fortunately, their enemy Neuron Squadron does not have any advantage. Neuron Squadron is good at close combat, so when it comes to mecha selection, impact is the primary direction. Among the Chaser series of mechas, Windrunners account for half of them.
Above, there are very few trackers and shadowmusha, and all shadowmusha use electromagnetic guns according to previous information.
Of course, no one knew about the frenzy of action of the Neuron Squadron, but the audience who could observe the entire battlefield let out bursts of exclamations. The reason was very simple. The actions of the two sides were too similar. Without knowing it,
Under the premise of the opponent's actions, with such a high synchronization rate, even if there is no battle at this time, it is enough to attract enough attention.
The audience saw that Neuron Squadron also did not take immediate action after entering the map. After making simple tests and observations, they also separated all the Chaser series mechas for reconnaissance, and also focused on reconnaissance.
onto the tracker, and then the windrunner will protect and the shadow warrior will assist.
Behind the scouts, both sides used patrollers to provide support. However, the slight difference is that there are fewer patroller mechas on Neuron's side, so there are fewer response units, and the scope of these response units can be taken care of.
Naturally, it's not that big. Fortunately, they don't have many pursuers, so they can basically catch them all.
On the Kuangtide side, there were more pilgrims and more trackers. After the pilgrims allocated the scouts who needed to be escorted, there were even some left, and the remaining pilgrims did not follow the large army. These pilgrims were also captured by Wang Tianping.
After being sent out, they could move more freely and only needed to move forward to search. At this time, the top players discovered that in such terrain, the pilgrims seemed to be able to serve as scouts.
The dullest and most tense reconnaissance battle was about to begin. The audience stopped talking. They had no idea how to deal with such a terrain. But the more map like this, the more it can arouse the curiosity of the audience. It is foreseeable.
Unfortunately, after this battle, the arena was overcrowded again, and in fact some players had even left to experience this map.
Move forward, turn on electronic concealment, and slow down. The scouts on both sides did this series of actions very smoothly. It can be seen that their foundation is very solid. Frenzy does not rely entirely on tactics and high-end combat effectiveness, regardless of the strength of the team members, and the neurons are also
You can get rid of the impression of short game time, little experience, and being top-heavy.
The first pursuers and windrunners on both sides entered the other side's radar detection range without any hindrance. There was no problem with the timing of turning on the electronic concealment. Both sides only reserved a buffer time of about three seconds. After that, they finally reached the final point.
At the critical moment, the trackers and windrunners on both sides finally came within visual confirmation range of each other.
Almost at the same time, Shadow Ghost, who was acting as a scout in the middle of the Frenzy Squadron, and a scout near the Neuron Squadron discovered each other's shadows. The two sides rushed forward within each other's range without hesitation, and then immediately opened fire.
Shoot with the gun and start to dodge the opponent's attack at the same time.
The first shot ended in failure. The attacks from both sides failed to hit the enemy. After passing through several ice walls, they attenuated to zero and disappeared into the air. However, the offensive of the two trackers obviously involved more than one shot. The first shot failed.
During the attack, the two trackers moved sideways to dodge while firing continuously. Soon, countless holes appeared on the ice wall between the two mechas.
The two Windrunners who were guarding the Shadow Ghost and the Neuron Tracker were not idle at this time. At the moment the tracker battle began, they also began to use the route map detected by the radar to rush towards the opponent's area.
Go, and we will meet in a passage.
Seeing that a battle was already taking place here, the scouts from other places on both sides did not rush to help. Instead, they observed and searched their surroundings more carefully. Obviously they all understood that if they went to help, it would only snowball and eventually become dangerous.
It was a head-on confrontation, so the two sides tacitly adjusted the fighting method to small-scale conflicts on multiple battlefields.[
The pursuers on both sides were already very close to each other. The middle road met first because the middle road was the shortest from the starting point. Not long after the battle in the middle road began, the scouts in other places also made gains, and battlefields were formed one by one.
, one battle after another began to break out.
At this time, everyone on both sides saw through the radar that many red dots entered the radar detection range of the scouts and were heading towards several battlefields. They were the patroller response troops from both sides and the morale of the frenzied scouts.
They were so excited instantly because they knew that the pilgrims who came to greet them were led by captain Wang Tianping. (To be continued. If you like this work, you are welcome to vote at Qidian. Your monthly vote is your support.
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